142,181 Commits over 4,383 Days - 1.35cph!

2 Years Ago
Merge from unity_2022.3.24
2 Years Ago
Removing UnityEngine.Profiling.Memory.Experimental references
2 Years Ago
Override throttle for crash
2 Years Ago
Stopped heli death until spinout starts
2 Years Ago
player update. exported/set up 3p smg animations
2 Years Ago
Fixed some bugs preventing spin out state after reaching monument position
2 Years Ago
Fixed ENT.PhysicsSounds defaulting to true Added physcannon_instant (defaults to 1) Exactly as it sounds, makes the gravity gun be able to be used instantly after switching to it, bypassing deploy animation (and sv_defaultdeplyspeed) This default value preserves the original HL2/GMod behavior Fixed normal combine soldiers with shotguns having their skin set to the shotgunner one Reset ammo types on map shutdown as well & Cleanups Remove more dead code Explicit default value to GetMemberBool because it is defaulting to true(??) Workaround animation event IDs on listen servers being set to "invalid" values
2 Years Ago
merge from harmony2_3
2 Years Ago
Merge from non_los_chase
2 Years Ago
On death the patrol helicopter will now seek out a nearby monument to crash at
2 Years Ago
Increase max range of random positioning
2 Years Ago
Ignore max distance check for subsequent spawn waves
2 Years Ago
Unpair all door controllers when TC is destroyed
2 Years Ago
Door controllers are now deployable on doors like codelocks Added 3 new aux inputs: 'Open', 'Close' and 'Toggle' Various code cleanup, codegen
2 Years Ago
Add BaseNavigator properties for controlling the new navigation settings. Distribute chase ability between spawns. Prevent excessive pathing & los checks in a specific situation.
2 Years Ago
more splats/terrain tweaks window size tweaks to facilitate jumping through in workers house missing temporary collisions on carport
2 Years Ago
Fix map entities not being respawned on server restart due to getting a network ID but spawning being skipped (aka oil rig radiation entities)
2 Years Ago
Spinout no longer tied to death state
2 Years Ago
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2 Years Ago
Merge from unity_2022.3.24
2 Years Ago
more splats/terrain tweaks
2 Years Ago
prefabed remaining of new building modular pieces, added temporary colliders accentuated dirt paths on terrain to make them come through in procmap rotated some doors for better flow in buildings lowered some windows for better peek while crouched
2 Years Ago
Swapped weakspot pools over to using GetList
2 Years Ago
Minigun plus ammopack world model
2 Years Ago
Merge main
2 Years Ago
Meta files
2 Years Ago
Code changes
2 Years Ago
CurrentVersion, ProjectSettings
2 Years Ago
2 Years Ago
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2 Years Ago
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2 Years Ago
player update. exported edited 3p thompson anim set and set up holster position for it and the mp5
2 Years Ago
latest topologies
2 Years Ago
updated monument, blend map, painting building topologies. Added bits of forest topology as a test for undergrowth
2 Years Ago
merge from mission_improvements_may_24
2 Years Ago
merge from christmaslights_menu
2 Years Ago
merge from io_entity_snapping/fixes/2
2 Years Ago
merge from io_entity_snapping/fixes/2
2 Years Ago
merge from barrel_leak
2 Years Ago
merge from minigun_fixes_may_24
2 Years Ago
Added TutorialIsland.OverrideTutorialLocation which allows us to change where a tutorial island will spawn to try and debug the terrain splat issues we're seeing Fixed renderers using MaterialConfig appearing as snow covered when on the tutorial island based
2 Years Ago
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2 Years Ago
Display how much the minigun slows down the player in the gun information panel
2 Years Ago
Assigned the minigun a unique description
2 Years Ago
Dynamically update the item slots shown on the gun information panel, instead of always showing 4 slots
2 Years Ago
Fixed missing animator parameter warning when equipping a minigun Fixed exception when quickly switching between a weapon with a sight and the minigun
2 Years Ago
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2 Years Ago
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2 Years Ago
Fixed Deluxe Christmas Lights inconsistent UI behaviour, it now displays the five options and select the current mode by default when opened