140,046 Commits over 4,505 Days - 1.30cph!

2 Years Ago
Allow lightweights entity components to handle RPCs
2 Years Ago
Create lightweight components that don't have the overhead of unity components
2 Years Ago
audio playback toggle on soundtrack view
2 Years Ago
Soundtrack DLC page
2 Years Ago
Merge from main
2 Years Ago
merge from radtown redux
2 Years Ago
merge from ocean wreck buoy
2 Years Ago
merge from legacy wood log piles
2 Years Ago
merge from divesites branch
2 Years Ago
merge from cliff branch
2 Years Ago
merge from main
2 Years Ago
Merge from arm64_native_libraries
2 Years Ago
Added back old arid rock formations in procmap stack
2 Years Ago
removed stone splat from medium rock formation prefabs
2 Years Ago
Added custom sorting mode - uses a snapshot of the current state of the container and will try and recreate that Still WIP, has some issues
2 Years Ago
Profiling UI updates Added a stack option, will consolidate any possible item stacks prior to sorting Added a category option, mirrors order of F1 menu Added a new JarrydTestMap option
2 Years Ago
Metas that belong here.
2 Years Ago
Added flex versions of all of the standard rust labels Added option to sort by count and condition Added option to reverse whatever sort is selected
2 Years Ago
Refactor sorting settings data storage, authoring UI now supports Apply/Cancel Don't show sorting config button if box doesn't have a storage adaptor
2 Years Ago
Code cleanup, compile fixes
2 Years Ago
Can now toggle alarms on/off in the UI Minor UI flow fixes
2 Years Ago
new mussels tiling material
2 Years Ago
More UI layout tweaks, delete button, max alarm count
2 Years Ago
Finalized heli for merging. Better distance scaling on impacts.
2 Years Ago
ARM64 native libraries
2 Years Ago
Map shader now takes water depth from shore vectors into account Fixed shore vectors that are fed into shader system ignoring lakes and water carving volumes
2 Years Ago
Fixed RustCamera environment determination not taking water carving volumes into account
2 Years Ago
More UI work, can now set alarms and save them using the config screen
2 Years Ago
Car radio now works on 1module_cockpit_with_engine. Video https://files.facepunch.com/jacob/1b0511b1/Unity_sqK5oqgNUy.mp4 - WIP Visuals - behaves just like the deployable boombox but without casettes or the need for power - may revisit casette functionality later - still need to add checks for the car is powered on - still need to setup armoured cockpit and regular cockpit
2 Years Ago
Voiceprops page with dancing models
2 Years Ago
Map tools now inject appropriate sizing and seed values into WorldSetup Correct WorldSetup reference grabbed
2 Years Ago
Sanity check to ensure we are in the correct scene Button link up Initial update loop
2 Years Ago
WIP Car radio code setup
2 Years Ago
grabbed latest playeranimation controller from playerRigUpdate branch
2 Years Ago
Clean: Fixing deprecation warnings in Content Also did a drive-by on all the extra newlines Tests: spawned a vehicle with the component, observed vfx in water
2 Years Ago
Styles setup
2 Years Ago
Base UI Toolkit setup
2 Years Ago
Fixed Entity:RemoveAllDecals not working on players serverside Hide mat_reduceparticles warning in VBSP Do not reset $lightmap if the engine didn't set it in the first place. Fixed performance degradation with lots of static props Prevent potential crash with NWVars Fixed a copypaste error in edit_sky Replace debug.getregistry usage with RegisterMetaTable (Pull Request) Fixed crash with threaded addon file access Fixed compile warning in Bootil Squeeze a few frames from static prop rendering
2 Years Ago
Clean: Fixed deprecation warnings in Third Party/Community package Replaced obsolete RequestFileFromServer by implementing IServerFileReciever. Regenerated RPC codegen. Will need to update the public repo as well. Tests: insufficient, booted up local session, but couldn't test the new API.
2 Years Ago
Fixed crash with threaded addon file access Fixed compile warning in Bootil Squeeze a few frames from static prop rendering
2 Years Ago
Initial commits - just some commenting
2 Years Ago
Clean: Fixing deprecated code in most of Third Party packages - Removal of dead code dependent on SystemInfo.supportsImageEffects or SystemInfo.supportsRenderTextures - Removal of MarkRestoreExpected calls - Using ParticleSystem.MainModule to set multipliers Tests: none, trivial changes
2 Years Ago
Clean: fixing deprecation warnings in Standard Assets - Removed dead code around SystemInfo.supportsImageEffects - Removed MarkRestoreExpected calls - Use ParticleSystem's module to control multipliers Tests: none, trivial changes
2 Years Ago
Instruments DLC page
2 Years Ago
Clean: upgrade deprecated code in Plugins - Replacing WWW with UnityWebRequest, also updated success checks to more generic versions - Texture.Resize -> Texture.Reinitialize - Mute deprecation warning when accessing a value (since we validate beforehand) - EditorGUILayout.EnumMaskField -> EditorGUILayout.EnumFlagsField Tests: Booted up local session - no new warnings/errors in logs, code took expected branches
2 Years Ago
Config UI work, can set alarms time using an input field or a slider Added ClockSlider
2 Years Ago
Clean: Disable Obsolete warnings in TextMeshPro pkg This is external package, so we should just ignore what happens in their pond. Tests: none, trivial change
2 Years Ago
cherrypick cs102120
2 Years Ago
improved road rejection on jutting cliffs
2 Years Ago
Created animated prefabs for props with variant skins (sunburn)