137,995 Commits over 4,324 Days - 1.33cph!

9 Days Ago
Merge from hackweek_server_mesh_cull, testing out whether this can help
10 Days Ago
Fixed 200 bugs, UI tweaks and compile fixes
10 Days Ago
More asset scene work, still not quite working Don't allow the server to save when running in local server mode Don't allow more than one player to connect Don't allow connections from other IP addresses (in case the default server port is open on the network)
10 Days Ago
Added logistic network tab, shows all the items in your base boxes (read only) To show their content in the network, boxes need a storage monitor with a datachip, connected to the computer Items are sorted by quantity
10 Days Ago
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10 Days Ago
Apply TF2 SDK fix for CUtlFilenameSymbolTable * Should help fix loading packed files on Linux on certain maps with embedded files Fix thirdperson initial angle snap (From TF2 SDK) Put mksheet into "Tools" group (VPC) Clamp bot player count in the server browser * Also apply the clamping to serverlist.Query Merge Pull Requests * TTT weapon visual fixes for singleplayer * Use IsPlayer instead of GetClass() == "player" in base gamemode
10 Days Ago
fixed Ornate LNY horse mask missing world outline
10 Days Ago
ran manifest and localization
10 Days Ago
screen mesh and material setup, updating prefabs and item
10 Days Ago
io state added to video screen
10 Days Ago
dialog screen tweaks
10 Days Ago
add close dialog to ui video screen config
10 Days Ago
Storage monitors now use the new socket system (like the industrial storage adaptors), allows me to deploy data chips on em
10 Days Ago
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10 Days Ago
Merge from exclude_fix
10 Days Ago
Auto turret exposes: health, ispowered, hasTarget, equippedWeapon, ammoCount, targetPosition
10 Days Ago
Potential fix for UpdateExcludeLayers related bugs
10 Days Ago
Various UI fixes and tweaks
10 Days Ago
Door closer first pass implementation
10 Days Ago
Apply shelf changes after code review. Fully implement now, use fillInventory to fill inventory with random items. You can filter by category too!
10 Days Ago
Data computer graph saving/loading
10 Days Ago
Add ability to unlock whole paths of the tech tree at once, with customizable speed, very satisfying https://files.facepunch.com/cipeaX/2026/February/10_17-20-ApprehensiveIntermediateegret.mp4
10 Days Ago
Item setup for locked loot container
10 Days Ago
Fixed print node printing everything as floats Added NodeValue.AsString
10 Days Ago
merge from LNY26
10 Days Ago
Compile fix
10 Days Ago
merge from LNY26
10 Days Ago
added greybox clubs
10 Days Ago
Added execution logic and event nodes Can finally run some graph now
10 Days Ago
layout improvements, town square subway entrance, basic cover pass for better traversal apartment_complex S2P
10 Days Ago
merge from main
10 Days Ago
Fixed the input bar
10 Days Ago
Fixed the UI, kinda
10 Days Ago
codegen localization
10 Days Ago
cinema screen code
10 Days Ago
cinema screen ui, placeholder model and prototype code and prefab setup
10 Days Ago
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10 Days Ago
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10 Days Ago
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10 Days Ago
hooked up store icons to steam items - realised the item prefab can control the ingame icon
10 Days Ago
hooked up media images to lny26 sitems and also added store-only icons (currently unused because skin asset doesnt have functionality)
10 Days Ago
merge from main
10 Days Ago
comps box matrix added, guide mesh assigned, prefabs updated, icon updated
10 Days Ago
comps box removing temporary files
10 Days Ago
Nested grid changes: - Add scale to instance data - Move rotation float2 to uint - Handle finding grid coords in nested grid with thread id - Find LOD using precomputed offsets instead of distances - Adjust grids by offset from LOD0 grid
10 Days Ago
Don't load monument bundles or asset scenes when running a local server Add a list of allowed files, don't let the asset scene system load them (not quite working yet)
10 Days Ago
Tutorial island successfuly runs as a scene in a dedicated build
10 Days Ago
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10 Days Ago
Fix clientside golf ball stuttering