138,102 Commits over 4,324 Days - 1.33cph!

10 Days Ago
Biome experiments / backup
10 Days Ago
data cable viewmodel setup, model name changes
10 Days Ago
Basic worldmodel tests, already catches 30+ misconfigured ones
10 Days Ago
Add sockets for doors and a window to the trailer
10 Days Ago
- New Iron position - New Driver position - Better hand IK positions
10 Days Ago
Update: PoolAnalyzer - handle more valid cases - added support for Dispose handling - added if(obj != null) Free(ref obj) handling - added support for using directives (both scoped and inline) I give up on trying to handle local data flow involving pooled objects - there's just too much work here Tests: unit tests + started unity (our Pooling unit tests no longer flag false-positives, this was kind of funny)
10 Days Ago
Codegen
10 Days Ago
Scale trailer hackweek entity by 2.5x
10 Days Ago
Allow towing attachments to scale the force before the joint breaks on a per-prefab basis - instead of changing global convar for hackweek each time I load the editor
10 Days Ago
- Can swap between putter, iron and driver by pressing CTRL when mounted to the ball - Clearup and rewrite the club system (AGAIN) - Reset and replace the position target transforms
10 Days Ago
Added data hub item, acts as a data combiner - 3 inputs 1 output
10 Days Ago
exported golf swing anims
10 Days Ago
10 Days Ago
Plugged the viewmodel prefab in
10 Days Ago
Folder cleanup
11 Days Ago
Fix clientside golf ball being returned to the server
11 Days Ago
Data cable world model and view model prefabs. Assigned new world model to item.
11 Days Ago
▉ ▉▍█▆ ▄█▆ ▄▅▌▆▆▍▉▊▍▉ ▌▌ ▆▆▍▉▅▌▆▍█ █▌▋▊▊▄ ▍▉▄ ▆▊▇▅██▋ ▄█▄▇█▌▊▍ █▍▇▊ ▇▆ ▇▋█▋▉▆▄▉ ▉▍ ▊▅ ▍▇▆ ▉▅ ▋█▌▅▇▆ ▉▍▉▅▋▆▋▋▆▆▋▌▌▌█ ▍▅▊█▌▄ ▋▇▍▇ ▋▌▌▊ ▅█▅ ▄▉▍▋▍▅▇▇▌▆▇▌ ▅█▇▊▊▌ ▆▆▊▉ ▅▋▊▊ ▋▄▇ ▌▄▅▋▉▌▆▍▊▍▍ ▆▄▍▌█ █▋▌▇▅▅ ▌▌▆██▇▅▅▇▇ ▇▄▄▅▆▅ ▉▊▅▋ ▄▌▆▍ ▊▉▆ ▇▅▌▌▊▅▊▆▆ ▉▅▇ ▌▌▉▉▊▍▄▍▋▆ ▇▅▆▆█ ▅▍▉▆▌▍▅▋▍▉ █▊▌█▌▄▊ █▇▆▍█▇ ▊▍▉ ▊▉▅▌▊▊█▋█▇
11 Days Ago
Feedback changes: - Inverted A + D for walking - Reduced putting max by 50%
11 Days Ago
Revert golf ball mountable and golf ball back to what they should be
11 Days Ago
- Remade golf hole and animator - Fixed merge issues - Regen manifest - Fix folder issues
11 Days Ago
Added fillContainers command. It will fill boxes, barrels, TC's (anything with a container) with random items within 5 meters of the player. You can filter items by category too, same as the fill inventory command.
11 Days Ago
Updated UpdateLookingAt to ignore IO entities that arent matching the wiretool type you're holding Way easier to wire chips when holding the ethernet tool, and chips cannot block electricity wiring
11 Days Ago
Update: PoolAnalyzer - escape a bit more - don't analyze statements before Pool.Get call - escape analysis when pooled object is returned out of method - debug binary built from b8b556ae Tests: unit tests + started unity. still a bunch of false-positives, but found first legit bug
11 Days Ago
Art pass for the data cable wire tool including: - World model - Viewmodel - Lods - Material & Textures
11 Days Ago
manifest again
11 Days Ago
Fixed FixCaret TMP_InputField NRE
11 Days Ago
Computer has multiple 'power out' slots that you can power using the graph
11 Days Ago
fixed duplicate keys on minigolf ramps, fixed minigolf ramp 05 - added prop render script, rendered icon, removed deploy prefab and linked up mesh, cleaned up item prefab, hooked up correct icon, added new descriptions
11 Days Ago
- Stop golf cart wheels being pulled down by shock height - Re-centre golf cart wheels, reorigin and reorient shocks, wheels etc - Expose shock values in inspector
11 Days Ago
New: PoolAnalyzer - validates code around Pool usage - debug assembly built from e7281f13 Tests: detected errors, but those are false-positives (return of pooled object instance)
11 Days Ago
Added mini golf course sections as deployables.
11 Days Ago
Fixed the config input fields fuckery
11 Days Ago
Golfcart cursed experiment
11 Days Ago
Cleaned up the mess in the UI folder
11 Days Ago
Node registry cleanup Added the basics: Add, Subtract, Multiply, Divide, Or, Less Than, Equal, Clamp
11 Days Ago
Merge: from save_leak_fix - Bugfix for items leaking during save - items would be incorrectly marked as persistent when owned by transient entities Tests: 5 save-load cycles on 2.5k procgen in editor. still leaked ~10 entities per save, but couldn't find them
11 Days Ago
Merge: from main
11 Days Ago
Random material changed for no reasons
11 Days Ago
Dragging an input on a wired output replace the connection
11 Days Ago
Changed golf hole files
11 Days Ago
Can drag and drop from a port to another to connect them
11 Days Ago
minigolf ramp 05 (curved)
11 Days Ago
server update version to 021f737/2022.3.41x1 - any rigidbody with >128 colliders becomes a physx aggregate rather than an actor
11 Days Ago
apartment complex greybox - some demolition on one side of the building
11 Days Ago
server unity version to a1f6e5b/2022.3.41x1 - enabling proper multithreading for PhysX trigger contact processing
Rin
11 Days Ago
Tightened up horizontal and vertical embrasure colliders
11 Days Ago
- Culling toggle in editor - Fix issues with cell offsets - Fix grid offsets with negatives - Change dispatch thread size
11 Days Ago
▅▉█▆▌▋▇▉▉▋▅▍▌ ▋▄▉▆ ▌▉▍▄ ▇▉▌▌ ▅▅▆▍▄█▇█▉▇▆ ▅▅▊▇▄▉▌▌▌▅▉▊▄ ▆▄▇ ▅▅▍ ▋ ▄▊█▊▉▄ ▉▉▇▌█▆▇▌█▅ ▅▅ ▌█▉ ▋▍▊▊█▅ ▋▄▄ ▅▇▉▉▅▉▊ ▍▋▄ ▍▇▉ ▄▋▆▆▆▌▌▅▄ ▆▉▆ ▇▊▌▄▅▌▌ ▉▆ ▋▄▊ ▌▊▍█▅█ ▌█▅▆▍ ▌▇▅▍ ▍▅▌▅▅▄ ▆▌ ▍▋▍▊▅▅▌▆ ▇▋▉█▊▌█▄▉▇▄▅▅▊▍ ▊▍▍ ▍▇▇▉▌▊▉▌ ▄▊▆▋▋ ▇▇▍▊▅▌▋ ▆▄▋▌▉▋▍▅ ▊▆▌▆▋▆▆█▌▋ ▌▍▍▌▌▋▋ ▌▊▋▌▅▄▋▌▆▊ ▌▊▉▄▄ ▊▇▅▋▌▄ ▄▉▄▌ ▅▌▇ ▍▋█▅▍▅▋▅▆▇▉▆▅█▉▉ ▇▋▇▋▋▆▊ ▋▅▌ ▋▋▅▊▍▄▅ ▇▍█▆▊▋ ▇▆ ▍█▍▊▉ ▋▊█▍▊▅▌▅ ▊▊▄▋ ▄▄█ ▍▄▉█ █▄▋█▄ ▆▋▄▍█▋ ▋▊▅▉▅▅▆ ▅▍▌▆ ▄▋▇ █▉▊▊ ▍▇▍▍ ▉▅▉▍ ▅ █▊▍ ▄▍▊▌ ▌▇ ▊▉▍▇▊▌▉▊ ▆▄▄ ▅▊▋▄█▍▅ ▌▌▅▍▄ ▅▍▌█▍ ▋▆▇ ▌█ ▄▍▄▋▊
11 Days Ago
Simplify kapok branch A from 4 colliders into a single mesh convex collider Will save 6-9 colliders per vine swinging tree in jungle biome