140,046 Commits over 4,505 Days - 1.30cph!

2 Years Ago
Merge: from main Tests: ran new unit tests - all green
2 Years Ago
Update: Refactoring code to not need Pool.FreeDynamic Since there's no more users of Pool.FreeDynamic, removing it as well. Tests: Ran CompanionServerTests - all green.
2 Years Ago
subtracting 102026 102036 102037 reapplying 102046
2 Years Ago
Clean: Makign tests available only in CLIENT+SERVER Also adding assert messages to CompanionServerTests for slightly more clarity Tests: built all targets in editor - pass. Ran all CompanionServer tests couple times - all green.
2 Years Ago
Bugfix: Tests now able to run after a play session - ServerMgr now cleans up players on shutdown in editor - Tests are able to temp overwrite TerrainTexturing - Tests disable gameplay analytics Tests: ran all tests multiple times - all green
2 Years Ago
Merge from main
2 Years Ago
Submit navmesh display line material
2 Years Ago
player update. rocket launcher anims set up to match the viewmodel, holster position set and dragon launcher set up
2 Years Ago
Merge from main
2 Years Ago
Post merge cleanup
2 Years Ago
Merge from main
2 Years Ago
Fixed screen turning black when spectating a player in third person
2 Years Ago
merge from main
2 Years Ago
Use submeshes instead of 2 separate meshes for nav triangles and nav lines
2 Years Ago
cherrypicking Entity_Query_Improvments/dangling_profilesample_fix
2 Years Ago
fixed dangling profiler sample that would stack with following sample regions
2 Years Ago
merge from SidecarEyePos
2 Years Ago
merge from news_flex
2 Years Ago
merge from DuplicateGUIDFix
2 Years Ago
merge from SBToolCupboard
2 Years Ago
merge from travelling_vendor_restock_change
2 Years Ago
Fix RpcTarget.PlayerAndSpectators NRE if the player is invalid Fixes nexus transfers erroring out when removing players from their team
2 Years Ago
Minor edit - unassigned launch_site from MonumentIsland's PlaceMonument script, since having a monument assigned causes Unity to load it when the GameObject is clicked on (and Launch Site is huge).
2 Years Ago
Fixed motorbike speedometer not working when reversing
2 Years Ago
Merge main -> TrainDecouplingImprovements
2 Years Ago
Flame explosive orientation tweak for code review.
2 Years Ago
Napalm fixes.
2 Years Ago
Various post playtest fixes.
2 Years Ago
Fixed fire mode switch sound being replicated
2 Years Ago
Rocket type visual consistency & napalm effect.
2 Years Ago
Merge from main
2 Years Ago
Change the in game news to use FP.Flexbox - should fix all the random layout issues we get Also adds better ultrawide support by not letting it stretch across your entire screen
2 Years Ago
Show the server time,HH:MM format Working alarms, let power pass through when ringing
2 Years Ago
Clock config UI wip
2 Years Ago
jackhammer
2 Years Ago
Hide mat_reduceparticles warning in VBSP Do not reset $lightmap if the engine didn't set it in the first place. Fixed performance degradation with lots of static props
2 Years Ago
Replace calls to DDraw.Line with Graphicss.RenderMesh of a MeshTopology.Lines mesh, greatly reducing GC pressure
2 Years Ago
Combine `isFlushing` and `invalid` bools into single `disposed` bool Add `UsePooling` convar that allows you to turn pooling on and off for bulk uploaders - default to false to help debug why multiple types of events are uploaded to the same file Include serverid in uploaded path so we can see which server is sending errors inside ingest failures
2 Years Ago
Exploring the parenting of bikes to the back of scrappy to see if its even feasable
2 Years Ago
Added jungle door, window bar blockouts. More wall kit work.
2 Years Ago
seaweed pass
2 Years Ago
Bear ragdoll prefab update, changed various colliders and character joint angles.
2 Years Ago
swim forward meta file
2 Years Ago
player update. editing rocket launcher anims to match viewmodel
2 Years Ago
Reduce navmesh draw allocs again
2 Years Ago
updates to player animation controller (walk e & w hooked up wrong, timing speed set back to 1)
2 Years Ago
sar set to use rifle locomotion anims
2 Years Ago
spine settings for some entities
2 Years Ago
UpdateLine NRE fix
2 Years Ago
Further optimize navmesh drawing