199,288 Commits over 4,140 Days - 2.01cph!

1 Year Ago
Fixed crashes due to recent changes to gib system Let's try this again: unload unreferenced materials in more places This is aimed at making sure content from maps is unloaded before content from another map is loaded
1 Year Ago
RPC fixes. Deploy in correct state. Auto select functionality.
1 Year Ago
Imported Dolly and Trolley Props Added Textures and Materials for Dolly and Trolleys Setup Dolly and Trolley Prefabs, Colliders and LODS
1 Year Ago
blunderbus 3p and gun anims update
1 Year Ago
Merge gymnastics
1 Year Ago
1 Year Ago
More wip
1 Year Ago
Do not detect molotovs
1 Year Ago
linked 4 shotgun ammo types to ammo bones in blunderbus viewmodel prefab and edited swap ammo script. Also removed shotgun ammo reference meshs from viewmodel rig export
1 Year Ago
Show "not in service" on the ferry's sign if the ferry is going to be removed
1 Year Ago
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1 Year Ago
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1 Year Ago
Fixed DMenuOptionCVar resetting from cvar too early in certain use cases
1 Year Ago
Reduced the minimum water required to throw from a water jug from 1000ml to 100ml
1 Year Ago
Added admin convar to allow all player based skinned mesh renderers to be able to enable/disable update offscreen. Enabled will prevent popping of players at corners of frames when doing cinematics
1 Year Ago
Allow this kind of circuit to work where the passthrough goes directly into the close side input and closes the door when powered https://files.facepunch.com/Flavien/Ml84foJgYsxuLlqZ.png
1 Year Ago
Debugging
1 Year Ago
Handcuff item locking
1 Year Ago
Fixed potential OOB index error when clearing parented wire segments
1 Year Ago
Restore EndLocalGesture
1 Year Ago
Manifest
1 Year Ago
Merge from main
1 Year Ago
merge from main
1 Year Ago
merge from map_perf_improvements2
1 Year Ago
merge from hackweek_renderlod_collapse
1 Year Ago
merge from ship_patrol_path_vis
1 Year Ago
merge from nexus
1 Year Ago
merge from searchlight_fixes
1 Year Ago
merge from io_seismic_sensor
1 Year Ago
merge from horse_fixes
1 Year Ago
merge from boombox_toggle_fix
1 Year Ago
Merge from map_perf_improvements2
1 Year Ago
Merge from main
1 Year Ago
Fixed map renderers for dungeon cells (only used on xmas dungeons)
1 Year Ago
Fixed collapsed renderers never switching to their disabled state, causing slow performance degradation as players that leave monuments would never stop rendering those meshes Added a distance meter to the RendererLOD inspector to show the current camera distnace (will use in-game camera if game is running otherwise will use scene view position)
1 Year Ago
Merge from hackwee_renderlod_collapse
1 Year Ago
Merge Bikes -> Aux2
1 Year Ago
Manifest
1 Year Ago
Merge Bikes -> Aux2
1 Year Ago
Merge SidecarRewrite -> Bikes
1 Year Ago
Convert harbor approach node error into a warning Fix player not being able to initialise if the boat paths are disabled
1 Year Ago
Merge from main
1 Year Ago
Fixed underwater labs not rendering (in theory, they don't seem to work at all in the editor?)
1 Year Ago
Wait a second after sending the nexus.redirect command before kicking the player off the server Increase delay before disconnecting in nexus.redirect command to give the loading screen a better chance of rendering Should fix the game stalling for a bit before you see the loading screen saying you're changing servers Might fix passengers in vehicles needing to manually reconnect in transfers
1 Year Ago
Use GenericLerp to get smooth interpolated sidecar angle changes
1 Year Ago
Try to destroy ping instance ASAP in sequential mode Add 0.5s wait between pings to prevent job system interference Add larger wait when waiting for ping to be done
1 Year Ago
Fix wheel trouble more + adjust sidecar angles
1 Year Ago
More sidecar work, fix collision trouble, fix wheel trouble (mostly)
1 Year Ago
Fixed skull trophy error
1 Year Ago
Fix some incorrect transformation in RepositionEntitiesFromTransfer Add some logging to troubleshoot why positions might go bad after a transfer