249,489 Commits over 3,959 Days - 2.63cph!

55 Days Ago
Added particle-based func_precipitation types Added missing materials for legacy Ash precipitation type Implement precipitation blockers These will not work yet, because networking incompatible changes are required. Also added Cull by Model and Cull by RT environment particle operators
55 Days Ago
Move new GameObject[] field to shared class instead of inside #if CLIENT
55 Days Ago
Updated TilesetToolInspector to have Brush settings visible in the tab + reformatted Added AngleIntWidget for Brush Angle Maintain selected tile when changing layers Fix all the warnings Bring back selection fix
55 Days Ago
Fix new community UI panels being opened when the main menu is closed & opened - only close & open legacy panels when main menu is opened / closed
55 Days Ago
nested burst compile fixes
55 Days Ago
Specify .net 9 for shaders.yml
55 Days Ago
fix debris_a normal
55 Days Ago
main -> 4ShotMiniCrossbow
55 Days Ago
main -> vines
55 Days Ago
Fix Camera Rotation
55 Days Ago
wip: Siege Tower~ - Fixed really annoying metal pole colliders - Middle wheels didnt have world colliders
55 Days Ago
Bump amount of nav tiles generated per frame
55 Days Ago
Implement IBenchmarkComponent for Navmesh generation test
55 Days Ago
▉▉▋▇▇ █▍▆▍█▅▇ ▍▅▌ █▌▉▇ ▅▋▍▄▄▌▄▉▅▅█ - ▆▄▆'▋ ▄▍▆▌ ▇▄▍█▄ ▉▌▆▇██▇▉ ▉▅▍▄▉█▊ █▆ ▌▋▅▉▆▄▄ ▅▅ ▍▆▍ ▅▇▅▆▌█ ▆▊▋▅▋ ▌▍▋▍ ▇▋ ▉█▉▇▄▅▅▇▉▇ ▌▅▆ ▇▉▅▉▇ ▋▋▋▊ ▄█▋▉▋ ▄▆▊█ ▄▋▇ ▉█▊▉▅▆▍▍▇▄▇ - ██▌▅▋▇█▆ ▉▄▌▇▄▉█ ▇▅ ▄▌▍▋ ▇▌▋▄ █▍▅▉▋ ▋ ▆▄▅▇ ▄▍ ▌▉▆▄▌▅▆▋▄▉ ▍▊▌▌▍█▅ ▉▅▊▄▅ ▆█ ▆▊▌ ▇▉▇▍▆▇█ ▆█▊'▌ ▍▅▊▍▍▍▍█, ▊▌ ▋▌▌▉▆█ ▌▋▆▋▋▅▇▌ ▅▊ ▊▋▇ ▇▉█ ▋▆▊▍▍ ▄▅▇▉▌▄▍▉ (▋▉█▄▌ ▊▉ ▆▍▄▋-▌▋▌ ▇▆ ▆▅▇ ▆▇▄▊▌▇)
55 Days Ago
Updated female model to V3 rig and updated skin sets
55 Days Ago
folder renaming
55 Days Ago
Updated debris_kit_a mat with detail normals
55 Days Ago
Exit Tileset Tool when selecting a GameObject Switch layers properly when changing Selected Tileset Component
55 Days Ago
- further tweaking - fix screen projection mode - coverage map tiling - worley noise in coverage detail layer
55 Days Ago
fixes for ironsights not working
55 Days Ago
compile fixes
55 Days Ago
added detail normals for concrete + tarp
55 Days Ago
Fix TilesetTool OnEnabled NRE
55 Days Ago
Make editing BaseItemWidget/ListView contents thread safe Thread asset browser populate, remove arbitrary and teeny weeny MaxFiles cap 'everything' location shows more than just up to the As now, search/type filtering works as you'd expect Fix path/search widgets not updating correctly for meta locations Fix NRE
55 Days Ago
update bulkbag props added alternate skin to dirt_mound assets
55 Days Ago
Basic Catapult Flammable Ammo Prefab and Material Setup
55 Days Ago
server compile fix
55 Days Ago
Fix creating new method from selection
55 Days Ago
Properly restore all Scene/Prefab tabs from previous session without Task.Delay hack
55 Days Ago
Tone down ByteStreamTest.DecompressStressTest
55 Days Ago
exported updated mini crossbow rig and assigned textures
55 Days Ago
merge ice_sculptures->Aux2
55 Days Ago
Test template room + tileset
55 Days Ago
Merge /command_buffer_gc_fix to /main - Fix allocation of 62 bytes every frame
55 Days Ago
Hackweek resource extensions (#1694) I don't think this is complete - but it's a good start
55 Days Ago
Fix creating from template again
55 Days Ago
Allow adding / removing parameters from method graphs
55 Days Ago
Expose EditorActionGraph.CanModifyParameters
55 Days Ago
█▅▇▍▄▊ ▋▋▍▆▋▌▋▅▇▌ ▇▄▊ █▇▌▌▇█▍▄ ▊▆▇▄▉▅ ▅▇▌▉ ▋▄▌ ▋█▋▋ ▋▆ ▌▄▄▄▊▆▍ (▌▍▊▇▍▉▄ ▉▄█▉▆▆▊ ▉▌▉▇▉▍▌ ▋▍▄▄▊ ▆▅▄▊ ▆▋▋▉▇▅▋█ ▊▆▍▆▋ ▍▅▉█▊)
55 Days Ago
Some tidy up
55 Days Ago
Tests
55 Days Ago
Support different tilemaps
55 Days Ago
fix: Fixed some colliders on siegetower not showing collider effects
55 Days Ago
Add NavMesh Generation Benchmark
55 Days Ago
Some cleanup - store current peer score
55 Days Ago
IAssetEditor: focus existing editor if it's a BaseWindow
55 Days Ago
Improved async behavior of navmesh tile generation
55 Days Ago
wip: - Siege tower third floor collider improvments - Second floor finished
55 Days Ago
Include parameter display info in generated code
55 Days Ago
Merge from additional_options