142,192 Commits over 4,383 Days - 1.35cph!

2 Years Ago
merge from barrel_leak
2 Years Ago
merge from minigun_fixes_may_24
2 Years Ago
Added TutorialIsland.OverrideTutorialLocation which allows us to change where a tutorial island will spawn to try and debug the terrain splat issues we're seeing Fixed renderers using MaterialConfig appearing as snow covered when on the tutorial island based
2 Years Ago
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2 Years Ago
Display how much the minigun slows down the player in the gun information panel
2 Years Ago
Assigned the minigun a unique description
2 Years Ago
Dynamically update the item slots shown on the gun information panel, instead of always showing 4 slots
2 Years Ago
Fixed missing animator parameter warning when equipping a minigun Fixed exception when quickly switching between a weapon with a sight and the minigun
2 Years Ago
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2 Years Ago
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2 Years Ago
Fixed Deluxe Christmas Lights inconsistent UI behaviour, it now displays the five options and select the current mode by default when opened
2 Years Ago
Don't show the current mission objectives on the map screen (they overlap with the markers UI) Add a section to the markers UI that shows the current missions, clicking on the mission entry will focus the map on the current misison objective marker
2 Years Ago
Fixed Timer Switch being triggered by circuit updates even when the power amount didn't change
2 Years Ago
First pass on mission + conversation
2 Years Ago
Fixed AND, OR and XOR switches emitting light when unpowered
2 Years Ago
2 Years Ago
Merge from mission_improvements_may_24
2 Years Ago
Add a UI panel listing all of the objectives and rewards for a mission when the player is about to accept a mission
2 Years Ago
Consolidated a bunch of localization strings, several mission objectives had descriptions with the same english text but different keys
2 Years Ago
Update lumberjack harvest wood description string to use a new localization key and adjusted text to not mention the required count (as we add that dynamically now)
2 Years Ago
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2 Years Ago
Subtract 95838 - was meant to be on a sub branch
2 Years Ago
Fix checking cooldown incorrectly Fix quota convar overflowing int by casting convar to long before calculation
2 Years Ago
Allow vending machine to be rotated 90 degrees
2 Years Ago
Fixed storage monitor not taking into account partial stack changes
2 Years Ago
Merge from main -> harmony2_3
2 Years Ago
Merge from main
2 Years Ago
Fix backpacks being dropped onto ground inside safezone when you die and being lootable instead of staying on the player's corpse
2 Years Ago
merge from effects_pooling_warmup
2 Years Ago
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2 Years Ago
Straighten road next to roadside monuments
2 Years Ago
player update. exported/setup 3p thompson weapon anim set
2 Years Ago
Minor: Init variables used in IMaterial functions Unhide sv_maxunlag convar Minor adjustments to server browser filter UI You can now click the filter text to tick the checkboxes
2 Years Ago
Fixed industrial wall light snapping issues, debug origin was off
2 Years Ago
merge from client_server_fields
2 Years Ago
Prefer longer cliff segments
2 Years Ago
Custom tree for testing
2 Years Ago
Fix a bunch more mismatching
2 Years Ago
Update client server field finder tool to output even when there are no serialized fields found in the type, allows for more accurate messages when comparing
2 Years Ago
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2 Years Ago
Improved flow in rahouse large, adding an exit point in the corridor
2 Years Ago
PlaceCliffs has MinHeight and MaxHeight parameters to specifc terrain altitude range of certain cliff types
2 Years Ago
Fixed default guide mesh orientation issues after rotating it
2 Years Ago
checkpoint hut, radtown gate greybox
2 Years Ago
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2 Years Ago
Merge from main
2 Years Ago
codegen
2 Years Ago
Moved GenerateCliffTopology slopeCutoff and splatCutoff to consts at the top of the file