130,415 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Changed FOOD mesh decal to deferred decal. Added hanging fish asset + LODs, COL. Changed food market gate to static prefab.
                
                
                
                
             
         
        
            
            
            
                
                ResetStaticFields on BuildingManager
Codegen
                
                
                
                
             
         
        
            
            
            
                
                corrected solid capsule gizmo render position (still just draws two spheres though)
                
                
                
                
             
         
        
            
            
            
                
                naval_update -> scientist_rhib
                
                
                
                
             
         
        
        
            
            
            
                
                Onbly show the tutorial button if the connected server has a tutorial available
                
                
                
                
             
         
        
            
            
            
                
                Try and use higher LODs in 2 cases
                
                
                
                
             
         
        
            
            
            
                
                Enabled R/W on 31 meshes used by particle systems to fix warnings
                
                
                
                
             
         
        
            
            
            
                
                Added a fix the to environment volume rendering when changing the type to include/exclude SpatiallyAware
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added tags to all building skins store page to show their tier (wood, stone, metal)
                
                
                
                
             
         
        
            
            
            
                
                Ensure logo image resets on joining a new server (doesn't stay the old one)
Ensure tips reset on joining a new server if the old one had custom tips
                
                
                
                
             
         
        
            
            
            
                
                Fix build regarding AssetDatabase
                
                
                
                
             
         
        
            
            
            
                
                Fix build error about missing TerrainTools
                
                
                
                
             
         
        
            
            
            
                
                Update: early out from running occlusion checks if no players to process
Tests: none, trivial change
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: use cached network time of one player to avoid worker thread calls to script api
Tests: none, one more to fix
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from hardcore_refresh
                
                
                
                
             
         
        
            
            
            
                
                Clean: wrap Task.Wait into a named lambda
This will make it appear in server snapshots
Tests: none, trivial change
                
                
                
                
             
         
        
            
            
            
                
                Update: main thread now participates in occlusion task processing
Tests: none, as I need to adapt more code to make it friendly to running on workers
                
                
                
                
             
         
        
        
            
            
            
                
                merge from pilot_hazmat_dlc
                
                
                
                
             
         
        
            
            
            
                
                 merge from new_menu2/uishadows_optim
                
                
                
                
             
         
        
            
            
            
                
                 merge from fix_terrain_hole_clipping
                
                
                
                
             
         
        
            
            
            
                
                ▄▌█▉▉▅▌▊ ▌▄▉▅▌▍▍▉▅▊▌ █▍▋▊▄▊▅.
                
                
                
                
             
         
        
            
            
            
                
                merge from fogmethod1 (sky branch) - atmosphere fog brightness fix and value compensation
                
                
                
                
             
         
        
            
            
            
                
                put foregroundfog shader in bundle
                
                
                
                
             
         
        
        
        
            
            
            
                
                Very minor tweak to underground after the shading formula fix.
                
                
                
                
             
         
        
            
            
            
                
                ▍▉▌▌ ▍▅▆ ▊▌▅▊▍▇▋▇▉▋ ▊▊▇▍ ▌▆▆▌▍▊▊ ▊▇▍▅ █▄▉▆▅▄█▇▊ ▇▆ ▅▌▊▇▇, ▍█ ▋▊█▊ ▋▄▆▊ ▄▍█▊▄▉▅▉▉ ▆▆▄█▊▅▇▊ ▉▊▄▇▅▊▆ ▊▅▉▇▊ ▋▆
                
                
                
                
             
         
        
            
            
            
                
                ▌▍██▍▇▇ ▊▊▇▅▇▍▋ ▍▇▍█▊▉▊▇▍▉ ▊▊▍█▄▋▆▉▊▄ ▌▅█ ▊▅▆ ▄▌▄▍▋ ▍▊▇▋▆▉▋ ▄▆▇▉▄▍▋.
                
                
                
                
             
         
        
            
            
            
                
                Tweaked more things to compensate for the fixed fog calculation.
Fixed the odd purple at dead twilight.
                
                
                
                
             
         
        
            
            
            
                
                Various. Fog tweaks. Polish pass & consistency between weather types.
Mitigated snow flake redness at twilight.
                
                
                
                
             
         
        
            
            
            
                
                merge from new_menu2
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127788 Fixed social context menu appearing under the friend list
                
                
                
                
             
         
        
            
            
            
                
                Restored EditorSettings.asset, ffs Plastic why do you select hidden changes by default
                
                
                
                
             
         
        
            
            
            
                
                Fixed social context menu appearing under the friend list
                
                
                
                
             
         
        
            
            
            
                
                Moved TrueShadow OnWillRenderCanvas calls to the TrueShadowManager
                
                
                
                
             
         
        
            
            
            
                
                Tagged 2 TrueShadows missing their update group
                
                
                
                
             
         
        
        
            
            
            
                
                merge from fix_hardcore_spawning_mlrs -> main
                
                
                
                
             
         
        
            
            
            
                
                Fix SpawnIndividual respawning the MLRS after 5 minutes by removing the MLRS from the SpawnIndividuals list as well
                
                
                
                
             
         
        
            
            
            
                
                Chandelier - Missing metallic texture (thanks unity)
                
                
                
                
             
         
        
            
            
            
                
                Chandelier - Replaced basemesh with baked lowpoly, corrected lightbulb positions
                
                
                
                
             
         
        
            
            
            
                
                merge from new_menu2
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127778 Fixed CUI not hidden when opening the main menu
                
                
                
                
             
         
        
            
            
            
                
                Fixed CUI not hidden when opening the main menu
                
                
                
                
             
         
        
        
            
            
            
                
                Add new toast types when you are kicked or banned
                
                
                
                
             
         
        
            
            
            
                
                Fix issues with notification icon popping up whne it shouldn't be
Remove rendundant code
Added dedicated name support to store heros