130,415 Commits over 4,201 Days - 1.29cph!
    
    
    
        
        
            
            
            
                
                Added xsens avatar and presets
                
                
                
                
             
         
        
            
            
            
                
                Fixed storm volumetric cloud vs billboard cloud terrain brightness levels again.
Slightly improved cloud shape definition.
                
                
                
                
             
         
        
            
            
            
                
                Merge: from main
Tests: none
                
                
                
                
             
         
        
            
            
            
                
                Merge: from occlusion_rework
- UsePlayerTasks runs occlusion checks using batched burst jobs
- UsePlayerTasks - any visibility changes are processed using tasks distributed amongst worker threads
- UsePlayerUpdateJobs - more use of CachedState
Tests: a bunch of local 2 player sessions on Craggy
                
                
                
                
             
         
        
            
            
            
                
                Update: move serial server occlusion update code to the relevant partial class file
- Use ReadOnly interface for lists to avoid read-write access violations
Tests: compiles in editor
                
                
                
                
             
         
        
            
            
            
                
                 update DLC skin names to store names, conflicting with store
                
                
                
                
             
         
        
            
            
            
                
                Initial clientside boring stuff
                
                
                
                
             
         
        
        
        
            
            
            
                
                Optim: avoid player's world transform querying and use cached pos instead
Hoping it'll help reduce the 50% self time of ServerUpdateParallel on 200pop server
Tests: none, trivial change
                
                
                
                
             
         
        
            
            
            
                
                black box meshlod culls at 60 instead of 100 to mirror parent wood box
                
                
                
                
             
         
        
            
            
            
                
                merge back domain reload exception fix.
                
                
                
                
             
         
        
            
            
            
                
                created black-box-deploy sound effect and assigned to black box deploy effect. Also fixed engine.jason saying "flight recorder box" when it should say "black box" (again)
                
                
                
                
             
         
        
            
            
            
                
                Fix domain reload exception while a debugger is attached.
                
                
                
                
             
         
        
            
            
            
                
                Optim: OcclusionCache store sorted pairs
- Don't store SubGrids in the cache, just their indices - saves a bit of mem
Allows to double the effective capacity of the cache
Tests: 2 player session in editor with occlusion behind the hill
                
                
                
                
             
         
        
            
            
            
                
                Orientable spotlight setup
Polished the client movements, used a damped spring
                
                
                
                
             
         
        
            
            
            
                
                Maybe fixed the build errors
Update version.rc as well
I forgot to press CTRL+S
                
                
                
                
             
         
        
            
            
            
                
                scene2prefab millitary_tunnel_1
                
                
                
                
             
         
        
            
            
            
                
                adjusted volumes near chimney entrance
                
                
                
                
             
         
        
            
            
            
                
                Remove unintended changes to weapon_flechette
Fixed a crash when using gm_load on dedicated server
Also make loading saves on srcds not latch to a random player on the server
Fixed some version numbers not being updated in DLLs/EXEs
Why are there 4 version numbers in 2 different formats...
Try to digitally sign EXE files as well
                
                
                
                
             
         
        
            
            
            
                
                fix invisible 2D cloud layer
                
                
                
                
             
         
        
            
            
            
                
                R/W for 2 more obscure meshes
                
                
                
                
             
         
        
            
            
            
                
                support for EnvironmentVolumes with non-square spatial volume shapes to use Capsule/Sphere colliders
                
                
                
                
             
         
        
            
            
            
                
                - Fix npc looking straight at player instead of using overrideDirection when it's supplied (only an issue on client), required refactor of NPCs networking
- Fix compile errors
                
                
                
                
             
         
        
            
            
            
                
                Abyss Storage - Improved adaptors, hopper and storage monitor positions for both variants (mostly horizontal storage), fixed seaweed material on vertical variant
                
                
                
                
             
         
        
            
            
            
                
                media_capture_backgroundvideo -> main
                
                
                
                
             
         
        
            
            
            
                
                Convar to skip the current menu background video
                
                
                
                
             
         
        
        
            
            
            
                
                Fix pilot helmet lod weirdness (on mounted trophy and normal prefab)
                
                
                
                
             
         
        
        
            
            
            
                
                Rename 'rust+' button 'pairing'
Ensure Rust+ button has a hover effect
                
                
                
                
             
         
        
            
            
            
                
                Ensure streamer mode works for server titles in play
                
                
                
                
             
         
        
            
            
            
                
                Disable srgb on a couple of pilot hazmat ao/metal textures
                
                
                
                
             
         
        
            
            
            
                
                Enable helmet variation randomisation
                
                
                
                
             
         
        
            
            
            
                
                Make header box less transparent
                
                
                
                
             
         
        
            
            
            
                
                Disable the 'background' on the session modal connection window
                
                
                
                
             
         
        
            
            
            
                
                merge project generation improvements:
- solutions now build with project generation enabled
- separate configuration for Client/Server rebuilds
- client/server dependency generation - kinda half working, the solution still doesn't pick this up properly.
                
                
                
                
             
         
        
            
            
            
                
                Pilot Ejector Seat - Added bottom backface and fixed bottom collider
                
                
                
                
             
         
        
            
            
            
                
                M15 Pistol - Added emissive to world model (now in the right branch)
                
                
                
                
             
         
        
            
            
            
                
                Prefabbed up farm barge area of level
                
                
                
                
             
         
        
            
            
            
                
                Clean: Move all of the player server occlusion logic to it's own file
- Removed now resolved TODOs
Now that it has both task and serial modes of operation, it takes too much space in server partition file.
Tests: compiles in CLIENT+SERVER editor
                
                
                
                
             
         
        
            
            
            
                
                Set dressing to bar area of food market
                
                
                
                
             
         
        
            
            
            
                
                subtractive merge from 
127834 - shouldnt be on main
                
                
                
                
             
         
        
        
            
            
            
                
                M15 Pistol - Added emissive to world model
                
                
                
                
             
         
        
            
            
            
                
                Update: use ConcurrentDictionary for BasePlayer.lastPlayerVisibility
Trying the simplest approach first, lets see how it scales on release pop.
Tests: 2 player local session with occlusion culling de-/spawning player
                
                
                
                
             
         
        
            
            
            
                
                Improvised walkways progress
                
                
                
                
             
         
        
        
            
            
            
                
                Reduced AO intensity on market container mat