134,333 Commits over 4,262 Days - 1.31cph!

10 Days Ago
Gingerbread man repose
10 Days Ago
Fix cant start coroutine because object is inactive error
10 Days Ago
quickcraft_improvements -> main
10 Days Ago
Make the Autoturret idle animation run only on the client. This prevents turrets constantly sending network aim direction update packets constantly even when they have no target or are around no players Saves roughly 20KB/s for our big turret base save
10 Days Ago
merge from naval_update
10 Days Ago
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10 Days Ago
Couple test fixes
10 Days Ago
quick_craft_improvements -> main
10 Days Ago
Minor quick craft button cleanup
10 Days Ago
Opening Quick Craft down from 5.50ms to 3.39ms - Minor Cleanup
10 Days Ago
Taper the quick craft rebuild over a few frames with coroutines to half the workload
10 Days Ago
merge from main
10 Days Ago
merge from crosshair_button_release
10 Days Ago
Fix the crosshair preview buttons triggering on pressed instead of released
10 Days Ago
Merge from space_station_weapon_skin
10 Days Ago
painball viewmodel - removed 'extra tape' mesh from prefab & deleted file from folder
10 Days Ago
Cherrypick from 139797
10 Days Ago
Cherrypick from 139793
10 Days Ago
Merge from main
10 Days Ago
Merge from naval_update
10 Days Ago
Added admire sounds to the salvaged axe
10 Days Ago
Convert seq_num uint → int
10 Days Ago
rebase on main
10 Days Ago
Merge from main
10 Days Ago
Merge from naval_update/industrial_optim
10 Days Ago
Formatting fixes
10 Days Ago
Rework buffer transfers, all tests now pass
10 Days Ago
Remove unused method PurchaseUpkeepTime(float)
10 Days Ago
Fixed a bunch of tests, buffer transfers still failing
10 Days Ago
merge from solarpanel_tests
10 Days Ago
Added solar panel tests Minor SolarPanel class cleanup
10 Days Ago
Merge from naval_update
10 Days Ago
Added 15 industrial tests to the test suite Covers basic item transfers, splitting, filtering and filter fail/pass IO passthrough scenarios
10 Days Ago
merge from fix_console_thread_cancel -> main
10 Days Ago
Potential fix for multiple console logging threads running at the same time, causing formatting issues - cancel the CancellationTokenSource inside Enable() incase it gets called twice (editor only probably) - cancel the CancellationTokenSource inside Disable() before unsubscribing from the callback
10 Days Ago
Add debris to roof & triangle roofs - show debris locations in DrawGizmosSelected()
10 Days Ago
First iteration of easel bars adjusting for painting size, clean up code
10 Days Ago
Fix 357 reload shell eject, again Make Nova Prospect soldier player model use custom materials * Allows people to modify the material without affecting the NPC, just like other combine player models. * Made the eyes colorable on the first skin like other combine player models * More consistent appearance compared to other combine player models (rimlight) RichText:SetText now discards \r and \0 * This is consistent behavior with RichText:AppendText and fixes RichText:GetText not working correctly after SetText and AppendText calls in that order. Fixed entities with material overrides being in the wrong render group * Another one of those "depth pass" rendering issues with large dupes. If 2 entities have the same material as material override and one of them is transparent (via the color tool for example), this would affect a lot of unrelated entities. I think this only happened if the material was last rendered with transparency in the previous frame. Fixed freezes when removing large amount of entities in Sandbox (dupes) * Same for creation, but probably to a lesser degree
10 Days Ago
Add ConVar for `use_cached_stability` - will cause all stability to use `CachedSupportValue()` instead of using `SupportValue()` which will return a different value - fixes mismatch between what stability is set to, and the stability value read from supports - should extremely rare situations where certain bases cause infinite stability updates due to the mismatch above - may cause additional stability updates so locked behind a convar
11 Days Ago
merge from main
11 Days Ago
Fix water collision jobs in buoyancy throwing exceptions due to temp allocator use.
11 Days Ago
hotreload_serialization_fix_2 -> main
11 Days Ago
Patch out the rest of the items we dont need: android app support and expose server stuff
11 Days Ago
Compile fix
11 Days Ago
Re-apply Jarryds changes on 112808, 112812 and 112814
11 Days Ago
- Fixed serializiation layout error from Hot Reload upgrade - Changed some default settings
11 Days Ago
Subtract 139721
11 Days Ago
Compile fixes after deleting the convar
11 Days Ago
Quick craft menu shows skins again so you know what skin you are crafting
11 Days Ago
- Quick Craft menu now updates instantly when inventory changes - Improve the performance of quick craft, don't delete and respawn buttons everytime: just keep a set list and update them - Extra profiling - Remove quickcraftdelay: not needed anymore