250,286 Commits over 3,959 Days - 2.63cph!

3 Months Ago
Added normals header
3 Months Ago
timed_explosive_hit_normal -> main
3 Months Ago
Triggers are much more reliable
3 Months Ago
Flip if statement to use checkbox first (prevents a .HasValue() call unless matches normal is actually on)
3 Months Ago
Cache hit normal on projectile impact. Try and use this hit normal should it be valid and explosionMatchesNormal is ticked
3 Months Ago
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3 Months Ago
Trigger fix
3 Months Ago
Push trigger wip WorldMap wip
3 Months Ago
3p anim updates
3 Months Ago
deleted unused model prefabs
3 Months Ago
Organised TimedExplosive's 200 properties into some groups to split up a wall of text in editor (rip muscle memory)
3 Months Ago
Fix compiled asset filtering
3 Months Ago
Updated composite minimap visuals
3 Months Ago
npc_spawn_on_cargo_fix -> main
3 Months Ago
Early return
3 Months Ago
Handle cargo switch off in npc spawner rather than cargo. Ensures more consistent behaviour
3 Months Ago
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3 Months Ago
Catch case when ResourceProperty has no asset
3 Months Ago
Steam inventory service
3 Months Ago
Easier to target catapult ammo storage Increased reload time
3 Months Ago
Use cloud asset type instead of file extension for filters in Cloud Browser. Resolves Facepunch/sbox-issues#6721
3 Months Ago
Fixed camera logic in multiplayer
3 Months Ago
Merge: from main Tests: none (trivial merge)
3 Months Ago
Improved catapult deployable prefab sockets Easier to deploy on uneven terrain
3 Months Ago
Merge: from vehicle_optims Saves 0.5ms on a 6k world by avoiding iterating over unmounted mountables Tests: On craggy drove a kayak. On 6k world confirmed that the profiling scope shrunk to 0
3 Months Ago
Long Folder names will wrap in Asset Browser icon view
3 Months Ago
blocking off large oilrig passage
3 Months Ago
merge from main
3 Months Ago
Merge: from main Tests: none (trivial merge)
3 Months Ago
Optim: Avoid trying to sync non-mounted mountables - Implemented via a mounted-queue that gets populated when a vehicle/animal is mounted This saves 0.5ms on a 6k world map with no players riding vehicles. Tests: on Craggy rode a kayak and validated player transform sync was happening via profiler. Loaded 6k world and validated that the original 1.3k item queue was gone.
3 Months Ago
Reorganise cloud browser sidebar, add type shortcuts Add count badge to cloud Installed node Fix qt exception when installing cloud assets Cloud browser: Update facet dropdown selection from actual value in query, avoid putting crap in the searchbar from sidebar shortcuts Cloud browser: Still show facet title when there's a selection
3 Months Ago
moved splitter boxes out of the way in excavator
3 Months Ago
New minimap render
3 Months Ago
- Make sure to cancel pulling if the pulling player dies or is disconnected - Additional server side checks - Added pulling speed modifiers on ballista and siege tower
3 Months Ago
Decreased catapult fire recoil force when the handbrake is off
3 Months Ago
merge from siege_weapons/speedmod
3 Months Ago
a few asset updates/meta files
3 Months Ago
Missing modifier type
3 Months Ago
Merge from speedmod_cherrypick
3 Months Ago
Cherry pick 104487 (movement speed phrase)
3 Months Ago
Setup modifiers on catapult
3 Months Ago
Merge from speedmod_cherrypick
3 Months Ago
Don't expire modifiers that have no duration. Max of one interaction source per modifier type.
3 Months Ago
wip applying speed modifier to pulling players
3 Months Ago
Update: Reducing access to BaseMountable internal state - Mods can workaround by using existing API Future optim depends on internal state being tightly controlled, so this makes it easier to prove that it'll be safe. Tests: rode the zipline on craggy
3 Months Ago
Fix crash in CModelStream::CopyValuesFromStream, assert out of bounds
3 Months Ago
Add failing hotload test, reproducing #1673 Stricter AreEquivalentTypes, fixes #1673
3 Months Ago
Fix asset context menus in native tools, resolves Facepunch/sbox-issues#6722
3 Months Ago
Process inputs in the menu
3 Months Ago
Post-rebase compile fixes