198,716 Commits over 4,140 Days - 2.00cph!

2 Months Ago
merge from inputfield_rtl_fix
2 Months Ago
Industrial conveyor filter supports RTL languages Restored min max buffer input fields
2 Months Ago
Pass on digital clock, seismic sensor, mute player ui, phone dialler input fields
2 Months Ago
TextUtils::IsRTLInput optims
2 Months Ago
Fixed chicken name not being applied after edit
2 Months Ago
Fix srcds crash to do with workshop
2 Months Ago
Debug: add logging of prefab path to track down server bundle NRE Tests: update game manifest (optimized)
2 Months Ago
merge from inputfield_rtl_fix
2 Months Ago
Restored F1 item menu inputfield text alignment
2 Months Ago
Backout of CL 121065 - should reintroduce merge from prefab_process_optim Tests: update game manifest (optimized)
2 Months Ago
Fixed digital clock inputfield content type
2 Months Ago
Restore build locations for server.dll/client.dll
2 Months Ago
Merge: from main Catching up assets to the point of failure (I hope?) - still trying to reproduce NRE during server bundle generation
2 Months Ago
Fixed voice chat crashing, remove unused files, steam usage cleanups Fix upper 32bits of 64bit pointers in Lua Minor cleanups from main Remove more usages of deprecated SteamAPIContext Remove deprecated Steam API stuff from legacy server browser
2 Months Ago
merge from inputfield_rtl_fix
2 Months Ago
Fixed report player UI input fields
2 Months Ago
Fixed phone name input field
2 Months Ago
Fixed ChickenCoopStatusWidget.OnClickedEditName NRE (rtl inputfields regression)
2 Months Ago
merge from main
2 Months Ago
merge from puzzlereset_door_fix
2 Months Ago
Fixed oil rig puzzle door never closing if the server restarted while the door was already open
2 Months Ago
merge from main
2 Months Ago
Backout CL 121063 due to failing server bundle generation
2 Months Ago
Merge: from main
2 Months Ago
Merge: from prefab_process_optim - Optimizes component checks during Prefab Processing (speeds up Asset Warmup and monument spawning) Tests: with temp old code that throws exceptions on result missmatch, ran Asset Warmup and ran Scene2Prefab on all large and xlarge monuments
2 Months Ago
First complete (but mostly broken) implementation of indirect instancing. Split most classes into separate files for easier handling and less conflicts.
2 Months Ago
Fix upper 32bits of 64bit pointers in Lua Minor cleanups
2 Months Ago
Regenerate console system
2 Months Ago
New token for pure health and ore teas
2 Months Ago
Merge from softcore_modifiers_fix
2 Months Ago
▊▅▇▇▋ ▉▉▍▋▆▊▋▋▆▉▅▅▋.▍▉▄▅█▌▅▇▋▅▉▆▅▌▄▆▍▊▉█▊▍▋▋▆. ▌▇▄▆█▇ ▅▋▇ ▋▄▌▉▊█▆█▋ ▇██▅▋▊ ▉▇▍ ▊▊▄ ▄▌▇▌▊ ▉▄ ▄▇▌▇▉ ▋▅▍█ ▇▍ ▄▆▆▅▇▇▋▊ ▉█▋▄. ▇▉▅▇▊▆█▊ ▄▍ ▅▇▇▉▄▍ █▊▊ ▄▍▄▉▇▌▌▉▄ ▄▍ ▍▊▇▆█ ▌▇ ██▋▍▋ ▌▅▄▌▋.
2 Months Ago
also updated croc pie, will adjust its effect if/when it changes assuming it isnt canned
2 Months Ago
▍█▄█▊ ▊▉█▊ ▍▍▊▉_▉▆▉▇▅_▊▅▌▍▍▋_▆▉▄▊▄▄▋_██▄
2 Months Ago
-█▅▇▅▆▋ ▄▍▉▉ ▆▌▍▄▉▍▍ ▉▊▋'▋ ▊▋▇ ▅▌▅ ▍▋▆█▆ ▄▄█ ▅▆ ▊▍▆▄▍▉▋, ▄▆▌▆▇▌ ▊ ▌█▄▌▋█ ▍▄▇▊ ▅▅▇▅▄▌▌ ▊▇▊▆▊█▊ - ▌▅▄▇▌▄▍▊▍▊▉▋▍▆▊ ▋▆▊▉▊ ▍▋▆▉▄ █▍ ▊▍'▅ ▇ ▆▄▇▄▊▇-▊▅▇▊█ ▆▊▊▆▌▊▍▊▇ ▊▄▋ ▋▄▌ ▉▆█▄▆▊ ▋▆ ▆▋▉▅, ▄▇ ▊█▆▍█▉▉▍▋▉▆ ▋▇▋▋▆▆▊ ▍▋▌▇▋▆█ ▌▉█▇█▆█▍ ▆▋ ▆▋▌ ▆█▇▉█▍
2 Months Ago
Ensuring that the environment volume compute buffer exists before rendering to prevent transparent draw calls being ignored on macOS
2 Months Ago
2 Months Ago
Tests: perf test for FileSystem Warmup Recent optims show prefab processing cost for entire server-warmup goes from 39s down to 4.5s (averages across 5 runs) Tests: ran the perf test
2 Months Ago
▌▋▌▅▍ █▌█▍ ▋▉▍█
2 Months Ago
▇█▅▍▉ ▉█▌▋ ▇▌▆_▋▍▇▆_▇▌▉█▍▅▋▇_▉▄▄▆▅
2 Months Ago
▆▌▋█▊▋ ▉▌▉▊ ▇▊█▌▍▍▉▉
2 Months Ago
▋▉▄▆▅▍▄▇█ ▆▊▌▋▇▆▇▅▍ █▆▉█▆▆ ▆▄ ██▆▍▄▌ █▋▆ ▌▌▉▇▅▅█▇▊▇▇ ▋▅█▊ ▉▌ ▌▆▄▆▇▌▄▄█▊, ▅█▅▋█▍ ▄█▉▉▉▆▄▅ ▄▉▍▍ - ▇▇▍▊█▆▍▅▋▄█▍ ▉▇▊ █▇▍▉ ▉▌ ▌▄▄▅▍▆▊▅▌▆▋▍▅▋▅▋▉▄▍▌▆▅▄▍▉ ▄▆▊▉ ▋▅▄ ▇▄█▆▍█ █▍▇ ▄▌▌▋▄█ ▉▉▋ ▌▍▊ ▋▊ ▊▍ ▄▊▍ ▄▍▉▅▄▋▉▄▇ ▌▌▄▊ ▍█▆▆ ▆▆█▊▊▅▌ ▍▆█▊█▋▆▍▌▉
2 Months Ago
small sails deployable blockout and preliminary blendshape work for testing
2 Months Ago
filters styling
2 Months Ago
Moved to new project -> Rust.SourceGenerators.SyncVar Fix legacy shelter mini example
2 Months Ago
Server List design
2 Months Ago
merge from vclouds
2 Months Ago
performance tweaks, block sun by clouds in reflection probe
2 Months Ago
Reduced speed of fade to black(ish)
2 Months Ago
Initial test changes: Reduce movement speed duration from 6->4 seconds (vision is already at 4 seconds) Reduce vision blackout from 1 to 0.997
2 Months Ago
merge from main