252,857 Commits over 3,990 Days - 2.64cph!

6 Months Ago
spawn legacy wood log piles in all biomes plz
6 Months Ago
Make sure we do include reliable transform update when changing ownership
6 Months Ago
Squashed commit of the following: commit 76f039bef3ee819f4b5e0b34179223405196d5bd Author: kurozael <kurozael@gmail.com> Date: Tue Aug 6 15:50:41 2024 +0100 Cleanup commit 7559957d809b94986d20f93f417f69194138782a Author: kurozael <kurozael@gmail.com> Date: Tue Aug 6 15:43:55 2024 +0100 Some logs commit ed9cb58705a97c3889d8d7a4ef97d8895b93dc98 Author: kurozael <kurozael@gmail.com> Date: Tue Aug 6 15:04:35 2024 +0100 Remove debug log commit 91c006383091050f87ac0a75b70df02e9ac17498 Author: kurozael <kurozael@gmail.com> Date: Tue Aug 6 14:54:41 2024 +0100 Remove debugging - fix spike when flushing pending updates commit a681e665208d87bc99c82ffb9865abc24365caa5 Author: kurozael <kurozael@gmail.com> Date: Tue Aug 6 14:43:32 2024 +0100 Fix flags commit 5eee6683b66a3b38390605a1f7ba72aaf51cc68a Author: kurozael <kurozael@gmail.com> Date: Tue Aug 6 14:34:28 2024 +0100 More debug commit f35802593b1e9af772bf91a3eb451cb6c1c6dc3a Author: kurozael <kurozael@gmail.com> Date: Tue Aug 6 14:30:52 2024 +0100 Debugging commit 42e0e1d3d06f4cce830c530e7b2e3943b94921e4 Author: kurozael <kurozael@gmail.com> Date: Tue Aug 6 12:52:35 2024 +0100 ++ commit d2402c9253ef520bdea0b141a393d0baa72a8d82 Author: kurozael <kurozael@gmail.com> Date: Tue Aug 6 12:46:25 2024 +0100 Initial commit
6 Months Ago
Create new property on handle added Rotation track
6 Months Ago
Add Curve.RemoveAtTime, Curve.Sort, Curve.AddOrReplacePoint When changing position/scale for objects, add an edit log for each Try to normalize EditLog to send actual propertyname Add EditorEvents.ISceneEdited , EditorEvents supports interface based events Curve.Evaluate takes an angle bool, if true, lerps shortest distance between angles
6 Months Ago
manifest
6 Months Ago
Set DisconnectCleanupTime to 120
6 Months Ago
Cleanup
6 Months Ago
fix normal not being correct
6 Months Ago
Some logs
6 Months Ago
Wrap animator into a playable, to allow playing one-shot animations without having to edit the animator every time
6 Months Ago
ImmediateTransition inspector tweaks
6 Months Ago
Experimenting with transitions
6 Months Ago
Map generation now ensures client + server Editor starts playing when map generation button is pressed
6 Months Ago
Clean: fixing depr warnings in Scripts/Server - Server performance can now report memory usage past 4GB Tests: None, trivial changes
6 Months Ago
Terrain:GetHeight() multiplies by heightscale
6 Months Ago
Remove debug log
6 Months Ago
Comment this out for now
6 Months Ago
Update Test_weapon_skin_1.vmat
6 Months Ago
skin shader test assets
6 Months Ago
Remove debugging - fix spike when flushing pending updates
6 Months Ago
Clean: Fixing depr warnings in Scripts/Entity - Deleted VehicleModuleSeating.EditorCopyIntoBaseVehicle - all prefabs had up-to-date seating (we can remove the field soon) - Deleted not-referenced Casette.FailedNetworkFileRequest (been marked as "deleteme" for 3-4y) - Converted more types to use IServerFileReceiver - Casette, Signage. Ran RPC codegen to clean up. - More ParticleSystems module use - More ClientRPC RpcTarget-overload usage - BasePlayer - explicitly read/write u64s (was happening implicitly via obsolete api) Tests: none, trivial changes
6 Months Ago
Remove OpenVDB for TinyVDBIO instead (jesus christ), use latest version of NanoVDB, clean it all up, don't use glue, make all bridge between native in a def file
6 Months Ago
Fix flags
6 Months Ago
More debug
6 Months Ago
Debugging
6 Months Ago
▄█▄▊█, ▍▍▆▉▆▊▆▉▊
6 Months Ago
Temporary shadow fix for sprite_2d shader
6 Months Ago
mussel clumps, mussel clump transparent, mussel tiling material
6 Months Ago
Various minor optimizations
6 Months Ago
Release all Editor Shortcuts when toggling Play Mode
6 Months Ago
Soundtrack toggles
6 Months Ago
Cherry picking 102178, 102182 and 102183 from world_update
6 Months Ago
Merge from radtown_redux
6 Months Ago
Merge from OceanWreckBuoy
6 Months Ago
Merge from legacy_wood_log_pile
6 Months Ago
Merge from Underwater_divesites
6 Months Ago
Merge from temperate_cliff_rework
6 Months Ago
Don't use state object transform for editor position Get rid of delays in random transitions
6 Months Ago
Update GameObjectNode and AssetList Context Menus to use proper shortcuts for Duplicate
6 Months Ago
Clean: fixing depr warnings in Scripts/Util - Part of AssetStorage clean added a warning when compression gets ignored (we only have 1 use case right now, Terrain normal maps) - Remove TextureImporter obsolete field usage - TextureImporter.linearTexture -> .sRGBTexture - MeshRenderer.motionVectors -> .motionVectorGenerationMode - More ParticleSystem module usage 98 warnings to go Tests: None, trivial changes
6 Months Ago
manifest
6 Months Ago
prepared prefab on wood pile
6 Months Ago
6 Months Ago
++
6 Months Ago
Force rebuild UI layout when adding new alarms
6 Months Ago
Updated sockets to make it stick to walls and be placeable on the ground (similar to the counter) Updated guide mesh
6 Months Ago
Initial commit
6 Months Ago
wood log pile asset and node prep for procmap
6 Months Ago
Clean: fixed depr warnings in Assets/Prefabs - RequestFileFromServer to use IServerFileReceiver overload + ran RPC codegen - ClientPRCPlayer -> ClientRPC - more using particle system modules directly About 115 to go Tests: checked bradley effects work, checked chainsaw effects work, checked photoframe drawing works