249,492 Commits over 3,959 Days - 2.63cph!

56 Days Ago
wip: - Siege tower third floor collider improvments - Second floor finished
56 Days Ago
Include parameter display info in generated code
56 Days Ago
Merge from additional_options
56 Days Ago
56 Days Ago
Tiled Map loader
56 Days Ago
Fix sequence contains no elements
56 Days Ago
Periodically check if we're the best host candidate based on score - change owner if needed. When we are made the host, but we're still connecting, try to find another host candidate instead - if we can't find one then we can mark the lobby as toxic. Don't include self when trying to find best candidate in some situations. When SteamLobbySocket is disposed (we left or disconnected), try to find another candidate then also.
56 Days Ago
wip: Second floor detail colliders
56 Days Ago
Remove debug stuff and improve host candidate scoring based on average ping and connection quality to other peers
56 Days Ago
added sculptor test inventory
56 Days Ago
sculpt data is attached to the item with an associated entity when a sculpture is picked up, not just lost and reset - guide still displays default data at the moment
56 Days Ago
Test convars
56 Days Ago
mini cross bow mesh update updated textures & materials added extra loops to the bow string to allow better anims
56 Days Ago
Some logging
56 Days Ago
Fixed UV error on battering ram LOD. Added guide mesh and stage meshes for catapult. Fixed orientation of catapult gibs.
56 Days Ago
Initial commit
56 Days Ago
Set same tags for dedicated servers as lobbies for consistency. Fixed case when connection doesn't close properly.
56 Days Ago
Expose initial API for navmesh tile(re)generation Expose NavMesh.GenerateTile( PhysicsWorld world, Vector3 worldPosition ) Expose NavMesh.GenerateTiles( PhysicsWorld world, BBox bounds )
56 Days Ago
WIP preset support for non UI convar options
56 Days Ago
removed unused blockout mesh and .mats
56 Days Ago
Human Head 02 initial setup
56 Days Ago
Codegen after merge
56 Days Ago
Merge from main
56 Days Ago
merge from travelling_vendor_lod_fix
56 Days Ago
merge from researchtable_text_fix
56 Days Ago
Added player.cold_breath convar to toggle cold breath visual effect
56 Days Ago
merge from repairbench_icons_fix
56 Days Ago
merge from dofexposer_improvements
56 Days Ago
merge from 107744 birthday11
56 Days Ago
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56 Days Ago
merge from december24_art_fixes
56 Days Ago
Fixed hole in one of the ram meshes, swapped scoop out in prefab
56 Days Ago
Instead of the host crashing and disconnecting when a connecting user tries to send handshake messages with the wrong state, log it to console and kick them with a debug reason
56 Days Ago
Try to create lobby socket - if it errors and returns null, back out of creating the lobby Make sure we clear removed and changed lists when resetting a string table Make sure we disconnect properly if failing to create a Steam Lobby
56 Days Ago
Package updates
56 Days Ago
56 Days Ago
Linux: Add missing libSDL2.so which is required to build
56 Days Ago
LOD crossfading transitions on Renderer LODs WIP
56 Days Ago
Leaderboard backup, run #15485
56 Days Ago
Improved some webrcon security - Normalized some of the RCON help language to be consistent - Added deprecated warnings for the old source engine rcon - Improved security around RCON passwords - Added automatic RCON IP bans for repeated incorrect password attempts Added a number of new convars - rcon.ban_ip <ip> - rcon.unban_ip <ip> - rcon.print_rcon_failed_logins - rcon.banduration - rcon.maxpasswordfailures - rcon.clear_rcon_failed_logins
56 Days Ago
Tons of misc item tweaks, door fixes, and added Splash item More character tweaks and fixes
56 Days Ago
Restyle objectives panel, items list panel Better text size, alignment Fixed healing mechanic
56 Days Ago
Various fixes and cleanup, started adding tasks to demo level to guide the player through
56 Days Ago
Humans: added CrouchWalk_S
56 Days Ago
Clothing Updates
56 Days Ago
new 11 cake and balloons
56 Days Ago
fix NRE Fix warnings
56 Days Ago
Submit highscore after each floor instead of only on game end Added Singleplayer/Multiplayer options to the Main Menu Added Lobby List Fix Lobby hosting in singleplayer mode Buff 😺 base stats Increase Key drop rate, make Skeleton Key more rare Shops can never be locked on the first floor. Item rooms have a chance to lock after the first boss Increase Unicorn spawn chance after 2nd boss Draw enemy projectiles above everything else Update boss health multiplier Fix muliplayer buttons not hosting properly Remove unneeded code Joining a lobby late gives you the option to select your character before spawning in
56 Days Ago
Need to download cloud asset references after we've imported resources not before
56 Days Ago
Fix GameResource assets not registering before loading startup scenes (and also compile assets), remove stupid Task.Delay hack? Fixes Facepunch/sbox-issues#6942