249,407 Commits over 3,959 Days - 2.62cph!

39 Days Ago
39 Days Ago
Fix display info of constructor node result output
39 Days Ago
ForwardJumpPower uses normalized wish velocity so you can still jump up without being bumped forward
39 Days Ago
Removed some tilt code, fixes one-card going invisible
39 Days Ago
merge ice_sculptures->main
39 Days Ago
merge from main
39 Days Ago
Ice shader: change tangent space normal blending to world space, make occlusion map align with normal map sampling, and frost now impacts alpha
39 Days Ago
Manifest - restore water_treatment_plant_1, stomped in 108847
39 Days Ago
merge from store_renderer_fixes
39 Days Ago
merge from standard_shader_improvements
39 Days Ago
merge from t1ejectionfix
39 Days Ago
Leaderboard backup, run #15821
39 Days Ago
Added "StripFromStorePreview" tag, will delete any gameobjects that are loaded in the store preview Fixed snow machine throwing an NRE and not rendering properly
39 Days Ago
Merge from simple_upgrade
39 Days Ago
Merge from modding_prefabs
39 Days Ago
Fixed rotation for invis admin wall
39 Days Ago
Added two missing/unsaved tiled cube prefabs: brick_07 + glass_08
39 Days Ago
Merge from main
39 Days Ago
Merge from main
39 Days Ago
Possibly fix MainCamera NRE when entering/exiting game
39 Days Ago
Merge from shields
39 Days Ago
Slightly adjust wooden shield back positions to not obscure the minicopter fuel gauge
39 Days Ago
Fixed some logic issues with the shield vm
39 Days Ago
Refactor shield handling into a static utility Apply it to the legacy animals
40 Days Ago
Made new protection profiles for shield variants Attacks from new wolves should now be blocked by the shield if the shield is raised and the wolf is in front of the player, will not block at all if the player isn't raising their shield
40 Days Ago
Merge from main
40 Days Ago
Fixed player arms animator layer getting stuck in aiming mode if player starts blocking while already crouched
40 Days Ago
Safety check for Large Shredder so we don't modify non kinematic rigidbodies and produce a warning
40 Days Ago
Merge from launcher reload bug
40 Days Ago
Support SoundHandle.Stop fade time, add Fadeout curve to control fading
40 Days Ago
Fixed not being able to reload again for a small window if the reload was cancelled via holstering/redeploying
40 Days Ago
Merge from main
40 Days Ago
Parent merge
40 Days Ago
Merge from cinematic_gestures
40 Days Ago
Fixed cinematic 'kick' and 'push' gestures sharing the same name in custom gesture wheel.
40 Days Ago
Merge from main
40 Days Ago
Codegen
40 Days Ago
Merge from main
40 Days Ago
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40 Days Ago
In unlikely case of ground projection spherecast starting inside geo, handle failure gracefully and keep the point unprojected
40 Days Ago
Handle sphere traces that start inside geo returning Vector3.zero as their impact point
40 Days Ago
Reduce wolf circle speed by 25%, make it so that the wolves uses multiple different speeds when closing the gap instead of zigzaging at full speed
40 Days Ago
Make wolves react more predictably to allies being hit, making packs of 3 more manageable with a bow
40 Days Ago
merge from fix_antihack_toast_reason -> main
40 Days Ago
When sending "Antihack!" toast to client, include the antihack reason that is blocking placement - gives better information to bug reports
40 Days Ago
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40 Days Ago
balancing disabled achievements in easy mode stopwatch lerp timescale up bullet impact clouds, fix death cam zoom fixes
40 Days Ago
Prevent wolf from jumping inside geo if the player is tip toeing on a platform/cliff edge
40 Days Ago
Reduce wolf vision range at night