130,600 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                merge from crafting_update -> item_ownership
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from crafting_update
 
                
                
                
                
                
             
         
        
            
            
            
                
                VisualFoodSettings prefab attribute
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Merge from cookingv2/food_events
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaks. More debug log removal.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                adjusted srgb setting for AO
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                improved lods on io research table
 
                
                
                
                
                
             
         
        
            
            
            
                
                setup for hiding/showing third person pie models  at correct times
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: Use valid index in WaterTestFromVolumes
Tests: detected during staging demo playback with useparallelupdatejobs - reran the demo, no more NREs
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from io_research_table
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                vendor_listing_changes -> crafting_update
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Show an clones genetics on the vendor UI. Lets people see the genetics before they buy
(Also shows the grade of a nucleus)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Updated Bee Grenade World Model Material so its not as transparent as before
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge: from parallel_validatemove
- Fixers a couple rare bugs leading to missing data from FullServerDemo recordings
- More work on BasePlayer.SErverUpdateParallel, still disabled
- Editor-only: Added a couple unit tests
- Editor-only: ServerDemoPlayer - disable error spam during demo playback, improve log format
- Editor-only: ServerDemoPlayer - automatically authenticate connections during demo playback
Tests: played back demo from staging server, recorded a couple new demos in local editor
 
                
                
                
                
                
             
         
        
            
            
            
                
                Move printwipeid command into #if SERVER
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge: from main
Tests: none, no conflicts
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from wipe_id_command
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: Initialize WaterSystem coarse grid on clients
- Also make it safe for scenes that don't have a water setup (like playground)
Tests: tested with a separate client connecting to server - saw that Client was initializing everything correctly in the right order
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                fixed LODs on io research table
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix hurt state being coupled to wolf
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                set .viewmodel and .entity meshes to 1 scale after model updates
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Show nucleus grades on hover
 
                
                
                
                
                
             
         
        
            
            
            
                
                Clean any meat prefabs when destroying ovens
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Make sure tiger reacts appropriately when hit with hipfire
- Polish eating behaviour
 
                
                
                
                
                
             
         
        
            
            
            
                
                Custom vents for zigg exterior
 
                
                
                
                
                
             
         
        
            
            
            
                
                Camper bbq visual cooking setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated Bee Grenade Soruce FBX Scale
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Radwater now destroys the nucleus inside beehives
 
                
                
                
                
                
             
         
        
            
            
            
                
                4k textures io research table
 
                
                
                
                
                
             
         
        
            
            
            
                
                Beehives can now be heated with heaters
- Split off GrowableHeatSource so it can support any object so long as it has a IHeatSourceListener interface
- Clamped overall quality
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hobo barrel visual cooking setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: ensure WaterCollision grid is setup with right terrain dimensions
Tests: In editor, started on craggy - size matched. Started on procgen - matched. Played demo - matched. In all cases validated initialization order to confirm no colliders/volumes were added too early. Exported PNG of the grid.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Cauldron and skull firepit meat setup
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Renamed rabbit meat icons