249,489 Commits over 3,959 Days - 2.63cph!
Added particle-based func_precipitation types
Added missing materials for legacy Ash precipitation type
Implement precipitation blockers
These will not work yet, because networking incompatible changes are required.
Also added Cull by Model and Cull by RT environment particle operators
Move new GameObject[] field to shared class instead of inside #if CLIENT
Updated TilesetToolInspector to have Brush settings visible in the tab + reformatted
Added AngleIntWidget for Brush Angle
Maintain selected tile when changing layers
Fix all the warnings
Bring back selection fix
Fix new community UI panels being opened when the main menu is closed & opened
- only close & open legacy panels when main menu is opened / closed
nested burst compile fixes
Specify .net 9 for shaders.yml
main -> 4ShotMiniCrossbow
wip: Siege Tower~
- Fixed really annoying metal pole colliders
- Middle wheels didnt have world colliders
Bump amount of nav tiles generated per frame
Implement IBenchmarkComponent for Navmesh generation test
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Updated female model to V3 rig and updated skin sets
Updated debris_kit_a mat with detail normals
Exit Tileset Tool when selecting a GameObject
Switch layers properly when changing Selected Tileset Component
- further tweaking
- fix screen projection mode
- coverage map tiling
- worley noise in coverage detail layer
fixes for ironsights not working
added detail normals for concrete + tarp
Fix TilesetTool OnEnabled NRE
Make editing BaseItemWidget/ListView contents thread safe
Thread asset browser populate, remove arbitrary and teeny weeny MaxFiles cap
'everything' location shows more than just up to the As now, search/type filtering works as you'd expect
Fix path/search widgets not updating correctly for meta locations
Fix NRE
update bulkbag props
added alternate skin to dirt_mound assets
Basic Catapult Flammable Ammo Prefab and Material Setup
Fix creating new method from selection
Properly restore all Scene/Prefab tabs from previous session without Task.Delay hack
Tone down ByteStreamTest.DecompressStressTest
exported updated mini crossbow rig and assigned textures
merge ice_sculptures->Aux2
Test template room + tileset
Merge /command_buffer_gc_fix to /main - Fix allocation of 62 bytes every frame
Hackweek resource extensions (#1694)
I don't think this is complete - but it's a good start
Fix creating from template again
Allow adding / removing parameters from method graphs
Expose EditorActionGraph.CanModifyParameters
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Support different tilemaps
fix: Fixed some colliders on siegetower not showing collider effects
Add NavMesh Generation Benchmark
Some cleanup - store current peer score
IAssetEditor: focus existing editor if it's a BaseWindow
Improved async behavior of navmesh tile generation
wip:
- Siege tower third floor collider improvments
- Second floor finished
Include parameter display info in generated code
Merge from additional_options