130,582 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Additional improvements:
Fix download status icons being displayed before buttons load when changing pages.
Fix blank buttons appearing on first load before page finishes refreshing.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Make tiger weave less than wolves when attacking, as it doesn't fit its personality as much
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Updated pumpkin world model collider so they no longer roll indefinitely when dropped on the ground
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update fsm speeds, fix other roar NRE, reduce tiger sprint speeds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: DemoServer - properly dispose resources on playback end
Tests: played back a server demo - no new errors
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed ballista pulling interaction
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                4ShotMiniCrossbow -> primitive
 
                
                
                
                
                
             
         
        
            
            
            
                
                Implemented new quicker animations
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added more visual flair and punch to tiger attack impact
 
                
                
                
                
                
             
         
        
            
            
            
                
                Battering ram headlight toggle
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cleaned up ziggurat blockout FBX and other related assets. Cleaned up ziggurat scene. Started adding blockout bamboo scaffolding kits.
 
                
                
                
                
                
             
         
        
            
            
            
                
                exported edited tiger gait anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge: from main
Tests: none
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: new ProtobufCodegen bins + ran generation
Moved my utility funcs for reading u64 from buffers from Rust project to the library itself
Tests: played back craggy demo
 
                
                
                
                
                
             
         
        
            
            
            
                
                Buildfix: remove no longer existing method
Tests: editor compiles in Client+Server
 
                
                
                
                
                
             
         
        
            
            
            
                
                Submitting panther rig to tiger branch
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cache workshop item state and only query if needed. Reduces workshop screen button Update() from over 4ms a frame to 0.04
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked battering ram cockpit colliders
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Have tiger often retreat into stealth after landing an attack
 
                
                
                
                
                
             
         
        
            
            
            
                
                Make tiger slower 90% of the time (but keep explosive sprint), fix incorrect hurt anim direction, fix sharp speed changes, balance vision and encounter timer for stalking, reduce charge range
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Merge from surrender_gesture_restart_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▅▊█▄▊▄▇▉ ▍▊▋▍▆ ▊█▇█▋ ▇▋█▄▍▄▅▊▍ ▄▇ ▇▄▆▋▉▍▄▆▌▍▆▆ - █▋▆▌▌▊▍ ▌▋▉
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Cancel any active gesture on player disconnect
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from primitive_gm -> primitive
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix tech tree buttons returning the wrong tier of tech tree
 
                
                
                
                
                
             
         
        
            
            
            
                
                Refactor into `TechTreeData.IsAllowedInEra( era )` to keep logic clear
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from lunar_new_year_2025
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add rotation toggle and face cullmode options in foliage billboard shader. Update all relevant materials which had the old unused _Cull property with the default off.
 
                
                
                
                
                
             
         
        
            
            
            
                
                When running "Populate T0" in tech tree editor tool, ensure that only items that are allowed in the era populate the tech tree
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from cmbrainenabled
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix cmBrainForceDisable convar running in edit mode
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Ensure techtree filters out items that are not allowed in the era
- items don't move into the correct location yet but at least you only see items you can craft in the current era
Optimize opening tech tree to make it 4x faster
- 500ms -> 130ms lag spike
- 55MB allocation -> 13MB allocation
- initially thought it was above changes causing it but was long standing issue
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed swapping seats blocking the horse
Passenger can't send local input to the horse
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed door skins skin ids
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add menu item for "Update Game Manifest (optimized)" to allow you to use the faster generate manifest optimization in the editor (instead of only on the build server)
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from primitive -> primitive_gm
 
                
                
                
                
                
             
         
        
            
            
            
                
                Distortion voodoo to fake the rammed wall shaking on impact.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from industriallights_skins