252,878 Commits over 3,990 Days - 2.64cph!

6 Months Ago
Metas that belong here.
6 Months Ago
Added flex versions of all of the standard rust labels Added option to sort by count and condition Added option to reverse whatever sort is selected
6 Months Ago
Refactor sorting settings data storage, authoring UI now supports Apply/Cancel Don't show sorting config button if box doesn't have a storage adaptor
6 Months Ago
Code cleanup, compile fixes
6 Months Ago
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6 Months Ago
New dithered brushes for areas with multiple defines
6 Months Ago
Add Graphics.Draw for drawing models instanced indirect
6 Months Ago
Fixed all cases where the highlight started or ended on the wrong line
6 Months Ago
Can now toggle alarms on/off in the UI Minor UI flow fixes
6 Months Ago
Pull default tags for GameTagsControlWidget from CollisionRules. Only display GameObject-related tags for GameTags, not ITagSet.
6 Months Ago
Add Graphics.Draw for instanced drawing of models, internal until API finalized https://files.facepunch.com/layla/1b0611b1/sbox-dev_6aYDkpCHBO.mp4
6 Months Ago
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6 Months Ago
new mussels tiling material
6 Months Ago
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6 Months Ago
More UI layout tweaks, delete button, max alarm count
6 Months Ago
Finalized heli for merging. Better distance scaling on impacts.
6 Months Ago
ARM64 native libraries
6 Months Ago
Map shader now takes water depth from shore vectors into account Fixed shore vectors that are fed into shader system ignoring lakes and water carving volumes
6 Months Ago
Fixed RustCamera environment determination not taking water carving volumes into account
6 Months Ago
openvdbglue stub for compiling openvdb into nanovdb, VolumetricMaterial component and attributes for it, don't generate thumbnails for OpenVDB source files
6 Months Ago
More UI work, can now set alarms and save them using the config screen
6 Months Ago
Car radio now works on 1module_cockpit_with_engine. Video https://files.facepunch.com/jacob/1b0511b1/Unity_sqK5oqgNUy.mp4 - WIP Visuals - behaves just like the deployable boombox but without casettes or the need for power - may revisit casette functionality later - still need to add checks for the car is powered on - still need to setup armoured cockpit and regular cockpit
6 Months Ago
Voiceprops page with dancing models
6 Months Ago
Debug tweak
6 Months Ago
Basic editor view elements https://files.facepunch.com/ziks/2024-08-05/sbox-dev_WBiBOoYKRI.png
6 Months Ago
Initial commit grid height fix Scrubber TimelineSession Space / play works Scrub bar cleanup Make look nicer
6 Months Ago
OpenVDB Source Asset Type, rename VolumetricData to VolumetricMaterial
6 Months Ago
v_m4a1: correctly bound foregrip attachments to weapon_root
6 Months Ago
Map tools now inject appropriate sizing and seed values into WorldSetup Correct WorldSetup reference grabbed
6 Months Ago
Sanity check to ensure we are in the correct scene Button link up Initial update loop
6 Months Ago
WIP Car radio code setup
6 Months Ago
weapon viewer update
6 Months Ago
grabbed latest playeranimation controller from playerRigUpdate branch
6 Months Ago
viewmodel vmdl cleanup
6 Months Ago
v_m4a1 bug fixing
6 Months Ago
Clean: Fixing deprecation warnings in Content Also did a drive-by on all the extra newlines Tests: spawned a vehicle with the component, observed vfx in water
6 Months Ago
Door Skins
6 Months Ago
compiled complex.shader_c with stripped combos 259MB -> 102MB... there's more we can do but let's see if anyone whines first
6 Months Ago
Styles setup
6 Months Ago
complex.shader: remove F/S_OVERLAY, we have specialized overlay shaders already complex.shader: drop texture animation, way too specialized complex.shader: half combos by making S_REFLECTIONS it's own shader variant since it doesn't really use 99% of the other combos shaders: drop D_BAKED_LIGHTING_FROM_VERTEX_STREAM complex.shader: combo rules for F_PARALLAX_OCCLUSION (insanity that we added this to this shader) Drastically reduce unlikely combos by disallowing with: - Translucent - Alpha Test - Cloth Shading - Bent Normals - Diffuse Wrap - Additive Blend - Detail Texture - Metalness Texture - Retro Reflective
6 Months Ago
Base UI Toolkit setup
6 Months Ago
Fixed Entity:RemoveAllDecals not working on players serverside Hide mat_reduceparticles warning in VBSP Do not reset $lightmap if the engine didn't set it in the first place. Fixed performance degradation with lots of static props Prevent potential crash with NWVars Fixed a copypaste error in edit_sky Replace debug.getregistry usage with RegisterMetaTable (Pull Request) Fixed crash with threaded addon file access Fixed compile warning in Bootil Squeeze a few frames from static prop rendering
6 Months Ago
Clean: Fixed deprecation warnings in Third Party/Community package Replaced obsolete RequestFileFromServer by implementing IServerFileReciever. Regenerated RPC codegen. Will need to update the public repo as well. Tests: insufficient, booted up local session, but couldn't test the new API.
6 Months Ago
Initial commits - just some commenting
6 Months Ago
Add OpenVDB libraries Add OpenVDB headers ( And boost, contained in the folder 🤢 ) VolumetricData GameResource stub
6 Months Ago
StateMachineEditor skeleton
6 Months Ago
Clean: Fixing deprecated code in most of Third Party packages - Removal of dead code dependent on SystemInfo.supportsImageEffects or SystemInfo.supportsRenderTextures - Removal of MarkRestoreExpected calls - Using ParticleSystem.MainModule to set multipliers Tests: none, trivial changes
6 Months Ago
Some reorganisation RandomTransition component StateMachineComponentWidget
6 Months Ago
Fixed crash with threaded addon file access Fixed compile warning in Bootil Squeeze a few frames from static prop rendering
6 Months Ago
Clean: fixing deprecation warnings in Standard Assets - Removed dead code around SystemInfo.supportsImageEffects - Removed MarkRestoreExpected calls - Use ParticleSystem's module to control multipliers Tests: none, trivial changes