141,100 Commits over 4,505 Days - 1.31cph!

17 Days Ago
added world model+lods for door key added worldmodel prefab, hooked up to door_key.item now throws an actual door key instead of burlap sack
17 Days Ago
Readd powerline_pole_a to original folder path so older maps still have powerlines. Is variant of new climbable prefab
17 Days Ago
improved admin panel to have continuous click drag instead of buttons, also uses proper material
17 Days Ago
merge from sculptures
17 Days Ago
updated stone sculpture final icon and added square images to steam item
17 Days Ago
Fix stool chair anim mask being off when using items without a viewmodel/3p hold type
17 Days Ago
Skull Wall Torch - initial config
17 Days Ago
forgot world model prefab
17 Days Ago
cut holes in tunnels for spawnable train area to connect to
17 Days Ago
fog machine now has a proper world model updated .item prefab updated fog machine lods
17 Days Ago
Merge from PlayerMaintainedMonuments
17 Days Ago
adding side tracks for spawnable trains
17 Days Ago
pull specific pass out of material instead of drawing all passes
17 Days Ago
Bigger env volumes for new station to fix visibility issues and errors
17 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
17 Days Ago
Remove stale references to powerline entities in various scenes, WhatUsesThis now returns expected result
17 Days Ago
Fixed missing station links
17 Days Ago
Change water treatment plant spawn priority to highest
17 Days Ago
Remove usages of now unused powerline entity from various scenes S2P harbor1, harbor2, trainyard, gas station, warehouse
17 Days Ago
Updated store sculpture mdoels
17 Days Ago
pool_tweaks -> game_room_dlc
17 Days Ago
merge from Fixed SmallBackpack Workshop Model
17 Days Ago
sensitivity changes
17 Days Ago
Fixed SmallBackpack workshop model
17 Days Ago
Crate spawn fixes
17 Days Ago
Added stone sculpture to the skin viewer
17 Days Ago
Change door in new power plant loot room to use new colourless security door Update the loot in the room
17 Days Ago
merge from sculptures
17 Days Ago
small optim for better cache friendliness
17 Days Ago
merge from aiming_module_rename
17 Days Ago
Rename aiming module name + desc
17 Days Ago
LODs and gibs for Halloween Wreath
17 Days Ago
Add soem softness to the corner movements
17 Days Ago
Merge from PlayerMaintainedMonuments
17 Days Ago
merge from main
17 Days Ago
Make Rust/Standard SRP-Batcher compatible
17 Days Ago
Ensure mouse movement cant move faster than A/D movement
17 Days Ago
Stone sculpture store page wip
17 Days Ago
added bobber.worldmodel fishing tackle now references proper worldmodel instead of burlap sack
17 Days Ago
Fix pooltable playable NRE
17 Days Ago
netting now has a proper world model and lods.
17 Days Ago
Bar ganes pack store page wip
17 Days Ago
Merge from main
17 Days Ago
removed told prefab
17 Days Ago
added a small tunnel section, did some cleanup of files, replaced old small tunnels with new ones
17 Days Ago
Remove _RRP multi_compile keyword
17 Days Ago
Re-add _UsingRRP dynamic branch
17 Days Ago
Merge from foliage_displacement_alloc_fix
17 Days Ago
Remove alloc from foliagedisplacement
17 Days Ago
bandages now drop correct bandage model that closely resembles icon.