249,373 Commits over 3,959 Days - 2.62cph!

39 Days Ago
Updated Medieval Barricade Textures and Materials Updated Medieval Barricade Model to fix normal errors
39 Days Ago
Partial backport of ISceneObjectDesc::OnSceneObjectVisibleInView (Don't merge this, hacky temp allocation) Forward+ Decals * Decals get binned by the lightbinner from OnSceneObjectVisibleInView (all lights should start using this callback too) * Tiled culling checks decals within each tiles frustum * Decal::Apply( ... ) is used to mix decal's albedo, normal, etc. into surface
39 Days Ago
Extra jumps
39 Days Ago
edited clip range for metal shield attack anims and set up the wooden shield animator for melee attacks too
39 Days Ago
Healthy is a Target card
39 Days Ago
Don't change fire rate on new card
39 Days Ago
Hollow Point card
39 Days Ago
Merge from main
39 Days Ago
Arena 2
39 Days Ago
Merge: from main Tests: none, trivial merge
39 Days Ago
Bugfix: avoid unlockign semaphore from the wrong thread If it would time out during the wait period, it would release the semaphore in finally, leading to break of unique ownership promise Clean: remove ITask inheritance from UploadPerfSnapshot It used to be a task at the start, but not anymore
39 Days Ago
Merge from simple_upgrade
39 Days Ago
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39 Days Ago
merge ice_sculpture->main (server compile fix)
39 Days Ago
server compile fix
39 Days Ago
Merge from ai_wolf_iteration
39 Days Ago
Fix display info of constructor node result output
39 Days Ago
39 Days Ago
ForwardJumpPower uses normalized wish velocity so you can still jump up without being bumped forward
39 Days Ago
Removed some tilt code, fixes one-card going invisible
39 Days Ago
merge ice_sculptures->main
39 Days Ago
merge from main
39 Days Ago
Ice shader: change tangent space normal blending to world space, make occlusion map align with normal map sampling, and frost now impacts alpha
39 Days Ago
Manifest - restore water_treatment_plant_1, stomped in 108847
39 Days Ago
merge from store_renderer_fixes
39 Days Ago
merge from standard_shader_improvements
39 Days Ago
merge from t1ejectionfix
39 Days Ago
Leaderboard backup, run #15821
39 Days Ago
Added "StripFromStorePreview" tag, will delete any gameobjects that are loaded in the store preview Fixed snow machine throwing an NRE and not rendering properly
39 Days Ago
Merge from simple_upgrade
39 Days Ago
Merge from modding_prefabs
39 Days Ago
Fixed rotation for invis admin wall
39 Days Ago
Added two missing/unsaved tiled cube prefabs: brick_07 + glass_08
39 Days Ago
Merge from main
39 Days Ago
Merge from main
39 Days Ago
Possibly fix MainCamera NRE when entering/exiting game
39 Days Ago
Merge from shields
39 Days Ago
Slightly adjust wooden shield back positions to not obscure the minicopter fuel gauge
39 Days Ago
Fixed some logic issues with the shield vm
39 Days Ago
Refactor shield handling into a static utility Apply it to the legacy animals
39 Days Ago
Made new protection profiles for shield variants Attacks from new wolves should now be blocked by the shield if the shield is raised and the wolf is in front of the player, will not block at all if the player isn't raising their shield
39 Days Ago
Merge from main
39 Days Ago
Fixed player arms animator layer getting stuck in aiming mode if player starts blocking while already crouched
39 Days Ago
Safety check for Large Shredder so we don't modify non kinematic rigidbodies and produce a warning
39 Days Ago
Merge from launcher reload bug
39 Days Ago
Support SoundHandle.Stop fade time, add Fadeout curve to control fading
39 Days Ago
Fixed not being able to reload again for a small window if the reload was cancelled via holstering/redeploying
39 Days Ago
Merge from main
40 Days Ago
Parent merge
40 Days Ago
Merge from cinematic_gestures