249,488 Commits over 3,959 Days - 2.63cph!

55 Days Ago
merge from tod-dithering-disable
55 Days Ago
collider fixed on barge 3600
55 Days Ago
Revert "Optimize navmesh generation by pooling generators" This reverts commit 263974a602d63b4b817b5561b9a010689859b01f. Until we can figure out why an unrelated test started failing.
55 Days Ago
Merging .editorconfig from main/StandardCodeFormatting
55 Days Ago
Update player controller animation Add surface impact resource extension Use surface impacts
55 Days Ago
Leaderboard backup, run #15509
55 Days Ago
Don't load the keys_default.cfg file if a keys.cfg file already exists
55 Days Ago
Re-run conversion tool
55 Days Ago
Generate manifest Fix cake vm missing viewmodel renderer component and using a LOD
55 Days Ago
Merge from monument_scenes_renderlod_fix
55 Days Ago
Merge from gesturepack
55 Days Ago
Show the translated gesture name when displaying a cinematic gesture in the gesture picker
55 Days Ago
Cleaned up some leftover server logs ("Bump" and "Hurt")
55 Days Ago
Merge from main
55 Days Ago
merge from main -> biome_visuals_2
55 Days Ago
Merge from shields
55 Days Ago
Humans: copy ring fingers onto pinky fingers while we're still reusing Citizen animations — avoids the "tea cup" look
55 Days Ago
Fixed pickup notices spawning in the wrong place
55 Days Ago
Fixed colliders on all shield world models to match their entity counterparts
55 Days Ago
Marked shields as equip on pickup Fixed improvised shield incorrect world model mesh
55 Days Ago
Merge from fix_leather_gloves_no_fingers -> main
55 Days Ago
Fixed picking up unrelated items would put away equipped shield
55 Days Ago
Added shop inflation Split Main Menu leaderboard into Weekly Highscores and Friend Highscores Use higher res images for player character sprites Update Main Menu Background Fix LeaderboardPanel errors Fix main menu warning Remove some logs Added PingUI which creates pings in screen space Fix GetPrice() Refined look of pings, networked them, and added unique interactions for pinging certain things Global ping when entering combat https://files.facepunch.com/CarsonKompon/2024/November/18_18-50-FavorablePaca.mp4 Global ping when certain room types are discovered Disable pings when singleplayer Broadcast new items to the Chat
55 Days Ago
Fix leather gloves having invisible fingers by ensuring all child renderers are spawned in the viewmodel
55 Days Ago
Disable ao
55 Days Ago
Item pickups have physics
55 Days Ago
Adjusted holster offsets for all shields, mostly fixes them sticking out the side of the camper
55 Days Ago
Fixed exception when rapidly switching back and forwards from a shield compatible weapon to an incompatible weapon
55 Days Ago
More RCON security - Seperate out manual bans and failed login autobans - Allow manual bans with rcon.ban_ip to include CIDR formatted network addresses (e.g. 55.55.55.0/24 to include the entire subnet) - rcon.unban_ip will remove any permanent bans, or any failed attempts New convars: - rcon.logfailedattempts - Debug.Log all the various failed password / ban connects. Defaults to true, but large servers may want to disable due to spam - rcon.permanentbanfailedips - Permanently ban IPs that exceed the failed password theshold (default false) - rcon.print_rcon_bans - List the permanent IP/network bans
55 Days Ago
Camera intro test
55 Days Ago
Protobuf, manifest
55 Days Ago
Map Updates
55 Days Ago
Merge from main
55 Days Ago
Optimize navmesh generation by pooling generators This also fixes sbox-issues/issues/6941 by limiting the degree of parallelism for the generation.
55 Days Ago
Human Hair Updates
55 Days Ago
Fixed hammer_showcase testbed lighting Frame out TutorialHint component, WeaponsInventory component
55 Days Ago
Ammo additives WIP
55 Days Ago
Specify .net 9 for shaders.yml Fix sampletexture_bicubic (is anything using it)? Compiled shaders with correct specular brdf
55 Days Ago
Don't add empty objectives
55 Days Ago
Update SpriteTools Homing bullets no longer home on chests PlayerItemList UI shows new items first
55 Days Ago
Pop up the objectives panel when we finish an objective
55 Days Ago
Add objectives throughout the entire demo level
55 Days Ago
Update: moved profiler code to unmanaged assembly - submitting debug DLL for now, will ship release once ready Can take snapshot, but export doesn't finish - likely an exception on export thread. Tests: taken snapshot in editor on Craggy - saw logs of data accumulated, but no final "compressed" message
55 Days Ago
Try to fix link issue on Linux
55 Days Ago
Added PreviewTileset so Tilesets have thumbnails
55 Days Ago
siege tower animations
55 Days Ago
Optimize Memory Allocations in CPhysicsShape::GetTriangulation
55 Days Ago
Fix sampletexture_bicubic (is anything using it)?
55 Days Ago
merge from fix_inventory_ui_reconnect -> main
55 Days Ago
Added particle-based func_precipitation types Added missing materials for legacy Ash precipitation type Implement precipitation blockers These will not work yet, because networking incompatible changes are required. Also added Cull by Model and Cull by RT environment particle operators