133,622 Commits over 4,262 Days - 1.31cph!

11 Days Ago
50cal_animations -> naval_update
11 Days Ago
closed gaps at floor level on watch towers
11 Days Ago
Up the updaterate since we are using serverside movement
11 Days Ago
Set both turrets to be serverside only. Won't be as smooth but its release-able
11 Days Ago
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11 Days Ago
filler in gap quality 0 Launch site
11 Days Ago
boat engine now uses more fuel per sec
11 Days Ago
fixed wooden_building_c LOD1 roof not double sided
11 Days Ago
Space LR300 - rebaked worldmodel with latest textures, adjusted emissive colour
11 Days Ago
Update: DynamicNavMesh allows to exclude specific navmesh source roots - Ghostships register to be excluded, since they have their own baked navmesh - [editor-only] Added logic to exclude all roots from the client scene This CL also has some temp ghostship debug code (offsets navmesh to validate it) Tests: in water world spawned a GhostShip and enabled AI - only backed navmesh popped into existence. AI didn't spawn - need to investigate next
11 Days Ago
small oilrig set dressing fixes
11 Days Ago
merge from deep_sea
11 Days Ago
Fixed repel forces blocking whitelisted boats inside the deep sea
11 Days Ago
bunch of shadow proxies to fix light leaking in oilrig
11 Days Ago
50cal_animations -> naval_update
11 Days Ago
Diving tank repose
11 Days Ago
Fixed merge conflicts: - Rewired up turret screenshake effects - Fixed broken values/references
11 Days Ago
updated vm lr300 space anims
11 Days Ago
naval_update -> 50cal_animations (2)
11 Days Ago
naval_update -> 50cal_animations (merge issues)
11 Days Ago
fixed stairs being ass at excavator smaller machine
11 Days Ago
tweaks to rocks in WTP to avoid poking out of cliffs
11 Days Ago
removed rendererbatch from drain and manhole cover prefabs raised them by a bit in ferryterminal to be sure
11 Days Ago
texture update
11 Days Ago
added prevent movement volume to block LOS error spot
11 Days Ago
Glass small surface type for industrial buildings
11 Days Ago
plugged more holes in countryside tunnel entrance
11 Days Ago
Space LR300 - Added emissive sights to worldmodel
11 Days Ago
env volume fix at computer station room at train tunnel hatches
11 Days Ago
added boat hull movement sounds
11 Days Ago
Add ammo display deploy fade-in
11 Days Ago
Added a ForwardAdd pass to the TMP depth offset shader to support point and spot lights on text
11 Days Ago
rebaked powerlines LOD2 textures
11 Days Ago
actually include emissive for alex m
11 Days Ago
updated textures inc emissive for alex m
11 Days Ago
merge from deep_sea
11 Days Ago
cake entity fix and krieg shotgun updates
11 Days Ago
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11 Days Ago
bug fixes
11 Days Ago
Removed MonumentInfo components used in the deep sea Added a safeguard in MonumentInfo so monuments in the deep sea aren't added to TerrainMeta.Path.Monuments, it causes issues down the line when the deep sea closes
11 Days Ago
merge from deep_sea
11 Days Ago
Fixed NRE when calling AdminKillNoLoot on BoatAI, storage container ent wasn't loaded yet...
11 Days Ago
Fixed rad volumes still spawning on the exit side of the deep sea
11 Days Ago
Merge from parent
11 Days Ago
merge from naval_update
11 Days Ago
update to lr300 viewmodel with right hand mag release
11 Days Ago
Fixed Spot with inaccurate colliders on cargoship
11 Days Ago
Wetsuit repose
11 Days Ago
base (vanilla) techtree pass
11 Days Ago
Some prevent movement blockers for falling weapons in large oilrig