161,141 Commits over 4,597 Days - 1.46cph!

27 Days Ago
LegsAnimator batched raycast commands 50 moving horses: server legs 4.5 ms down to 2.1 ms per frame in the editor (still too much)
27 Days Ago
Merge: from main
27 Days Ago
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27 Days Ago
Bugfix: skip deinitialization when unloading scenes before loading next one Previously it was only skipping when returning to main menu Tests: loaded from craggy to procgen a couple times, no more asserts
27 Days Ago
More prefab changes to support grids with no fixed size elements
27 Days Ago
merge from main
27 Days Ago
Remove all support for fixed size (square) elements in FlexGrid + FlexGridElement (as well as dynamic extra row gap changes etc) Revert all character customisation grids to use column + row elements Use an inactive row prefab to hide unused rows instead
27 Days Ago
merge from trop1_fixes
27 Days Ago
Merge fixes
Rin
27 Days Ago
merge from staging_release_client_enforcement
27 Days Ago
Delete unused firecrackers viewmodel prefab
27 Days Ago
merge from map_optims
27 Days Ago
Removed so dead code in TerrainConfig following 167041
27 Days Ago
merge from posing_tooling
27 Days Ago
LegsAnimator optim: legs that haven't moved reuse their last ground hit instead of raycasting every frame, with a fresh raycast at least every 30 frames
27 Days Ago
Reduced the legs animator culling distance if the horse is not ridden. Force fade out when stationnary
27 Days Ago
Firecracker updates - Add grenade animation subsytem, remove the hold type override controller - Add missing events to 3p drop anim - Setup viewmodel anim controller for drop anims - Fix not hooked up viewmodel camera anims - Increase throw velocity
27 Days Ago
update from main
27 Days Ago
Add config block for all gamepads so we can bundle configs with the game per release/branch and keep them in Plastic. Update tests/validator.,
27 Days Ago
main -> character_customisation
27 Days Ago
Swap over to new vertical design
27 Days Ago
Add missing gamepad type config files
27 Days Ago
merge from main
27 Days Ago
Added RRP initialization to the bootstrap as it was previously only initialized when the rrp.enabled convar was set
27 Days Ago
Bump all controller config revision numbers
27 Days Ago
Disable GPU instancing on another 9 materials which are problematic for motion vectors
27 Days Ago
Skip animator updates once settled, ScaleBySpeed stops rewriting its scale while standing still
27 Days Ago
merge from main to high_stakes_dlc
27 Days Ago
corrected simulation space not being handled by held items
27 Days Ago
don't gather colliders if collision is disabled
27 Days Ago
Merge from audio_compression_oct_26
27 Days Ago
Revert loadtype of bicycle-pedal-click-grains-01 and bradley-tread-grains to decompress on load
27 Days Ago
Fix harbor bridge and cranes playing a sound on initial load
27 Days Ago
merge from harbor_bridge_sound_fix
27 Days Ago
electronic chessboard; - bc and em texture
27 Days Ago
electronic chessboard; - updated model - material updates - add textures wip
27 Days Ago
Merge from rrp_ore_flare_crash_fix
27 Days Ago
Cherrypick 167055 Flare fix test 2
27 Days Ago
Merge from main
27 Days Ago
Merge from rccomputer_blur_fix
27 Days Ago
Fix rccomputer blurring screen
27 Days Ago
Merge from livestock_tea_recipes
27 Days Ago
Merge from fix_shield_footsteps
27 Days Ago
Merge from SpiralStaircaseDecay
27 Days Ago
Merge from auto_turret_pitch_cover_lods
27 Days Ago
Merge from terrain_config_load
27 Days Ago
Merge from audio_compression_oct_26
27 Days Ago
Marked some longer loops as streaming
27 Days Ago
Applied standard compression to 6410 audio clips
27 Days Ago
Deleted 26 unused animal audio clips