130,369 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Instance bucket helmet from fbx
                
                
                
                
             
         
        
        
            
            
            
                
                Applied ServerCull to all boat building blocks where required to strip a bunch of gameobjects server side
                
                
                
                
             
         
        
        
        
            
            
            
                
                Remove unncessary vehicle seats/mount point spawning
                
                
                
                
             
         
        
            
            
            
                
                PT Boat collision fix and Fuelbox addition
                
                
                
                
             
         
        
            
            
            
                
                Massive changes and rewrites to player model:
- Rewrite all animator calls as _animationControllerPlayable where needed
- Seems to work
- Finally stopped the warnings and the errors
                
                
                
                
             
         
        
            
            
            
                
                Update: minor ServerProfiler function filtering adjustment
- built from b90a83e5
Was annotating everything from SubGrid, instead of ignoring everything
Tests: unit tests
                
                
                
                
             
         
        
            
            
            
                
                GetPlayerBoats can now see boats clientside.
                
                
                
                
             
         
        
            
            
            
                
                Updating 50 cal single rig
                
                
                
                
             
         
        
            
            
            
                
                Front 50cal animation polish pass
                
                
                
                
             
         
        
            
            
            
                
                More predictable behaviour. Attempt to prevent it from breaking 20% of the time
                
                
                
                
             
         
        
            
            
            
                
                Removed extra obsolete LODgroup from mannequin prefabs
                
                
                
                
             
         
        
            
            
            
                
                Fix menu player being borked - dont need playables there
                
                
                
                
             
         
        
            
            
            
                
                playables_fixes -> naval_update
                
                
                
                
             
         
        
            
            
            
                
                Updated Rear Single 50 Cal Model to fix shading error
                
                
                
                
             
         
        
            
            
            
                
                Fixed broken LODgroup references in mannequin prefabs due to hierarchy change
                
                
                
                
             
         
        
            
            
            
                
                playables_fixes -> naval_update
                
                
                
                
             
         
        
            
            
            
                
                Fix hold poses being screwed
                
                
                
                
             
         
        
            
            
            
                
                Dont setup the playable graph for ragdolls. Stops an NRE when getting near a ragdolled player or killing one
                
                
                
                
             
         
        
            
            
            
                
                Updated Flashlight Remake Folders to Follow Other Remake Folder Structures
                
                
                
                
             
         
        
            
            
            
                
                merge from Halloween_25_Update
                
                
                
                
             
         
        
        
            
            
            
                
                sequential commit on paintball_gun rename
                
                
                
                
             
         
        
            
            
            
                
                added underscores to spaces in paintball_gun work files
                
                
                
                
             
         
        
        
            
            
            
                
                Test run the manifest with my latest improvements, commit manifest file and changed .meta files
This removed incorrect entity labels on 404 entities
                
                
                
                
             
         
        
            
            
            
                
                Test run the entity label cleaner, removed leftover entity labels from 47 prefabs that are no longer entities
                
                
                
                
             
         
        
            
            
            
                
                Also include cleaning leftover GlobalBroadcast labels in the tool
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed player placed markers not working in the deep sea
The HUD compass will now no longer show a marker if it isn't the same zone as the player (ei. deep sea/mainland)
This is applied across all markers - death, mission, team mates, etc
                
                
                
                
             
         
        
        
        
            
            
            
                
                If the player isn't in the deep sea and they swap to it on the map, focus on the exit portal as that's most likely to have some revealed space
                
                
                
                
             
         
        
            
            
            
                
                Fix NRE when spawning deep sea with no cities
                
                
                
                
             
         
        
            
            
            
                
                Switch fog of war drawing to main thread, seems to resolve loading issues
Don't allow fog updates until we've received the current state from the server
                
                
                
                
             
         
        
            
            
            
                
                merge from naval_update/deep_sea
                
                
                
                
             
         
        
            
            
            
                
                merge from deep_sea/billboards
                
                
                
                
             
         
        
            
            
            
                
                Reduced main island billboard default scale, tweaked fog
                
                
                
                
             
         
        
            
            
            
                
                Added a billboard for the main island when you're in the deep sea
                
                
                
                
             
         
        
            
            
            
                
                scientist_boats_gameplay_2 -> naval_update
                
                
                
                
             
         
        
            
            
            
                
                Dont turn the leg animators on for NPCs - its glitchy right now
                
                
                
                
             
         
        
        
        
            
            
            
                
                Do RHIB/PT Boat loot spawning from static spawn methods instead
                
                
                
                
             
         
        
        
            
            
            
                
                scientist_boats_gameplay_2 -> naval_update