130,443 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                relinked prefabs to skinnables
                
                
                
                
             
         
        
            
            
            
                
                Reduced size of sunflower worldmodel, slightly reduced collider size.
                
                
                
                
             
         
        
            
            
            
                
                initial texturing pass on the radiation dart viewmodel
                
                
                
                
             
         
        
            
            
            
                
                Prevent wolves from spawning in the jungle, imo crocs tigers and snakes are enough to worry about
                
                
                
                
             
         
        
            
            
            
                
                Jungle ambient noise like birds goes silent when tiger is stalking you
Protocol change
                
                
                
                
             
         
        
            
            
            
                
                ladder volumes in prefabs for bamboo ladders
                
                
                
                
             
         
        
            
            
            
                
                Restore crossbow_arrow_fix
                
                
                
                
             
         
        
            
            
            
                
                Repackaged prefabs for bamboo scafholdings - meshlod use, r/w enabled for batching
                
                
                
                
             
         
        
            
            
            
                
                Cherry picking 
116881 - Hoodie/Pants material changes
                
                
                
                
             
         
        
        
            
            
            
                
                Adding animations to support catching boomerang
                
                
                
                
             
         
        
            
            
            
                
                zigg scene - platforms LD work
                
                
                
                
             
         
        
            
            
            
                
                bamboo scafholdings, some removed barriers on the platforms to make player traversal easier
                
                
                
                
             
         
        
            
            
            
                
                merge from 
116879 , added taylors pants and hoodie changes
                
                
                
                
             
         
        
            
            
            
                
                added shelf 9959 - hoodie and pants fixes
                
                
                
                
             
         
        
        
            
            
            
                
                re-assigned arrow renderer on crossbow to work with turrets
                
                
                
                
             
         
        
            
            
            
                
                Merge from camphysical_taa_support
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                rug_deployment_fix -> main
                
                
                
                
             
         
        
            
            
            
                
                Fixed new rug placement allowing placement on top of ladder hatches, landmines etc
                
                
                
                
             
         
        
            
            
            
                
                Merge: from treemanager_oob_nre
- Fixes NRE caused by trees close to the edge of the world
Tests: throw away unit tests that sampled edges of the tree manager's grid
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: Properly calculate grid dimensions for TreeManager
Fixes NRE caused by trees close to/outside of world bounds (modded)
Tests: throw away unit tests that sampled edge locations
                
                
                
                
             
         
        
            
            
            
                
                crossbow_arrow_fix -> main
                
                
                
                
             
         
        
            
            
            
                
                - Crossbow Weapon script dynamically enables/disables arrow renderer since the animator isnt handling it (same solution as MiniCrossbow)
- Added Mesh Cull for the arrow
                
                
                
                
             
         
        
            
            
            
                
                Correct arrowhead now turns on when Crossbow is placed into turret
                
                
                
                
             
         
        
        
            
            
            
                
                ▆▉▆▆▅ ▊▋▋▇ ▊▇▉▍▌▌_█▍▇▆▊▄▉▌▄_▋▊█▌▉▇▅
                
                
                
                
             
         
        
            
            
            
                
                ▋▆▉ ▍▊▋▇▆▅_▆▊▋▆▇▅▌█▋_▆▆▌▇▊▊▊_▍▉▆ ▆▉▋▋▄▅, ▄▊▄█▆▅ ▉▌ ▉▋ ▌▉▇▌▆█▅█▋▋ ▌█▊▍ ▇▊▆ ▄▍▊ █▍▊▄▇█▋, ▍█▄▊▄▌▌▌▄ ▉▊ ▍▋ █▆ ▄▆▇ ▉▄▅▅▉▍█▌
                
                
                
                
             
         
        
        
            
            
            
                
                Rework dart effects vital UI
                
                
                
                
             
         
        
            
            
            
                
                Merge from fast_debug_draw: More fixes
                
                
                
                
             
         
        
            
            
            
                
                Various fixes and assertions to prevent further issues. I think we're good now. (Famous last words)
                
                
                
                
             
         
        
            
            
            
                
                Crossbow - Continuing with the 3P Entity UV Fixes (fixes all workshop skins), now fixed the arrow being invisible in 3P, swapped the arrow for the one used in the bow, stretched the arrow a bit so it goes all the way back like in 1P
                
                
                
                
             
         
        
        
            
            
            
                
                Skin pass for player rig update sash
                
                
                
                
             
         
        
            
            
            
                
                unpack all clothing prefabs for vertical slice :(
                
                
                
                
             
         
        
            
            
            
                
                Merge: from active_tooltip_nre
Logs to help track down mystery NREs.
Tests: booted into bootstrap scene
                
                
                
                
             
         
        
            
            
            
                
                Update: reinforce Tooltip language changing logic
Instead of throwing an NRE report an error. I don't see how we can end up in this situation, but our logs show it can rarely happen.
Tests: booted into bootstrap scene
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                seismic_sensor_radiusvolume -> main
                
                
                
                
             
         
        
            
            
            
                
                Visualise seismic sensor range when placing
                
                
                
                
             
         
        
            
            
            
                
                Added playermodelskin to male body lods
                
                
                
                
             
         
        
        
        
            
            
            
                
                Beehive Nuceli can now be composted