136,087 Commits over 4,444 Days - 1.28cph!

12 Months Ago
More static objects found in safezones that no longer flag attackers as hostile: Door and chair variants, sofa, elevator, phonebooth, refinery, slot machine, card table, blackjack table, more npc vending machines, toilet, mission container, shop front, big wheel, food crate.
12 Months Ago
Reimplemented server favouriting
12 Months Ago
Set the invis indicator on PlayerInit (connection to the server) to make sure client UI is synchronised with the server state
12 Months Ago
Merge from main
12 Months Ago
Allow setting labels to explicitly mark single meshes as read/write enabled
12 Months Ago
Premium icon mip maps
12 Months Ago
Clean up new loading status indicators
12 Months Ago
Bugfix: DemoBuildingsViewer - fix missing walls - Manually pre-process prefabs to get around editor skipping preprocessing - Add an editor-only override for Facepunch.Instantiate to not treat gameobjects as prefabs - Gather building entities from all keyframes Tests: loaded biggest base from my cleint demo - matches how demo renders it
12 Months Ago
Allow ch47 to transport new scientists in preparation of new heavy scientists on oilrig, they can't be "mounted" because they don't inherit BasePlayer, so a simpler parenting system was necessary
12 Months Ago
lock.key.item description update
12 Months Ago
further batched projectile improvemenets - jobified position/rotation writeback, 10x faster - adjusted HitTest to only populate some fields once for a projectile's lifetime (based on flag reset when it is pooled), some improvements Tests: all projectile tests passing
12 Months Ago
Improve no build zone visual by adding a ring that gets brighter as you get close to it at any height.
12 Months Ago
Fixed pack showcace background fading in even when packs are disabled
12 Months Ago
Generic Pageheader component
12 Months Ago
demos styling, needs fixes
12 Months Ago
Hitting the following static objects no longer flag the player as hostile bbq chair, drumkit, hobo barrel, vending matchines, water catcher, workbench 1, xylophone, clan table, repair bench, food crate 1 and 2, crate basic, mine cart, food crate normal, medical crate, underwater crates
12 Months Ago
merge from main
12 Months Ago
Play demos overlay foundations
12 Months Ago
Switch to RGBAFloat for fog images, looks better and matches the data we're using in the jobs. Still broken after loading though
12 Months Ago
Compile fix
12 Months Ago
Anchoring a boat delays the long-range drifting to shore mechanic. Raising anchor clears the delay. Added PlayerBoat.AnchoredDriftDelaySeconds convar, initially set to 6 hours.
12 Months Ago
Added support for delaying drifting to BaseBoat.
12 Months Ago
PlayerBoat drifting now works, debug print drift status. Drift collider hit status message now includes hit transform's parent name too to make it easier to identify what's being hit.
12 Months Ago
Fog of war works on death screen map
12 Months Ago
Refactor SetDimensions, now also sets parent trigger size and is also called after a load. Disable individual hull parent triggers for now.
12 Months Ago
Mute command now accepts a timestamp arg (same behaviour as ban command)
12 Months Ago
Compile fix
12 Months Ago
Fix fog not clearing immediately on spawn
12 Months Ago
Re-enable the BaseMountable visibility and dismount position checks I initially disabled now that things are setup properly.
12 Months Ago
Merge from parent
12 Months Ago
Merge from main
12 Months Ago
fix cloud config override issues
12 Months Ago
add all cloud configs to list on climate
12 Months Ago
fix inconsistencies loading weather preset/cloud config on server vs client
12 Months Ago
Fix NRE in LifeInfographicStat.GetText when it is enabled before UIDeathScreen is set up
12 Months Ago
underground fog
12 Months Ago
Better initialisation flow for hardcore map, stops parts of it running when booting up in vanilla
12 Months Ago
Merge from main
12 Months Ago
merge from main
12 Months Ago
Added debug.resetfogofwar
12 Months Ago
Store search bar first pass Polished the navigation
12 Months Ago
Namings for final vcloud profiles.
12 Months Ago
12 Months Ago
Final consistency pass for legacy vs volumetric modes.
12 Months Ago
Fix some search bugs
12 Months Ago
Fix NRE
12 Months Ago
Do correct reset filter - used the wrong method
12 Months Ago
Automatically hide mode when you go into official categories Simply replace ping sorting with last played sorting automatically on history tab (still need to replace column content) Dont select vanilla by default
12 Months Ago
Added oriented dimensions calculation, used to auto set PlayerBoat entity bounds during boat creation. Added DebugDrawDimensions.
12 Months Ago
Some code cleanup