157,142 Commits over 4,536 Days - 1.44cph!

2 Days Ago
Phrase tweaks, added debug commands
2 Days Ago
Add audio muffling when wearing the prisoner hood Not as muffled as heavy plate helmet so voice chat is still mostly unaffected
2 Days Ago
updated vm and 3p grenade drop anims
2 Days Ago
merge from main
2 Days Ago
Reverts my changes to odds for good and bad genes, instead make white sheep the good one
2 Days Ago
main -> biofuel_generator
2 Days Ago
pool_cue_quality_fix_2 -> main
2 Days Ago
Fix pool cue quality breaking in first person when swapping between different cues
2 Days Ago
Merge from main
3 Days Ago
Fix non-inbred cows being more solid on the whole body instead of just masking/tinting specific parts
3 Days Ago
Optim: make StoreItemTile lazy load fallback sprite Tests: navigated to general tab with failload 0 and 1
3 Days Ago
Fix fire arrow sticking onto the 3p bow for other players
3 Days Ago
fire_arrow_3p_fix -> main
3 Days Ago
Warning popup if you're trying to buy something you already own
3 Days Ago
Warning text if you have dupe items in your cart + popup on checkout
3 Days Ago
Codegen
3 Days Ago
3 Days Ago
merge from improved_event_saveloading
3 Days Ago
Fix an edge case where oil rigs would start radiation even though the locked crate was still untouched Check saved locked crate has been hacked when restarting radiation during force reset after server restart
3 Days Ago
Merge from render_pipeline_testing
3 Days Ago
Fixed a NaN value in the MeshGuideRender shader caused by a power with a negative exponent
3 Days Ago
merge from main
3 Days Ago
Hunting trophy sheep model updated
3 Days Ago
merge from vending_fontsize_fix
3 Days Ago
Fix a fontsize inconsistency in the vending machine purchase UI
3 Days Ago
merge from skinnable_ladder_hatches, new art/rebuilt all 4 ladder hatches, added workshop script for camera controls and open/close toggle, tweaked workshop export code to allow for differernt animation states and camera positions for screenshots/icon. Checked over by Elliot
3 Days Ago
merge from single_door_controller_reskin_fix
3 Days Ago
Fix incorrect rotation being used for reskin child entity repositioning, causing door controllers to rotate 90 degrees on single doors Add regression test
3 Days Ago
merge from main
3 Days Ago
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3 Days Ago
Merge from egg_drop_fix
3 Days Ago
Chicken eggs are now dropped flush with the terrain and with phsyics disabled (if terrain can be found) Possibly fixes eggs sometimes falling through terrain and getting killed by OOB
3 Days Ago
Hooked up mount/dismount animations for cow
3 Days Ago
Fixed cow using croc protection
3 Days Ago
Hooked up temp icons for new pies
3 Days Ago
Added visual food entries for the cooking workbench for the new pies
3 Days Ago
Swapped icon for milk interaction
3 Days Ago
Removed the list of ovenCookingFlagItems from CookingWorkbench, replaced with a new ItemModCookingWorkbench Makes it easier to setup new items and removes a big string comparison client side
3 Days Ago
Swapped the eat sfx for drink on milk
3 Days Ago
Shave two pixels off each category button in the crafting menu, fixes categories overflowing
3 Days Ago
Compile fix
3 Days Ago
- Fix hair and eyebrows being overriden - Support charater slot in connections trings
3 Days Ago
Missed files
3 Days Ago
Harvesting a sheep will now reward you with the wool that was on it at the time of death Fixed server compilation causing the visible lead mechanic not working in builds
3 Days Ago
Fix debug collider shader only drawing one pass
3 Days Ago
Lambs no longer drop dung (syncs them up with calves)
3 Days Ago
Fix sheep not dropping dung
3 Days Ago
Client compile fix
3 Days Ago
New mutton pie with rich version Increases the speed that livestock animals bond to the player, also prevents bulls from charging Regular pie halves time to reach Bonded status (can be led), rich pie reduces takes another 30s off the time it takes to reach bonded
3 Days Ago
Added an equivalent to skins.asset for steam skin bundles, makes it easier for the client to pull info from them