249,466 Commits over 3,959 Days - 2.63cph!

45 Days Ago
Store last connection string globally for reconnect. Allows you to reconnect to your last server even when disconnected. Fix a bug where host changed may be called when not appropriate, such as an initial connection.
45 Days Ago
Prototyping a way to show which ammo type is equipped on the itme icon, only hooked up on the assault rifle for now
45 Days Ago
Fixed reconnect command Set _ownerid before lobby owner transfer as well and pre-empt owner data change Make sure go.Network returns network root network accessor like it did before (Fixes Facepunch/sbox-issues#7044) Just return out if we're headless when shutting down user cursors instead of assert - fixes dedicated server not starting Better handling for root network accessor
45 Days Ago
Merge from oxygen_qol_tweaks
45 Days Ago
Fixed ItemModGiveOxygen working as an unintentional singleton and returning incorrect values to the oxygen time remaining vital if multiple dive tanks are in the players inventory Fixed some rounding issues when using dive tanks after the last commit
45 Days Ago
Increase depth required to start losing oxygen to 1 (fully submerged) Changed the Oxygen display on the vitals bar to a round instead of a floor, this should be more accurate (and now shows that you have 4s when entering the water instead of 3s)
45 Days Ago
Merge from main
45 Days Ago
Merge from launcher reload bug
45 Days Ago
Print reload time option now recommends a reload time based on a 0.34ms buffer Updated both rocket launchers again
45 Days Ago
Merge from modding_prefabs
45 Days Ago
Added new greybox scene containing all cube prefabs (for testing)
45 Days Ago
Backlog of unsaved mapping/modding prefabs: - More tiled cube prefabs; concrete, charcoal, gravel, ceiling, roof and plaster - Cold and heat volume variants (low, med, high) - Toxic/radiation water cube + cylinder prefabs - Admin spawnable invisible 3x3 cube + wall - Static fire prefabs (looping) - Static xmas light string prefab - Static spraycan decals - Birthday cake prefabs - Invisible static PressButton
45 Days Ago
Add more error checking around mp3 mixer process stream, still seeing these pop up in sentry
45 Days Ago
Grab msaa from scene camera attributes when doing Graphics.RenderToTexture, scene camera might have msaa disabled
45 Days Ago
Weapon case LOD adjustment and texture fix
45 Days Ago
Fix EnvironmentMapLight::GetEnvMapColor using deprecated variable
45 Days Ago
Update path of build-shaders, upload all shaders as artifacts
45 Days Ago
Adjustments to cubemap normalization, make cubemap feathering happen from center of cubemap, and in world units, rather than inner, math is much simpler Clamp cube box parallax projection to actual bounds box the box, cleanup Our both our envmap filters uses linear roughness instead of sqrt roughness Gizmo for scale in envmaps, adjust default for feathering in world units Sort envmaps also by size, giving higher priority to smaller ones if it's in a draw condition tiled light culling with edge feathering additions vLevel isn't const Update shaders, might get stumped with AO changes but i'll just build them back
45 Days Ago
Merge from main
46 Days Ago
forgot a file
46 Days Ago
move clouds to branch off main - clouds can cast approximate shadows on world - add exposure/contrast parameters - add dedicated configuration for coverage worley - adjust atmospheric haze mie scattering
46 Days Ago
Weapon Case and packing Foam texture/mesh update and material creation
46 Days Ago
Setup default text
46 Days Ago
- Got recent transactions displaying - Fixed index
46 Days Ago
Fix rectangle tool erase not erasing autotiles properly Added autotile preview support to Rectangle Tool Fix Rectangle Tool issues Added Autotile Preview to Line Tool
46 Days Ago
main -> vendingmachine_transaction_history
46 Days Ago
radiation_cube_support -> main
46 Days Ago
Removed logs
46 Days Ago
- Code cleanup - Minor bugfixes - Reserialised sprinkler
46 Days Ago
Proper feedback if we're looking for a game
46 Days Ago
Hold the weapon in hold bone if we're proxy
46 Days Ago
This works I guess?
46 Days Ago
Female skinset setup
46 Days Ago
Make spawnpoint assignment deterministic
46 Days Ago
merge from main -> aux3
46 Days Ago
Actually set the player's position
46 Days Ago
Subtract merge from broken queue_improvements branch
46 Days Ago
Cherrypick menu loading screen change
46 Days Ago
Cherrypick code changes from queue_improvements onto new branch
46 Days Ago
player preview fixes
46 Days Ago
If we can't find a lobby - make one Use your own clothes
46 Days Ago
Painting with an Autotile Brush now displays how the tiles will change before you paint instead of showing blank previews https://files.facepunch.com/CarsonKompon/2024/November/26_14-50-ForthrightPolyp.mp4
46 Days Ago
merge from queue_improvements -> aux3
46 Days Ago
Fix compile error by adding missing namespace
46 Days Ago
Fixed player spawn assignment Menu styling
46 Days Ago
Delete .private files
46 Days Ago
Undo the subtract
46 Days Ago
Additional spawn
46 Days Ago
Quick nasty random lobby joiner util Fixed weapon code being ran non-locally
46 Days Ago
Update: change indent_style to 4 spaces Tests: regenerated projects and tabbed a couple times - it's spaces