249,494 Commits over 3,959 Days - 2.63cph!

56 Days Ago
Need to download cloud asset references after we've imported resources not before
56 Days Ago
Fix GameResource assets not registering before loading startup scenes (and also compile assets), remove stupid Task.Delay hack? Fixes Facepunch/sbox-issues#6942
56 Days Ago
Humans: improved CrouchWalk_N (and increased its speed to 85 u/s)
57 Days Ago
Leaderboard backup, run #15461
57 Days Ago
Fix potential recast bug leading to stack smashing We are potentially affected by recastnavigation/recastnavigation/issues/687 To address this, I basically reverted recastnavigation/recastnavigation/commit/adcd4f472e8e08bd7f1db11b39f3394dc82ef869 which seems to be the most likely culprit for the issue. Contrary to the commit message in adcd4f4 which claims that the changes made are an optimization, reverting the changes had no measurable impact on performance. I am pushing the changes even though I am not certain they fix the issue, because the issue is only reproducible in our steam builds. In case this commit does not fix the issue, I will revert, and we need to keep digging.
57 Days Ago
bulkbag prop initial commit + tarp detail normal
57 Days Ago
Update of Map, quest fixes
57 Days Ago
ParticleModelRenderer.ModelEntry implicit operator
57 Days Ago
Fixed compilation Ensure actor list is not null
57 Days Ago
Humans: add menu anims (same as Citizen)
57 Days Ago
Laser Projectiles now home on multiple targets in a line instead of circling around the first target it homes in on
57 Days Ago
Remove unsued
57 Days Ago
Added achievements and renamed all character resources
57 Days Ago
Updated a few rooms and added another Change the colour of melee enemy spawners in the editor Added Sloth and Peacock enemies Added Spider enemy and tweaked Bat enemy Remove unused prefab Renamed bullet prefabs Added Unicorn Enemy and updated Kangaroo Enemy Added Meat on Bone item and buffed Rock item
57 Days Ago
merge from main
57 Days Ago
Potentially fixed an invalid state during navmesh generation Also fixed a minor memory leak.
57 Days Ago
We don't need to include the APi here Update to net9 + cleanup
58 Days Ago
Limit swarm enemies at once during boss fight Add MinimumFloor to PrefabDrop if IsEnemy Renamed all enemy prefabs to their emoji names Balanced some spawner MinimumFloor values
58 Days Ago
Humans: added Run_S & Run_W
58 Days Ago
Updated flashbang for new scripts. Explosive ammo WIP.
58 Days Ago
BulletGeneratorAimer shoot randomly when not in range
58 Days Ago
Visual tweaks, fix ground colour discontinuity Some more visual tweaks
58 Days Ago
Fix ValueNoise shader function not being smooth Before: https://files.facepunch.com/ziks/2024-11-16/sbox-dev_KoXuUh9TIr.png After: https://files.facepunch.com/ziks/2024-11-16/sbox-dev_FtB7jYPzCf.png
58 Days Ago
Some extra null checking in DeleteSceneObject
58 Days Ago
Save and restore current sequence so it can be set in editor
58 Days Ago
It's a bad idea to use serialize abstract sequence accessor
58 Days Ago
Update ProfileImage.razor.scss Fix NRE in PackageTagFilter Fix NRE in AssetPicker Warn not error when fail to get player stats Cancel loading if package fails to download Fix bootstrap exception when trying to show compile errors Fix NRE when loading a font, if font loading failed Fix NRE in GameObjectNode.Drop Log SSL errors
58 Days Ago
Leaderboard backup, run #15437
58 Days Ago
All players send highscore not just host
58 Days Ago
Move Key and Coin count on PlayerInfo Remove old fonts Scale enemy health by player count Allow player to change characters from the Game Over screen PlayerInfo UI tweaks Fix laser beam not damaging Boss
58 Days Ago
Add more enemies to Swarm and spawn different enemy pool during boss fight Nerf laser gun Fix pickup networking Make items for other players more obvious JumpingEnemy should use A* proper Fix Vampire Item? Fix LastHurtConnection NREs
58 Days Ago
Enemies now register their kills on the correct client, granting appropriate score Enemy + Boss Health scales with Floor Fix connected clients not clearing their client-side bullets between floors Remove non-existent shop tiles Boss now yields score on defeat Spawn multiple bosses on later loops Boss has minor death FX Shop fixes Reduce frog SFX Make bat much more fair Lower End Door Requirement Update dungeon size scaling Dead bodies no longer count in End Level Trigger
58 Days Ago
Add current sequence accessor to SkinnedModelRenderer https://files.facepunch.com/layla/1b1611b1/sbox-dev_Ia0QfZrbmI.mp4
58 Days Ago
Another necessary DamageTrigger check Bunch of misc multiplayer fixes
58 Days Ago
Fixed air-kill killfeed icon being always black, it should be the attacker color if not self
58 Days Ago
Add sync'd weapon flags so aim is properly networked, works properly when spectating other players
58 Days Ago
Added spawnable ivy strand and light well static decor
58 Days Ago
Add ScoreAttribute.ShowTeamOnly, make balance only show up for teammates
58 Days Ago
Up molotov's throw power to match the HE
58 Days Ago
Lower enemy bullet volume Minor tweaks Game Over UI shows you what you were actually killed by https://files.facepunch.com/CarsonKompon/2024/November/15_17-06-KlutzyBantamrooster.png Display "none" when no items collected More Game Over UI tweaks Smaller first floor Implement Score and Leaderboard Don't get score for Swarm Enemies
58 Days Ago
Stop spawning swarm enemies after defeating boss
58 Days Ago
Main Menu cleanup Can't change character once ready Title name change? Added heal sound
58 Days Ago
Fix PlayerStatEntry warning Fix PlayerInfo NRE Broadcast WeaponComponent sounds Fix Helping Hand item Fix music not playing for connected clients Make player iframes more fair Fix ShadowCreate NRE for late-joiners
58 Days Ago
Make enemy colliders much more fair/accurate
58 Days Ago
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58 Days Ago
Oops, use the local sound
58 Days Ago
Add Music so it feels more like a game Weapon Sounds + Setup Sound Attenuation on existing sounds Entity hurt sounds with rising tone + more weapon sound adjustments Added Player Sounds
58 Days Ago
extra credit map block in, adjust crank collision, fix pivot on track piece
58 Days Ago
Humans: recover deleted staging files Recovered 2 files that were deleted by commit 1d291f07bb4f2bb4bfec48765b2d640894441796
58 Days Ago
Added light_directional & some other VRAD changes There are also changes to do with displacement lightmaps from CS:GO, supposedly should be better between brushes/displacements, but I couldn't find any differences. New inputs to game_text and game_player_equip SetText, SetPosX, SetPosY, SetTextColor, SetTextColor2 for game_text TriggerForAllPlayers and TriggerForActivatedPlayer for game_player_equip Added skybox_swapper entity Remove scratchpad from game builds Also remove bloodspray concommand