129,717 Commits over 4,201 Days - 1.29cph!

7 Months Ago
Manifest
7 Months Ago
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7 Months Ago
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7 Months Ago
Merge: from main Tests: ran unit tests
7 Months Ago
Fix croc ragdoll jaw clipping with its skull
7 Months Ago
Update: add profiling scopes to search-component parts of GamePhysics.CheckSphere<T> and CheckCapsule<T> This is a slow path if there are many terrain/water volumes being hit Tests: none
7 Months Ago
Make it easier to find a new position for non-flat terrain
7 Months Ago
Adjust croc swim depth for new anims
7 Months Ago
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7 Months Ago
Fix Snakes getting stuck in the same position and not triggering their hazzard attack when unable to find a reposition destination.
7 Months Ago
Tests: GamePhysics tests now contain cases with both water and terrain ignore volumes This is kind of a bug fix, since it wasn't testing both paths, but ah well Tests: ran unit tests
7 Months Ago
Fix croc sometimes hovering above water
7 Months Ago
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7 Months Ago
Tesla coil prefab fix. Removed that entire siren light hierarchy from the tesla coil (lol?)
7 Months Ago
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7 Months Ago
Merge from foliage_wind_phase
7 Months Ago
Kapok tree polish / billboards / folder cleanup
7 Months Ago
Missing files
7 Months Ago
Clean: remove unused NativeList Tests: none, trivial change
7 Months Ago
Submitting adjusted height croc swim anims
7 Months Ago
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7 Months Ago
Added wood collision to jungle floor kits. Fixed inverted normals on two of the COL meshes.
7 Months Ago
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7 Months Ago
half_height shelf test setup
7 Months Ago
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7 Months Ago
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7 Months Ago
Removed old horses code and prefabs Renamed RidableHorse2 -> RidableHorse
7 Months Ago
Added null checks on min/max armour peices when toggling their state
7 Months Ago
main -> conditional_armour_meshes
7 Months Ago
Added token and names to jungle ruin scenes, enabled and enlarged the prevent building volumes - S2P
7 Months Ago
hooper_range_visuals -> main
7 Months Ago
Clean: removing dead code Tests: compiles
7 Months Ago
Handling only enabling one of DLSS, DLAA, or AA at a time when configuring settings, but not in the game yet
7 Months Ago
- Hopper now uses pre process associated collider step (makes it easier to add deploy volumes & modify them after setting them up) - Added extra tooltips
7 Months Ago
Setup for wall mounted weapon racks. Too small for other types.
7 Months Ago
Merge from boomerang
7 Months Ago
Visual fixes to jungle concrete walkway kit
7 Months Ago
replaced remaining loose models in ziggurat scene with their prefab versions
7 Months Ago
Merge from blowpipe
7 Months Ago
Update: add GamePhysics.TraceSphere and TraceSphereUnordered - added GamePhysics.Sort(NativeArray...) - replaced some inline code with TraceSphere call Works the same as Trace(>0 radius) and TraceUnordered(>0 radius) Tests: unit tests + staging demo playback
7 Months Ago
Blowpipe weapon racks setup.
7 Months Ago
fixed missing object reference in trumpet_tree_sapling_a and jungle_scaffholding_platform_150x300
7 Months Ago
Setup Hopper visual range
7 Months Ago
blowpipe worldmodel LODGroup
7 Months Ago
zigg s2p
7 Months Ago
Merge fix 2/2
7 Months Ago
Adding LODs for ziggurat bespoke pipes and cables, colliders and prefabs Updated zigg scene
7 Months Ago
Update: add GamePhysics.TraceRays and TraceRaysUnordered - works the same as Trace(0 radius) and TraceUnordered(0 radius) - Replaced some inlined code with a call to TraceRays Tests: ran unit tests