248,593 Commits over 3,928 Days - 2.64cph!

14 Days Ago
Update: don't annotate UnityEngine.CoreModule funcs It has a lot of small functions, so it inflates the profile by quite a bit as well as adds overhead to small loops. Tests: tested in editor on Craggy
14 Days Ago
Cant push the siegetower if you are on a drawbridge
14 Days Ago
Update: don't annotate UnityEngine.CoreModule It has a lot of small functions, so it inflates the profile by quite a bit as well as adds overhead to tight loops. Tests: tested in editor on Craggy
14 Days Ago
Fix undo when dropping a Material on to an object
14 Days Ago
Explicitly set fields/props to null when deserializing
14 Days Ago
Update: Reduce default frame count for perf snapshot to 4 Going to max(10) by default is too much - on a 150 pop release server that tried to produce 3.5GB json snapshot. I'm expecting 4 to give us a 1 GB profile Tests: took a snapshot on Craggy in editor - it took 4 frames
14 Days Ago
Update: Reduce main buffer relocations when processing generating json snapshot - Also report total marks instead of max to allow predicting how big the snapshot is in case of failure Will help with reducing GC activity on the server, hopefully also reducing the generation time. Tests: locally on Craggy in editor took a couple snapshots - no issues
14 Days Ago
Siegetower drawbridges parent and unparent parents if they are on the drawbridges when opened/closed
14 Days Ago
Reject occluded objects, tweak gather & shader Quite conservative right now and not perfect
14 Days Ago
Add ModalToggle PageLayout can have a header Add ContestCategory New contest layout Add Hide Until Updated to package admin Documentation service clears its cache every 5 mins Move document sync button to AdminSection Simple filtering on documentation page
14 Days Ago
Merge from indirect instancing
14 Days Ago
Indirect instancing fixes: - Fixed shader compilation error (again) - Fixed infinite loop condition causing application freeze - Fixed colour buffer not being applied due to wrong type causing black building parts - Fixed non-optimized instance buffer updates - Fixed off-by-one bug preventing the very first building part from being rendered - Fixed NullReferenceException when attempting to remove a renderer without a material
14 Days Ago
Round UI adjustments, remove "Waiting for players" text
14 Days Ago
demo implementation of sculpting in painting dialogue - hacky and dirty as hell right now, but enough to try it
14 Days Ago
Added music toggle button to the main menu
14 Days Ago
Quick nasty pause menu
14 Days Ago
Fixed A Bug With The Medieval Metal Double Door Frame Allowing Players To Look Through The Sides Game Manifest Build and Update For Medieval Metal Door Frame
14 Days Ago
Add disconnect button to waiting ui
14 Days Ago
Various horse client/server optims
14 Days Ago
Should resolve not capturing wins for non-host
14 Days Ago
Override camera FX when spectating
14 Days Ago
Fix duplicate def
14 Days Ago
Adjust camera DoF to be dynamic Show country code, add text overflow for names StatBoard can target a specific SteamId, really useful for testing
14 Days Ago
mini crossbow viewmodel animations updated
14 Days Ago
Remove last 3 parameters of engine.WriteSave Hide mat_surfaceid and vgui_drawtree_panelptr Fixed player ragdoll forces always being applied to center Now applies forces to the physics object that was shot. Added timedemo and related convars/concmds to blocked list Add a hack to ensure engine.CloseServer works from start up
14 Days Ago
Arena 4 changes + rain
14 Days Ago
Don't subscribe to match win/loss stats if you're not part of the game
14 Days Ago
Fix NRE in PrefabDropObject
14 Days Ago
Fix Send Buffer Buildup and Unreleased Message Bug (#1727)
14 Days Ago
Fixed door not being deployable on the Siegetower
14 Days Ago
Some comments for future ref on fixes
14 Days Ago
Restore SceneTree expanded objects after hotreload Fixes sbox-issues/issues/7146
14 Days Ago
Minor UI adjustments
14 Days Ago
Ballista Texture Update LOD0 Update
14 Days Ago
Add stat boards to the menu and waiting screens https://files.facepunch.com/tony/1b1011b1/sbox-dev_IFQg0AinTW.jpg
14 Days Ago
Tweaks
14 Days Ago
Resolved duplicate bone names on draw bridge 1/2/3
14 Days Ago
Reduced TAA history sample's Catmull-Rom filtering to 5 taps instead of 9
14 Days Ago
Bunch more options UI layout
14 Days Ago
Update help url Fix toolrenderlayers having wireframe inverted on every layer
14 Days Ago
Further tests
14 Days Ago
Horse: Tweaked force reduction based on slope angle Reduced rider damage when ragdolling Increased leg animator culling distance
14 Days Ago
Merge: from main Tests: none
14 Days Ago
Wrong spot for this nav blocker
14 Days Ago
Resolved card pickup networking problems
14 Days Ago
Adjust nav blockers on Arena 4
14 Days Ago
Fixed a couple of NREs we experienced in test earlier
14 Days Ago
Submitting battering ram hardware rig
14 Days Ago
jungle_ruins_c iteration2
14 Days Ago
merge from indirect_instancing