130,582 Commits over 4,232 Days - 1.29cph!

10 Months Ago
Additional improvements: Fix download status icons being displayed before buttons load when changing pages. Fix blank buttons appearing on first load before page finishes refreshing.
10 Months Ago
Make tiger weave less than wolves when attacking, as it doesn't fit its personality as much
10 Months Ago
Assign store icons
10 Months Ago
Updated pumpkin world model collider so they no longer roll indefinitely when dropped on the ground
10 Months Ago
Update fsm speeds, fix other roar NRE, reduce tiger sprint speeds
10 Months Ago
Update: DemoServer - properly dispose resources on playback end Tests: played back a server demo - no new errors
10 Months Ago
Removed ballista pulling interaction
10 Months Ago
Update tiger speeds
10 Months Ago
Fix NRE when roaring
10 Months Ago
4ShotMiniCrossbow -> primitive
10 Months Ago
Implemented new quicker animations
10 Months Ago
Added more visual flair and punch to tiger attack impact
10 Months Ago
Battering ram headlight toggle
10 Months Ago
Cleaned up ziggurat blockout FBX and other related assets. Cleaned up ziggurat scene. Started adding blockout bamboo scaffolding kits.
10 Months Ago
exported edited tiger gait anims
10 Months Ago
Merge: from main Tests: none
10 Months Ago
Update: new ProtobufCodegen bins + ran generation Moved my utility funcs for reading u64 from buffers from Rust project to the library itself Tests: played back craggy demo
10 Months Ago
Buildfix: remove no longer existing method Tests: editor compiles in Client+Server
10 Months Ago
Submitting panther rig to tiger branch
10 Months Ago
Cache workshop item state and only query if needed. Reduces workshop screen button Update() from over 4ms a frame to 0.04
10 Months Ago
Tweaked battering ram cockpit colliders
10 Months Ago
Ballista material fix
10 Months Ago
Have tiger often retreat into stealth after landing an attack
10 Months Ago
Make tiger slower 90% of the time (but keep explosive sprint), fix incorrect hurt anim direction, fix sharp speed changes, balance vision and encounter timer for stalking, reduce charge range
10 Months Ago
merge from main
10 Months Ago
Hook tiger prowl idle
10 Months Ago
Water and food handling
10 Months Ago
Merge from surrender_gesture_restart_fix
10 Months Ago
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10 Months Ago
Switch call to avoid rpc
10 Months Ago
Cancel any active gesture on player disconnect
10 Months Ago
merge from primitive_gm -> primitive
10 Months Ago
Fix tech tree buttons returning the wrong tier of tech tree
10 Months Ago
Refactor into `TechTreeData.IsAllowedInEra( era )` to keep logic clear
10 Months Ago
merge from lunar_new_year_2025
10 Months Ago
Add rotation toggle and face cullmode options in foliage billboard shader. Update all relevant materials which had the old unused _Cull property with the default off.
10 Months Ago
When running "Populate T0" in tech tree editor tool, ensure that only items that are allowed in the era populate the tech tree
10 Months Ago
Merge from cmbrainenabled
10 Months Ago
Fix cmBrainForceDisable convar running in edit mode
10 Months Ago
Merge from main
10 Months Ago
Spawning, initial stats
10 Months Ago
Ensure techtree filters out items that are not allowed in the era - items don't move into the correct location yet but at least you only see items you can craft in the current era Optimize opening tech tree to make it 4x faster - 500ms -> 130ms lag spike - 55MB allocation -> 13MB allocation - initially thought it was above changes causing it but was long standing issue
10 Months Ago
Ram impact interior FX.
10 Months Ago
Merge from primitive
10 Months Ago
Fixed swapping seats blocking the horse Passenger can't send local input to the horse
10 Months Ago
Fixed door skins skin ids
10 Months Ago
Add menu item for "Update Game Manifest (optimized)" to allow you to use the faster generate manifest optimization in the editor (instead of only on the build server)
10 Months Ago
merge from primitive -> primitive_gm
10 Months Ago
Distortion voodoo to fake the rammed wall shaking on impact.
10 Months Ago
Merge from industriallights_skins