161,037 Commits over 4,597 Days - 1.46cph!

42 Days Ago
Optim: have StoreItemOverlayPage load main image from bundle only on fail Tests: navigated to pack page with failload 1, clicked through buttons
42 Days Ago
Merge from main
42 Days Ago
Adding biofuel generator rig
42 Days Ago
Merge from render_pipeline_testing
42 Days Ago
Merge from main
42 Days Ago
Fixed the shadow acne and bias issues when using low shadow quality
42 Days Ago
Optim: HttpImage - only load dynamic sprites if HttpImage failed to fetch - converted UI_StoreBackground to use it Tests: navigated to general store tab, tested with delay, fail load and fail-then-succeed load
42 Days Ago
Fix player boat power down mechanic sometimes not working when lowering sails and quickly jumping off, causing the boat to drive away on its own Includes some tests
42 Days Ago
- Ensure you need to be super close to the generator to be able to stir
42 Days Ago
Merge from oil_rig_pump_delay
42 Days Ago
Added a 15 minute delay to the oil pump mechanic at oil rig Rig timer now runs for 20 minutes + WaterCatcher.OilProductionStartDelay convar (15 minutes)
42 Days Ago
4 grenades set up with anim subsystems, holdtype controllers removed
42 Days Ago
Broken helipad stages setup
42 Days Ago
- Setup lewis's new UI - Stir is now a progress bar - Minor mount/dismount changes
42 Days Ago
Bugfix: HttpImage prefers sprites for CoverImage, fixes atlas being drawn Tests: inspected spawned UI tiles, they used sprite instead of texture
42 Days Ago
Remove unused clan score event on RespawnableLootFridge
42 Days Ago
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42 Days Ago
Bugfix: if 2 urls get requested and 1 throttled, make sure it goes via cache Tests: navigated to store -> general tab quickly, no exceptions
42 Days Ago
Merge from Livestock_animals/critter_animals
42 Days Ago
main -> biofuel_generator
42 Days Ago
mask/blend/subsystem improvements for nailgun, syringe, eoka and spraycan
42 Days Ago
computer_station_device_adder_fix -> main
42 Days Ago
Fix computer station hiding the text in the identifier input box at different resolutions
42 Days Ago
set up armored triangle ladder hatch workshop prefab with closed ladder hatch rig for icon rendering
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Merge: from main
42 Days Ago
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42 Days Ago
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42 Days Ago
merge from main
42 Days Ago
handling deformation with building - deployables have configurable tolerance of error between current deformation and original height - foundations can cover small, but always place casted against the original height of the terrain, disallowed over deep carves
42 Days Ago
Merge from main
42 Days Ago
merge from sprint_shoot_anim_fix
42 Days Ago
sprint modifier subsystem uses networked attack signals to disable sprint anim instead of local-only data
42 Days Ago
merge from loadouts_pos_fix
42 Days Ago
Use MoveToContainer instead of giving the item and adjusting the position Adjusted the default position value to be -1 when read from older loadout JSON files
42 Days Ago
Adding closed version of triangle ladder hatch rig
42 Days Ago
merge from main
42 Days Ago
Sheep mount animation update and cow look animator updated to use all neck bones not one
42 Days Ago
42 Days Ago
merge from main
42 Days Ago
Merge from main
42 Days Ago
Randomised room G progress (still WIP)
42 Days Ago
Squirrel animation updates and movement speed changes
42 Days Ago
Fix dark paintable window in RRP
42 Days Ago
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42 Days Ago
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42 Days Ago
Merge from nms_hlod_fix
42 Days Ago
Fixed NMS HLOD not showing any structures, only rocks This was due to the above ground structures getting culled via a culling volume Added toggle for a CullingVolume to include it's contents in a HLOD Likely broken since Deep Sea, but only visible now as it had recently been rebaked This will cause a long reimport, sorry!
42 Days Ago
Merge from sandbag_gib_fix