248,593 Commits over 3,928 Days - 2.64cph!
merge from socketmod_handles
Changed SocketMod and DeployVolume gizmos matrices so they don't take scale into account
Fixed melee vm hit block animations not playing
Revert "Fix undo for convert to prefab"
This reverts commit da0efcc866f95b30fb02a988989ca165da263779.
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Fix LINQ Exception when different typed objects are selected for inspection
Fixes sbox-issues/issues/7106
Updated muzzle boost description
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Merge from delete_entity_by_id
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Merge from fishtrap_restart
Merge from clearUGCByPlayer_fix
Merge from version_auto_printout
Humans: added CrouchWalk_E & CrouchWalk_W
Humans: disabled AO proxy nodes now that AO proxy support has been removed
Fix undo for convert to prefab
Fixes sbox-issues/issues/7009
This only converts the prefab back to an independent GO.
It does not undo the creation of the prefab asset and that's good, I don't think we should ever delete files via undo.
Dont query for lobbies if we're in the screen for making a lobby
Run the version command on client startup
Show map title in round UI
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Fixed main menu pointer events being kinda wonky
New session list and session creator, can tickbox friendsonly
Fixed weirdness when applying a door to the Siegetower
merge from clientserver_entityfinder_tool
Minor emission consistency tweak between the two variants.
Brightness scaling material fix.
Naming cleanup.
Finalized update.
Texture optimization.
Re-implement GraphNodeDefinition
FakePhysicsRope no longer depends on line renderer. Also setup as a ClientComponent
Fix all / any nodes involving tasks
Add Friend.Nickname to get Steam nicknames for players
Expose FriendGameInfo.GameID so you can see what appID friends are playing
Simplify async validation
- Integrate clouds with WeatherPreset/Climate. Cloud configs transition with weather. Randomly chosen from list of configs on WeatherPreset or default list in Climate. Presets can also include a storm/overcast region.
- Weather map scrolling uses EnvSync time
- Some other adjustments
Fixed a crash with ConVarExists
Some cleanup
Some work on any / all nodes
Simpler variable assignment validation
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Parameter flags rework, fix sorting nodes
Converted Screen sub options UI to a prefab.
More UI setup.
Standardised caps and formating across all graphics options.
Clean: remove unused "Profile.cs" script
Tests: made sure ditor compiles
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