161,974 Commits over 4,597 Days - 1.47cph!

11 Days Ago
Scrap king store page wip
11 Days Ago
Reapply harbor change
11 Days Ago
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11 Days Ago
merge from bird_critters
11 Days Ago
merge from main
11 Days Ago
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11 Days Ago
fix seagullgroup population stringId
11 Days Ago
add an ignore list for baking terrain height, add bbs in tropical islands to it
11 Days Ago
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11 Days Ago
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11 Days Ago
Add seagull group spawn points, interest zones, and flock spawners (in deeps sea) to monument scenes S2P fishing villages, harbors, ferry terminal, oilrigs, floating cities
11 Days Ago
merge from storepage_oct26
11 Days Ago
Updated sunburn media
11 Days Ago
add deep sea support for bird flocks
11 Days Ago
Append hash to uploaded store media URLs, so an updated image gets a different URL
11 Days Ago
anim updates
11 Days Ago
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11 Days Ago
remove non-jobified code path from laserbeams
11 Days Ago
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11 Days Ago
Fix harbors not spawning any crates when in tier 2 (mainly custom maps), S2P
11 Days Ago
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11 Days Ago
Optimize the player room detection code - only invalidate a deployable & player's cached room when the rooms near it are rebuilt
11 Days Ago
Add way to simulate player load (subscriptions, room detection)
11 Days Ago
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11 Days Ago
Fix turn in place not respecting parent yaw
11 Days Ago
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11 Days Ago
merge from demo_audio_export
11 Days Ago
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11 Days Ago
Merge `Rust.Editor` class into `EditorUtils` because it conflicts with `Rust.Editor` namespace and Unity 6.7's serialisation code gen didn't like that.
11 Days Ago
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11 Days Ago
Scrap King Ramps - Fixed UVs for both ramps LODs and Gibs
11 Days Ago
Final FX fixes.
11 Days Ago
Use Unity APIs for assembly loading
11 Days Ago
switch population for seagull groups to ConvarControlledSpawnPointPopulation, add population to procgen registers
11 Days Ago
Added mesh decal component back on to lighthouse exterior to un-break edge decals. S2P.
11 Days Ago
Various fixes & iterations
11 Days Ago
exported updated seagull takeoff and land anims
11 Days Ago
Quick craft focusable/usable in dpad navigation mode
11 Days Ago
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11 Days Ago
Merge from main
11 Days Ago
decouple seagull groups from Critters scripts, and remove the NavMeshAgent since they dont use it anyways
11 Days Ago
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11 Days Ago
Gamepad UI useDragThreshold fix
11 Days Ago
Capture Workshop Camera Position - Fixed UNITY_EDITOR wrap in Skinnable.cs
11 Days Ago
Don't try to detect generated meshes in indirect instancing because negative EntityIds aren't a thing anymore
11 Days Ago
medium underground train station update
11 Days Ago
Iterating