195,808 Commits over 4,110 Days - 1.99cph!

5 Days Ago
Rename menu item so it's clear that Rust+ needs it for item icons
5 Days Ago
Disable lights on rechargable batteries when > 15m away
5 Days Ago
Better grid filtering system, custom inspectors
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Merge from teslacoilfix (distance culling inconsistencies)
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LOD changes to TeslaCoil FX.
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Merge from fix_protobuf_field_0
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Protos codegen after merge
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Merge from main
5 Days Ago
Update to Discord SDK 1.2.8730 Set up calls to SetShowingChat so Discord desktop notifications don't show when you're seeing the messages in game already
5 Days Ago
Item grid refactoring, started store featured tab
5 Days Ago
is_producing_fix -> main
5 Days Ago
Fix is producing logic issue on beehives
5 Days Ago
merge from party_system -> aux
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bee_bomb_distance_changes -> main
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Comment
5 Days Ago
bee boulder now matches the speed and distance of other catapult projectiles
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merge from main -> party_system
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instant_camera_ui_fix
5 Days Ago
Ensure set flash is set to appropriate light state on deploy
5 Days Ago
Ensure correct flash fx is played
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Run PlayerBindPress for unbound keys too The binding will be an empty string. This is consistent with the pre-existing behavior of the hook running after running "unbind <key>" even though the key is technically no longer bound. Update misleading message "Can't save unknown type" Update "Field %s is using the wrong FIELD_ type" warning Test for unclosed Lua ISave/IRestore blocks Add internal note about 64bit engine save warning Saverestore Lua lib: Close started block on early return Not sure if this is the correct approach, so also prints an error if it is hit.
5 Days Ago
Admin command to kill all bees
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Update: ContinuousProfiler now has TotalAlloc and AllocCount metrics for allocation snapshotting - Release binary build with 27d643a3 - exposed via NotifyOnTotalMemKB and NotifyOnAllocCount (set to 0 to disable) Tests: tested both on Craggy in editor. Helped spot a potential small leak in PerformanceLogging
5 Days Ago
Do not try to run HTTP requests with invalid URLs Fix OSX not building
5 Days Ago
Update the DebugLuxel with actual vertex color support Speculative improvements for >2GB file support Reject empty or near empty .gma files More improvements to file support for >2GB Fixed crashes with point_worldtext for good
5 Days Ago
fix missing cloud layer, also respect weather overrides from editor when live editing
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Remove the ability to rotate local by Z
5 Days Ago
Health forwarding
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Store item grid refactoring
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added camera animation sync component to attacks in mace animator
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Merge from dlss_texture_creation_crash
5 Days Ago
Temporarily disabling threaded texture creation to see if this is the cause of the new DLSS crash
5 Days Ago
Bugfix: snapshot json export no longer emits extra coma, making json invalid - also sneaking in AllocWithStack to be on execution thread only, not on alloc thread Super rare, but would be hard to find in the code when it would happen in the future Tests: persnapshot and watchallocs in editor
5 Days Ago
Boat blocks forward damage to parent boat
5 Days Ago
merge from main
5 Days Ago
Initial boat max health calculation. New test save.