161,469 Commits over 4,597 Days - 1.46cph!

1 Year Ago
Command block tests
1 Year Ago
Added the old console to the new developer tool prefab for now
1 Year Ago
Added indirect instancing for the ballpit spheres
1 Year Ago
create GO for the client's physics scene to just hold a terrain collider (Terrain component not needed as it can reference the same TerrainData), should be able to share the static ignore grid still as well
1 Year Ago
Baseline, bootstrap spawns EngineUI2
1 Year Ago
Update vphysics to TF2-double version (Windows only) Adds PhysObj:GetBuoyancyRatio (returns 0 on Linux/OSX), Fixes PhysGun/GravityGun resetting buoyancy (Windows only)
1 Year Ago
Merging fpbuild related changes to main branch
1 Year Ago
Make net_error thread_local Fixed crashes to do with vehicle driver NPCs Foxed a potential issue with CNPC_Osprey Remove non existent entities from the FGD * Weapon_Brickbat, env_rotorwash, references to weapon_beerbottle, test_sidelist, npc_crabsynth, env_terrainmorph Change VPROF name for GetPathTime Make metrocops draw other types of pistols as well Fixed Combine Soldiers not walking/running with pistols/RPG Improve Metrocop behavior with the RPG * No longer tries to chase the player, go back to safe distance loop, etc. Combine Soldiers can walk/run with no weapon or melee weapons Breen acts like a combine when using weapons, instead of doing nothing Improve Hammer particle browser * No more random numbers in Used count, no more 13FPS, better layout, no more black background Revert "Do not rebuild node graph for workshop maps" Merge branch 'main' into prerelease Fix NPCs being unable to shoot the Alyx Gun Fixed some unfortunate regressions with vehicles Ship light_cagelight01_off.mdl with fixed physics Ship fixed physics for windmill_blade004b.mdl Ship dock_broken01a.mdl with fixed physics * No more bits sticking out Fixed StudioMDL crashing when creating folders for the model Fixed utilityconnecter006b/d.mdl physics Fixed certain NPCS constantly lowering their weapons after each burst Mossman/Kleiner/Breen/Eli Merge branch 'main' into prerelease
1 Year Ago
Add a network graph
1 Year Ago
Setting up EngineUI2_DeveloperTools prefab
1 Year Ago
Implemented a simplified version of the ball pit physics in a test scene
1 Year Ago
Auto auth player on placing steering wheel
1 Year Ago
console tools
1 Year Ago
1 Year Ago
Burlap shirt repose/lods
1 Year Ago
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1 Year Ago
plastic please
1 Year Ago
Renamed the prefabs
1 Year Ago
easel lods
1 Year Ago
Fix for texture issue on 3p m15
1 Year Ago
Add Invoke<T>, Invoke<T1,T2>, InvokeRepeatingWithHandle to use InvokeHandler without allocating garbage
1 Year Ago
WIP code, parameters, setup
1 Year Ago
handle client physics tick and interpolation in custom PlayerLoopSubsystems inserted to run after their respective default scene's ticks
1 Year Ago
Console Info Panel
1 Year Ago
Merge from parent
1 Year Ago
merge from automatedtesting
1 Year Ago
Merge from parent
1 Year Ago
Merge from parent
1 Year Ago
new console items ui
1 Year Ago
merge from SeparatePhysicsScenes
1 Year Ago
That's all folks
1 Year Ago
Almost done...
1 Year Ago
Even more...
1 Year Ago
More...
1 Year Ago
More...
1 Year Ago
Some more...
1 Year Ago
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1 Year Ago
merge from directional_foliage_displacement
1 Year Ago
merge from puzzle_reset_hotfix
1 Year Ago
merge from sort_fixes
1 Year Ago
merge from fix_terrain_nametags
1 Year Ago
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1 Year Ago
Fix displacement clamping
1 Year Ago
matrix optimized texture rez pass
1 Year Ago
Uploading in multiple parts because plastic can't handle... multiple files
1 Year Ago
Mark an additional 180 fbx's as non r/w - mostly viewmodel anims, some clothing and body parts
1 Year Ago
Move non r/w meshes into the private content bundle for server builds, removing them from the build Saves 360mb of memory on a freshly booted server
1 Year Ago
Merge from main