198,704 Commits over 4,140 Days - 2.00cph!

9 Months Ago
Put counter text changes on the correct branch
9 Months Ago
Clean: forgot to save an extra comment Tests: none, trivial change
9 Months Ago
Update: replacing cell budget with a time-per-player budget - Setting this budget to 10micros initially This budget doesn't evaluate every cell, but rather groupings of cells. I'll re-evaluate this once I get to testing big procedural worlds. Tests: Confirmed entire Craggy grid gets streamed to the player
9 Months Ago
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9 Months Ago
Update: added a runtime switch to disable tree batch streaming - Enabled by default Tests: booted with it being both turned on and off
9 Months Ago
Merge: from main Tests: none
9 Months Ago
Fixed a bunch of props in radtown that were either missing LOD components entirely or using LODGroups S2P and HLOD generation
9 Months Ago
Fixed some placeholder stuff for gesture slots that are empty
9 Months Ago
Fixed radial menu defaulting to the text of the last opened radial menu if opening a new menu that has no enabled options (bug is extremely old, very obvious when switching between gesture wheels)
9 Months Ago
▋▆▄▊▅▋█ ▉▇▆▉█▇ ▄▆ █▆█ ▉▄█▍▌██▅▊ ▄▋▉▍▄█, ▊▆ ▌▇▆▅▆▉▅ ▅▇▋▊▅▅ ▉▉ ▊▅'▄ ▉▊▌ █▉ ▅▄▄▇▌▌▆█ - ▍▊▌█▄ ▍ ▇▆▉▇▋█▋▌▍▉█▅ ▍▌▍▍▍ ▇▇▋ ▅▅▆▅▆▇▄▆▊ █▇ ▅█▊▋▌ ▄▇▄▄▌▆ ▄▉▍▊▌█▉▄▊█▄▆ - ▌▆▄█▄█▇ █▅▉▆▇▋▇▄▅▍▊ ▇▇▍▌▄▊▆▊ █▊▋▊▋▌ ▄▅ ▋▉▋ ▉▆ ▉▊█▅▉ ▇▉▍▉ █▇▅▄▅▋▇▄ ▅▇▆█▄ - ▋▋▉▋▇▆▉▊ ██▇█▋ ▊█ ▋▉▇ ▊▋▌▆▇█▋
9 Months Ago
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9 Months Ago
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9 Months Ago
Merge from main
9 Months Ago
Revert WaterSystem.cs to the version from main, should make merges easier. Looks like it was missing a bunch of stuff due to various botched merges over the years
9 Months Ago
Added demo.saveShotFolderAsAnim, saves all shots of the current demo as anim files
9 Months Ago
Fixed large stables vendor getting killed on server restart
9 Months Ago
merge from main
9 Months Ago
merge from main
9 Months Ago
Improve scientist cover generation Cleanup navmesh inside edges before generation Make sure points are on navmesh Reduce cover density by merging nearby covers with similar angles
9 Months Ago
merge from main
9 Months Ago
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9 Months Ago
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9 Months Ago
Apply distance checks to individual covers instead of cover groups
9 Months Ago
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9 Months Ago
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9 Months Ago
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9 Months Ago
merge from divesite_respawn_fix
9 Months Ago
merge from main
9 Months Ago
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9 Months Ago
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9 Months Ago
▅▌▋▅▄▌▉ ▍▇▅█▆ ▊▉▍▌▊▅▅▄ ▍▌▉▇▊ ▉▉ ▋▅▄ ▌▅▋█▅▋▋▌▋ █▌ ▉▅▌ ▌██▇▌▄ ▍▄█▉▌▆▇███ ▇▋ ▋▆▇ ▇█▆█▆▄▋▇▋ ▆█▋▊ █▆▅▅▌▅ ▅▌▊ ▆▉▌ ▇▇▇▇▄▄▋▌ ▉▉▄▆▍▉▍▅ ▊▋ ▇██▊▄▆▇▅▌ ▊▄ █▊▆▊▉ ▍▋█ ▄▊▅ ▋▍▅▌▅▌▆▇▅, ▄▅▍▌▅▇ ▊▇▄▄ ▌▅▄▌▄▍ ▌▊▇▉ ▆▊▊▄▆ ▊▉█▆ ▅█▍ ▉▉ ▄▇▊▇█▆▆ (█▇▄▋ ▍▊ ▅▅▌▆▆▌▋▌ ▇█▍▉█ ▌▅▄▍▊ ▍▊▉▋▊▇█?)
9 Months Ago
Added sv_max_userinfo_rate This is aimed at preventing malicious clients eating server CPU. It is unlikely server owners would need to touch this cvar, but just in case its there. More strict application of GMODSandbox GDClass in Hammer So `point_spotlight` doesn't have useless keyvalues on it. Added "Last played date" for each server in the server browser
9 Months Ago
9 Months Ago
▍▇▇▊ ▊█▅ ▍▌▋▉▌█ ▆▉▇▊▊ ▌█ ▇▍▉▅▉ ▌▆▆▌ ██▍ ▍▅▍▅▌▊▋▊▊ ▅▆ █▉▍ ▇▅▊█▉▊ (▋▅█▍ ▌▆▅▋▅▌ ▄ █▇▊ ▌▆ ▇▇█▍ ▍▆▋▆▋ ▄▉ ▉█'▄▊ █▌▌ ▆▌▊▍▇▉▉ ▍█▌▅▌▅ ▍ ▄▅▌▆▍▉▊ █▇▆▆▌ ▋▉ ▆▅▆▊ ▉▉ ▇▄▉▇ ▄▍▇▍▌▍▅▌▌▊▉▇, ▆██▇▅ ▋██▋█▌ ▄▋▆▊ █▇▊▉▍▉ :█)
9 Months Ago
Massively increased the resolution on the electric counter UI to ensure the text isnt blurry anymore. https://files.facepunch.com/ianhenderson/1b0411b1/Unity_dKA8DoPGb3.png
9 Months Ago
Cookie mipmap glitch fix
9 Months Ago
new cookie & volumetrics on all projectors fixed consistency between 1p and 3p
9 Months Ago
▊█▇'█ ▅▊▊▍▉▄ ▆▄ ▉▄▉▄ ▇█▉▉▄█ ▌▊▉█▊▄ ▅▇▋▇▍▍ █▋▉ ▌▍▍▄█▉▇▆▅▍▄▊▅▇▅█▄█▅▊▋ ▍▊▄▉▌▆▇▌ ▄▊ ▊▌ ▉▉█ ▊▉▊▍█▇██ ▊█▍▄ ▊▌▌█▆▅ (▌▍▇▌█▉▆▄█▄▇ ▇▌▊▌▊▌▉▌▅▅ █▉▅ █▅▌▆ ▊▄▆▆█▋▋▊ ▅▋▅▄ ▊█ ▍▇▅ ▆▉▇▅ ▍▄▇▊ ▄▍▇▇▅█▆▋)
9 Months Ago
FIxed divesite buoys from being able to spawn in on top of a player Didn't think this would ever be a problem
9 Months Ago
- Adjusted Bradley spline height. - Check how close before you enter
9 Months Ago
merge from flow_vector_field
9 Months Ago
Catapult constructable stages Restored wheel visuals Improved firerecoil physics
9 Months Ago
Improve cover selection and debug, fix some objects not blocking the trace
9 Months Ago
Added catapult test meshes for Flavien
9 Months Ago
Siege tower constructable tweaks
9 Months Ago
Implemented catapult art, retargeted the animations Setup catapult constructable prefab
9 Months Ago
corrected offset of dpv mounting bounds check
9 Months Ago
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