129,528 Commits over 4,201 Days - 1.28cph!

10 Days Ago
RPG7 - fixed pivots on HV ammo meshes, texture updates
10 Days Ago
Remove LINQ usage on ILPostProcessor hook hot loops
10 Days Ago
merge from naval_update/island_scenes
10 Days Ago
Added Baked Shore Vectors component to Tropical3
10 Days Ago
ddraw_server_wrappings -> main
10 Days Ago
merge from naval_update/deep_sea
10 Days Ago
Disable fog in the deep sea, until we fix it
10 Days Ago
Add text,box,capsule server bindings
10 Days Ago
Add DDraw BasePlayer overrides to the Server (this lets you call DDraw.Line and pass in a player to forward the console command to) Add DDraw.BroadcastLine, DDraw.BroadcastSphere etc, this lets us forward the ddraw to all players automatically without specifing a player.
10 Days Ago
Changed boat shop location in floating city 2, ran S2P
10 Days Ago
merge from shore_vectors
10 Days Ago
s2p for tropical1 and tropical2 (3 is pointing at 2's prefab currently, not touching)
10 Days Ago
post-merge tropical scene 1/2/3 shore data rebake
10 Days Ago
merge from deep_sea
10 Days Ago
re-baked Tropical1 and Tropical2 to include waterheight data
10 Days Ago
WaterHeight support for baked shore data
10 Days Ago
Female Body LODs
10 Days Ago
Fix power not showing correctly in boat building UI. Display power to mass.
10 Days Ago
rpg skin anims updated
10 Days Ago
Merge from main
10 Days Ago
merge from naval_update/deep_sea
10 Days Ago
Added new 5GB memory budget for texture streaming as a test
10 Days Ago
Male body LODs
10 Days Ago
Fixed deepsea wipe NRE, kill scientists first before killing the rhibs
10 Days Ago
S2P on FC3
10 Days Ago
Added recyclers to food market and supplies barge
10 Days Ago
merge from hmlmg_improvements
10 Days Ago
resized hmlmg ao textures from 4k to 2k and 1k, changed skinnable asset so it allows 2k on main texture on workshop up from 1k
10 Days Ago
merge from naval_update
10 Days Ago
Codegen
10 Days Ago
Merge from naval_update
10 Days Ago
Fishing villages S2P
10 Days Ago
merge from deep_sea
10 Days Ago
merge from main
10 Days Ago
Merge from naval_update, keeping destination floating_city2.prefab
10 Days Ago
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10 Days Ago
subtract 116856, 116886 (unpacked all clothing prefabs to try and get around a bug for the vertical slice, seemed to be a local issue)
10 Days Ago
nuked the broken glass bits left improved the climbability of the nets into the bridge of the ships
10 Days Ago
Merge from parent
10 Days Ago
fixed blockers around FC2 bridge (for good this time)
10 Days Ago
Unsaved terrain prefab id's
10 Days Ago
Finally fixed snow material showing on deep sea island (for real this time, promise)
10 Days Ago
Merge from parent
10 Days Ago
Some missing topo.
10 Days Ago
Fixed beds on boats not triggering periodic refreshes of respawn options on the client
10 Days Ago
Beach tweaks.
10 Days Ago
Move tutorial islands further away from deep sea (only cover half of the map edge)
10 Days Ago
Fix terrainData list removing, clamp activeTerrainIndex to length, and move matrix setup into terrainData constructor
10 Days Ago
Fixed constant NRE's and profiler errors in WaterCamera
10 Days Ago
Merge from island_scenes