202,636 Commits over 4,171 Days - 2.02cph!

9 Days Ago
Ensure default background is always shown
Rin
9 Days Ago
Removed duplicate gibbable script on small oil refinery
9 Days Ago
Better island spacing, they cant overlap
9 Days Ago
Stop the loading screen from messing up logos over and over again
9 Days Ago
Backup with delayed timeline script
9 Days Ago
Hot air balloon armor is no longer attire
9 Days Ago
9 Days Ago
merge from naval_update/deep_sea
9 Days Ago
merge from naval_update
9 Days Ago
merge from main
9 Days Ago
merge from editor_skipmenuwarmup
9 Days Ago
Added an editor setting to skip the main menu warmup when entering playmode
9 Days Ago
merge from deep_sea/spawn_command -> deep_sea
9 Days Ago
Fix spawn command spawning boats at the bottom of the ocean - annoying in general but doesn't work when there is no ocean floor - include water raycast layer when above the water, otherwise spawn on the bottom of ocean when below water
10 Days Ago
Small tweak & cleanup.
10 Days Ago
Light values.
10 Days Ago
Fairybulb stuff
10 Days Ago
Emission toggle on glass material.
10 Days Ago
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10 Days Ago
fixing mannequin persistent collider, tweaked collider sizes
10 Days Ago
Fixed mesh terrain setup not working with rotated islands Restored random spawning rotations
10 Days Ago
Merge from main
10 Days Ago
merge from naval_update/deep_sea/
10 Days Ago
merge from naval_update
10 Days Ago
merge from main
10 Days Ago
Fixed island terrain mesh setup Moved the deep sea spawning stuff into another file
10 Days Ago
Implement IRefreshable and BroadcastRefresh as a better way to refresh InstancedLODComponent after colour changes.
10 Days Ago
merge from storeitem_source_fix
10 Days Ago
Fixed store cart item missing their source
10 Days Ago
move islands sub-branch as well
10 Days Ago
make deep_sea branch a sub-branch of the naval update
10 Days Ago
Fix rejoin button not working properly on server disconnects
10 Days Ago
- Restore multithreaded navmesh building - Increase tile poly buffer size for debug vis - Handle mesh colliders submeshes (uncommon but possible)
10 Days Ago
connect_modal_get_rules_fix_2 -> main
10 Days Ago
Chandelier - Texture update
10 Days Ago
Prevent world size parsing from throwing an NRE
10 Days Ago
naval_update -> Aux1
10 Days Ago
naval_update -> scientist_boat_ai
10 Days Ago
Cleanup old Scientist RHIB Files Ensure collider is readable
10 Days Ago
Very basic island spawning, randomly scattered around the deep sea
10 Days Ago
viewmodel chainsaw update anims and anim controller edits
10 Days Ago
Melee set of anim, entity and holdtype updates
10 Days Ago
bow and stern points
10 Days Ago
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10 Days Ago
AI always ensures boat has enough fuel
10 Days Ago
Remove old damage tracker code and rename NativeDamageTracker → DamageTracker
10 Days Ago
Added deferred mesh decal rendering support to RRP
10 Days Ago
AI makes sure the boat is started Ensure State data gets a reference to the MotorRowboat, not the BaseVehicle
10 Days Ago
Move `autoconnect` variable to `client.autoconnect`.
10 Days Ago
fix compile errors from improve_restart_toast_messages