130,425 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Checking in floating walkway progress to switch branch
                
                
                
                
             
         
        
            
            
            
                
                Merge from environment_volume_lods
                
                
                
                
             
         
        
            
            
            
                
                Fix issue with max refresh value causing foliage to stop rendering at some locations/angles
                
                
                
                
             
         
        
            
            
            
                
                Only adding the EnvironmentVolumeLOD component on the Client and changed it to add and remove the component from the enabled spatial volumes set rather than enabling and distabling the EnvironmentVolume component
                
                
                
                
             
         
        
            
            
            
                
                fixed missing material reference on gibs on jungle floor prefab
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from main to naval update
                
                
                
                
             
         
        
            
            
            
                
                Deleted obsolete metas. Submitting continued work to floating walkways.
                
                
                
                
             
         
        
            
            
            
                
                Improved transition into train tunnels by a dozen meters - more work is needed for a complete solution
                
                
                
                
             
         
        
            
            
            
                
                Removed driftwood from buildable caves as it interferes with small deployables
                
                
                
                
             
         
        
            
            
            
                
                missed a part of the cooling towers earlier. Will get batched into a global S2P later on as more fixes are coming
                
                
                
                
             
         
        
            
            
            
                
                split the frontier floor planks as detail to allow hiding when wallpaper
                
                
                
                
             
         
        
            
            
            
                
                merge from cooling_towers_volumes_fix
                
                
                
                
             
         
        
        
            
            
            
                
                disabled spatially aware feature on powerplant cooling towers prefabs
                
                
                
                
             
         
        
            
            
            
                
                merge from jungle_update/jungle_update_improvements (fix - Reduced specular on schizolobium billboards, updated LOD distances to be more in line with other jungle)
                
                
                
                
             
         
        
            
            
            
                
                Testing a new invite flow for team members from the team dock
                
                
                
                
             
         
        
            
            
            
                
                Added bamboo barrels to the storage adaptor prevent building exemption list so that all of the surrounding adaptor sockets can be used
                
                
                
                
             
         
        
            
            
            
                
                Auto turrets in peacekeeper mode now wait 5 seconds before attacking a player if they draw a weapon, will attack immediately if a player is hostile (similar to old safe zone behaviour)
Shows the disarm warning and timer on the client
TriggerHostileWarningZone is now valid on the client and server (in order to send the disarm timer to players that are in range on the server)
                
                
                
                
             
         
        
            
            
            
                
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                Wrapped a potential NRE in BowWeapon
Did a bit of a cleanup, replaced SendMessage with direct calls and used hash codes for animator changes
                
                
                
                
             
         
        
        
            
            
            
                
                Category buttons now ask the server browser to requery
                
                
                
                
             
         
        
        
        
        
        
        
            
            
            
                
                Super basic flex scroll view implementation
                
                
                
                
             
         
        
        
        
            
            
            
                
                Store cart progress, tweaks
                
                
                
                
             
         
        
        
        
        
        
        
            
            
            
                
                Removed HDR to RustIcon color picker
                
                
                
                
             
         
        
            
            
            
                
                Store overlay pages, font settings
                
                
                
                
             
         
        
        
            
            
            
                
                Ensure resolver is disposed of properly after use
                
                
                
                
             
         
        
            
            
            
                
                Throw build failed exception if sync var weaving fails
Only create symbol reader provider if symbols
                
                
                
                
             
         
        
            
            
            
                
                Disabled HDR on TMP text vertex color field for my sanity, it breaks the color picker
                
                
                
                
             
         
        
            
            
            
                
                Only enable in memory reading for editor, build should be fine since its sequenced