141,168 Commits over 4,352 Days - 1.35cph!

11 Days Ago
Merge from armored_ladder_hatch
11 Days Ago
Adjusted position of square hatch to match the regular hatch
11 Days Ago
Merge from ladder_hatch_offset_fix
11 Days Ago
Merge from main
11 Days Ago
Wick spawn FX.
11 Days Ago
Merge from divesite_e_crate_adjustments
11 Days Ago
Merge from easter2026_dlc
11 Days Ago
Merge from coloured_buttons
11 Days Ago
Merge from shield_recoil_fix
11 Days Ago
Fixed shields causing recoil to the attacking player when hit with ranged weapons, should only happen for melee hits
11 Days Ago
Merge from main
11 Days Ago
Fix geoclip InitBuffers function Disable heightmap mips Disable collision test code with ifdefs
11 Days Ago
big button colour values changed to be more white in the tintable areas to prevent other colours being too dark.
11 Days Ago
Merge from fog_map_edge_fix
11 Days Ago
Possibly fixed small strip of pixels that get revealed on the far edge of the map when fog of war is active
11 Days Ago
main -> new_console-ui
11 Days Ago
- Build errors with a string builder - Append new line between message and stack trace
11 Days Ago
Can now ctrl scroll to increase/decrease scale without having to always change the convar
11 Days Ago
Add admin clientvar 'ESPCanvas.ShowVoip' to show icons on players who are currently communicating over in-game voice. Works like 'ShowHealth', only in effect whilst spectating
11 Days Ago
Wire up Global.consoleScale to the new console font scale
11 Days Ago
Added a button to clear the current attachment
11 Days Ago
main -> new_console-ui
11 Days Ago
Switch entity thinking to doubles * CBaseEntity.ThinkSet, SetNextThink, GetNextThink, GetLastThink, SetLastThink Switch HUD animations to double curtime Switch suit chargers to doubles Switch ENT:ExpressionFinished to use doubles for timing Fixed NPC turning overshooting CAI_Component.GetLastThink float to double
11 Days Ago
Hopefully stop everything breaking in primitive mode
11 Days Ago
merge from new_console-ui
11 Days Ago
Fixed gamemode restricted items not showing up as red in the item tab
11 Days Ago
preserve_unitask -> main
11 Days Ago
Preserve unitask from IL2CPP stripping
11 Days Ago
generate_commands_2 -> main
11 Days Ago
Codegen
11 Days Ago
Tech tree is now centered instead of always sticking to the top left when scrolling
11 Days Ago
Fix the handful of compile errors we got. Tiny considering we generated such a large amount of descriptions
11 Days Ago
Add descriptions to the rest of the scripts in the codebase. Totals around 1,525 generated clientvar/servervar descriptions
11 Days Ago
merge from waterwheel_deployable
11 Days Ago
Add check for waterflow being blocked by buildings/deployables/etc...
11 Days Ago
All ConsoleCommands/ convars now have generated descriptions
11 Days Ago
industrial floorpaper exploration - setup, wip textures, icons, skin assets, engine file update
11 Days Ago
New clean batch of convar descriptions. Came up with a better prompt which seems to be giving much better outputs
11 Days Ago
Probably fixed CEF not loading in some super weird scenarios By setting PATH a bit sooner in the launcher DLL Fix HL1 ammo not respawning at correct pos with mp_weaponrespawn Remove some unused fields from HL2MP gamerules Added Black Mesa as mountable game * Also adds placeholder entities for some NPCs, such as guards, scientists and the HECU Slightly improve error handling for saving JPG/PNG files
11 Days Ago
Scene backup & related files.
11 Days Ago
Fix missing text on leave clan button
11 Days Ago
new_console-ui -> main
11 Days Ago
Fix a bunch of edge cases with autocomplete, previews of autocomplete and when to accept/decline
11 Days Ago
Tab and left shift + tab will navigate everything up and down as well as the arrow keys
11 Days Ago
Fix pool leak
11 Days Ago
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11 Days Ago
Merge from tunnel_netgroup_fix_merge
11 Days Ago
Subtract 146072 + merge from tunnet_netgroup_fix
11 Days Ago
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