249,466 Commits over 3,959 Days - 2.63cph!

45 Days Ago
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45 Days Ago
Fix NRE on start
45 Days Ago
set ID
45 Days Ago
Merge: from main Tests: none, no conflicts
45 Days Ago
Simple basic recoil
45 Days Ago
Merged from siege_weapons
45 Days Ago
Camera.hlsl and Time.hlsl stubs
45 Days Ago
Broadcast tracers Show health in hud
45 Days Ago
removing old autospawn cliff related prefab folders
45 Days Ago
Player damage
45 Days Ago
merge ice_sculptures->main
45 Days Ago
merge from main
45 Days Ago
added ice block to iconrender scene's ice sculpture
45 Days Ago
removing some incomplete unused content folder
45 Days Ago
removing old cliffs, old formations except types still in use, test folders
45 Days Ago
Fix not switching assembly during hotload
45 Days Ago
Adjusted World Mapping Size of all trimsheets Stepped the mapping size down to 64 from 128, effectively doubling the working resolution of our trims. They were too low-res in most use-cases, producing shit mipmap compression. This shouldn't fuck anything, just makes everything sharper when hotspotting from now on
45 Days Ago
Merge from simple_upgrade
45 Days Ago
blendable: vertex paint tint masks apply per layer https://files.facepunch.com/matt/1b2711b1/sbox-dev_GItra2hhLI.png https://files.facepunch.com/matt/1b2711b1/sbox-dev_hO2CNKhDzx.png
45 Days Ago
Re-exported rock_formation_mid_b_nrm to get rid of import errors
45 Days Ago
Frisbee blockout
45 Days Ago
Server sends code archive instead of assembly Client compiles code archives
45 Days Ago
Don't try to compile code archives on local packages
45 Days Ago
tint test map
45 Days Ago
Merge from launcher reload bug
45 Days Ago
Added separate mask tiling and offset and blending to the detail mask in the blend shaders
45 Days Ago
Apply the same fix when going from loaded-> unloaded (should never really happen in reality, but there's no reason for it to take 0.25s)
45 Days Ago
Adjusted duration between unloaded <-> loaded in crossbow viewmodel to possibly fix the 0.25s delay before firing when a reload on the server takes longer than the client Affects crossbow and speargun vms
45 Days Ago
added temp material values that I think make the ice look better - changes and request written up on task comments
45 Days Ago
Fixed the double reload bug for all weapons in BaseProjectile Store a new reload cooldown that is 50% longer than the normal cooldown, cancel it when the client receives the reload (the local ammo changes) Only need to store this new cooldown in case we don't receive a response from the server because the reload was rejected, in that case the regular reload functionality will start working after a few seconds
45 Days Ago
merge from main
45 Days Ago
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45 Days Ago
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45 Days Ago
update particle rework scene
45 Days Ago
fixed colliders on sculpture that were blocking some placement and block upgrades
45 Days Ago
Pool for menu options
45 Days Ago
Add Ice shader tessellation to forwardAdd pass, and make transmission map triplanar
45 Days Ago
Fix compile error in none.
45 Days Ago
Remove some randomly added Usings
45 Days Ago
Remove redundant check
45 Days Ago
refactored door.DrawBridge_01,02,03 prefabs to include skinmesh LODs
45 Days Ago
Additional checks
45 Days Ago
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45 Days Ago
Ice shader tessellation with phong and bezier smoothing options
45 Days Ago
Merge from main (keeping main changes to external wall prefabs)
45 Days Ago
Don't show on default 5.56
45 Days Ago
PartyRoom uses SteamId. ConnectionInfoManager ensures we write party id as SteamId. Fixes being unable to join a game. Protocol++
45 Days Ago
Leaderboard backup, run #15701
45 Days Ago
Make Connection.SteamId and PartyId a SteamId Make Game.SteamId a SteamId Networking.TryConnectSteamId takes a SteamId Add SteamId.AccountType Add steamid to bytepack