142,856 Commits over 4,383 Days - 1.36cph!

9 Days Ago
- More animations - More tooltips - FIxed spacing on existing sell order components - Boxes are integer only where needed - Spotlight
9 Days Ago
- Fixed search bar styling issues - More minor polish (some anims)
9 Days Ago
9 Days Ago
Light dye sets
9 Days Ago
Merge shaderlib fix from x86-64 * We will need this change here eventually anyway Block setinfo concommand Try to prevent infinite loops in model animation code Apply "boing" jigglebone fix from TF2 SDK PRs * Fixes some models becoming invisible due to jigglebones * ValveSoftware/source-sdk-2013/pull/1721 Fix crash with dropship at entity limit w/ strider container
9 Days Ago
Part2
9 Days Ago
Part 3
9 Days Ago
Apartment complex b LODs/baked LOds/prefab setup and colliders
9 Days Ago
More beard setup
9 Days Ago
Fixed players being able to access TC through the vending machine
9 Days Ago
merge from main -> fix_dynamic_occlusion_pausing
9 Days Ago
merge from fix_hover_loot_attachments -> main
9 Days Ago
merge from fix_privaddfriend_vis
9 Days Ago
add usedistance range check
9 Days Ago
Fix hover looting multiple attachments inside a gun only moving the first one because it was toggling all item info panels which cancelled the other pending loot actions
9 Days Ago
merge from main
9 Days Ago
Short beard setup wip
9 Days Ago
merge from workshop_emission_intensity
9 Days Ago
Add ColourEx method for getting HDR intensity of a colour. Fix Workshop resetting HDR intensity, add back HDR after colour picker(s)
9 Days Ago
merge from fix_cui_drabble_nre -> main
9 Days Ago
Merge PR #83 to fix draggable UI causing NRE on panels that can be disabled
9 Days Ago
updated mortar animation idle pose
9 Days Ago
merge from fix_forceaddtoteam -> main
9 Days Ago
Fix forceaddtoteam not working if you weren't already in a team and not working if the target was already in a team
9 Days Ago
WIP on supporting emission intensity in workshop, fix emission toggle in workshop with intensity not 0
9 Days Ago
merge from fix_itemcontainer_take_leak -> main
9 Days Ago
Industrial Large Furnace - updated model, textures Updated manifest and localization
9 Days Ago
Add crossfade to mortar pose, fix animation handles not being released, fix animation handles not applying autoplay properly.
9 Days Ago
Industrial Autoturret - Updated textures, reran skin lists, renamed textures to new convention
9 Days Ago
Fix smoke grenade manager returns driving me crazy
9 Days Ago
transformchanged_cleanup -> main
9 Days Ago
Support food on corpses again
9 Days Ago
Save a few pennies in SmokeGrenadeManager::Move
9 Days Ago
main -> vendingmachine_ui_refresh
10 Days Ago
transformchanged_cleanup -> main
10 Days Ago
Space
10 Days Ago
- Only check if food in transform changed override for dropped entity - Only check if smoke in transform changed override for smoke grenades
10 Days Ago
Lower mortar deploy angle check to only allow placement on flat ground
10 Days Ago
Salvaged Icepick inventory sounds and weapon audio polish
10 Days Ago
Add mortar deployment guide prefab
10 Days Ago
merge from mortar_prototype
10 Days Ago
Fix mortar deployment NRE, fix socket mods using the wrong layers
10 Days Ago
Cleanup transform changed: - Only do checks on positional network update - Only do smoke grenade checks for smoke grenades
10 Days Ago
edited player animator controller so the3p jog backwards anim works correctly and set the walk animations speeds to 1 from 1.5 after exporting edited 3p walking animations to play at that speed correctly
10 Days Ago
- Deselect support - Format changes
10 Days Ago
- Lil pop anim when the search opens up - Dont create a tooltip if text field is empty - Add icon and placeholder text colouring support to input fields
10 Days Ago
added a little low wall to the penthouse greybox separating kitchen/living
10 Days Ago
removed collision from broken glass decal as it causes issues walking over moved some mesh decals up in radtown, radtown S2P
10 Days Ago
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10 Days Ago
this probably fixes it