161,976 Commits over 4,597 Days - 1.47cph!

12 Days Ago
Reduce UI scroll speed
12 Days Ago
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12 Days Ago
merge from main
12 Days Ago
Merge from main
12 Days Ago
Changed back to having the light shadow strength control the kernel scale
12 Days Ago
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12 Days Ago
Snapping
12 Days Ago
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12 Days Ago
Merge from entity_id
12 Days Ago
Merge from main
12 Days Ago
Merge from main
12 Days Ago
merge from main
12 Days Ago
scrap king - interior texture tweaks, roof and floor blocks update wip
12 Days Ago
Remove unused field which can't be serialised
12 Days Ago
Merge from render_pipeline_testing
12 Days Ago
Added support for BiRP's hard shadows in RRP
12 Days Ago
merge from piemenu_icons_stacked_fix
12 Days Ago
Fix attempt for pie menu icons stacked top right and emojis offset
12 Days Ago
codegen
12 Days Ago
wip support for gamepad selection of button press belt items (food, etc)
12 Days Ago
Don't use AppDomain to get assemblies, use TypeCache instead
12 Days Ago
Fixed limited store grid NRE
12 Days Ago
merge from store_gridnre_fix
12 Days Ago
Merge from main
12 Days Ago
Remove deprecated UNITY_64 platform checks
12 Days Ago
Testing rendering foliage cells for shadow areas vs culling per split
12 Days Ago
Merge from main
12 Days Ago
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Rin
12 Days Ago
Increase wool armour insert cold protection from 3% to 4%
12 Days Ago
Run full voxel based flooding of every single base to get a good source of truth of what every base's visibility should be, so we can then sus out faces of building blocks that have missing sockets & incorrect connections
12 Days Ago
Fix full height walls sometimes having the bottom face connecting to the top face of a neighboring wall
12 Days Ago
Starter car parts spawned in cars now spawn with 40-75% condition (was 15-50)
Rin
12 Days Ago
Reduce blueprint fragment chance in barrels from 20% to 16.6% Reduce 2 blueprint fragment chance in crate_normal_2 from 25% to 20%
12 Days Ago
Merge from new_phone_conversations
12 Days Ago
Undo change to ApartmentBuilding
12 Days Ago
Codegen
12 Days Ago
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12 Days Ago
Add phone conversations for - Weather forecast (stated forecast not always reliable by design) - Travelling vendor time remaining/time until - Power grid status - Apartment rooms available
12 Days Ago
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12 Days Ago
merge from vclouds_optim
12 Days Ago
vclouds optimizations: - move ExecuteCommandBuffer() call to generate weather textures from LateUpdate() into rendering code callback, calling it in LateUpdate() created a thread sync point - completely skip rendering the cirrus cloud layer as it's unused (wasted some GPU time) - fix rounding math for compute group sizes, also add a bounds check in the main CloudMarch shader
12 Days Ago
Merge from wolf_eye
12 Days Ago
Adjusted the wolf night time eye effect to be more of a pale white instead of green Didn't change the other animal eyes visually but improved the LOD behaviour
12 Days Ago
- viewmodel anim updates - controller updates (no need for sep ADS fire and dryfire with no stock mode) - anim event timing tweaks
12 Days Ago
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12 Days Ago
Rename hl2_linux to gmod_linux Fix VPK/StudioMDL outputting to wrong folder on Linux32 Apply correct RPATH to Linux exes and so's, so no launch script needed * Still need the launcher for Steam though.. * 64bit Linux Dedicated Server runs and can be joined Delete unused src/linux/ folder Linux64 bit client progress * Disable Awesomium for 64bit Linux client builds * 64bit gmod_audio builds * Fixed some compile warnings Remove some pointless/broken options from StudioMDL * -x360, -nox360, -nop4 and -ihvtest Minor cleanups CmdLib implementations for Linux * StudioMDL builds fully for Linux Implement correct Sys_GetExecutableName for Linux * StudioMDL does not require manual -game parameter on Linux
12 Days Ago
Merge from livestock_animals (shears animations)
12 Days Ago
Merge from box_collider_authoring
12 Days Ago
Revert all biofuel asset changes and remove the test asset
12 Days Ago
Allow fog density convars to be sent from server again