136,845 Commits over 4,444 Days - 1.28cph!

10 Days Ago
Fix BaseMountable CheckCapsule( Realm ) check not correctly filtering entities in CLIENT + SERVER mode - will ignore all entities in client mode instead of only skipping server entities
10 Days Ago
Allow clan members to view score events in the default member role
10 Days Ago
change how we're tracking viewmodel prev viewproj to not rely on BRP camera component
10 Days Ago
implement the pass that composes the water motion vector texture with the camera's motion vector texture as we now have a camera motion vector texture in RRP also properly track the prev viewproj for water in RRP
10 Days Ago
Disable rich text and escape characters in a bunch of places
10 Days Ago
More helpful error messages for invalid text given as clan name, rank name, and player notes
10 Days Ago
Add 'raiding enabled' and 'raiding disabled' vitals
10 Days Ago
Make bucket chair use different mount pose
10 Days Ago
Fix Player gizmo when sitting on chair not working for rotation
10 Days Ago
Make the shit bucket in the small apartment mountable - make a new prefab for the chair
10 Days Ago
Swap the prop in the small apartment
10 Days Ago
Switch the large apartment fridge from the normal deployable fridge -> apartment specfic one
10 Days Ago
Fix drink priority being backwards
10 Days Ago
10 Days Ago
Add sink water source in small and medium apartments
10 Days Ago
Allow apartment sinks to show "Drink" first
10 Days Ago
Add code to show "Drink" as the first menu option instead of "Open"
10 Days Ago
games minifridge - textures updated - glass material update
10 Days Ago
Fixed above ground pool being able to be clipped into construction on placement
10 Days Ago
Add water source to the apartment kitchen sink
10 Days Ago
Add basement laundry sink and apartment water source prefabs - putting invisible 'water catcher" inside the apartment sinks so you can fill containers or drink from them & the plumbing sucks so it slowly fills
10 Days Ago
Fix PrefabPreProcess.RemoveChildEntities() throwing an NRE for double nested child entities
10 Days Ago
Fixed DeployVolumeOBB on the paddling pool - Only use 1 volume rather than 2. 1 volume now covers the base and slightly above the pool to prevent clipping into construction - Added vehicle large to the layers
10 Days Ago
Tidied up DeployVolumeOBBs and added the Construction layer on the fireplace so the left/right sides cannot clip through walls when placed
10 Days Ago
merge from prototype -> apartment_complex_monument
10 Days Ago
Fixed ancient floor spike setup that used 4 spheres for placement checks that had many gaps, allowing you to place spikes over small items. Now using a single box for the check.
10 Days Ago
Rename bathroom sink to bathroom vanity
10 Days Ago
Fix bounds of double bathroom vanity
10 Days Ago
merge from prototype -> apartment_complex_monument
10 Days Ago
Make the small apartment camper stove ready to be an entity too
10 Days Ago
Assign names to small apartment storage
10 Days Ago
Fixed triangle planter and triangle railroad planter variant deploy bounds. - Increased height of existing edge bounds so it can't be placed over small items - Repurposed and fixed old deactivated centre bounds to cover the gap - Renamed/reorganised the objects in Unity - Tested in editor. Snapping, planting and other behaviour is preserved
10 Days Ago
Compile fix
10 Days Ago
Assign fridge in medium apartment to entity
10 Days Ago
Create apartment fridge entity
10 Days Ago
Add names to the storage entities in medium apartment
10 Days Ago
merge from automated_testing
10 Days Ago
Set loot panel names for large apartment lootable entities (instead of Large Wooden Box)
10 Days Ago
Merge: from fullserverdemo_removal - Clean: Remove FullServerDemo implementation (RustRelay will take us to the promised land) Tests: compiles, recorded client and server demos and was able to play them back
10 Days Ago
Merge: from main
10 Days Ago
Clean: get rid of Network.ServerInfo Was added for FullServerDemo support, no longer needed Tests: compiles
10 Days Ago
Fixed UI_StoreCheckoutResultPage NRE
10 Days Ago
merge from checkout_nre_fix
10 Days Ago
merge from skinviewer_metalshopfront
10 Days Ago
Manually adjusted christmas lights (xmas.lightstring) bounds to only cover the collider. Tested in editor, no behaviour change. Test passes
10 Days Ago
Add outbound message bytes to runtime network profiling
10 Days Ago
Added metal shop front to skin viewer Added a feature to lock vertical/horizontal rotation on items, enabled for the metal shop front and a few others
10 Days Ago
Codegen
10 Days Ago
Clean(editor): rip out DemoSever framework It could technically emulate server state from client demos, but required too much compromising, so not worth it. Tests: compiles
10 Days Ago
fix merge to apartment complex