140,295 Commits over 4,505 Days - 1.30cph!

10 Months Ago
merge from boat_building
10 Months Ago
Fix compile error in SocketMod_Anchor
10 Months Ago
Fix compile error
10 Months Ago
Try undoing SSAO related changes
10 Months Ago
Merge from floating_cities
10 Months Ago
First pass of distributing health back to blocks when converting a damaged boat to edit mode.
10 Months Ago
Adjust floating city mission provider transform on Casino Barge Run S2P for floating city scenes
10 Months Ago
Timeshimmer off globally on plight.flares
10 Months Ago
Distance flares.
10 Months Ago
building_planner_viewmodel -> main
10 Months Ago
Merge: from hide_getinternalarrayunsafe - Replaces dangerous API with a safer, updates existing use cases Tests: unit tests
10 Months Ago
Update: replace invalid usage of GetInternalArrayUnsafe Tests: none, trivial change
10 Months Ago
Update: Hide List.GetInternalArrayUnsafe - introduce ListAsReadOnlySpanOf to help deal with casting up (since we don't have ReadOnlySpan<T>.CastUp<U>) - added simple unit tests Tests: ran unit tests
10 Months Ago
Merge from naval_update
10 Months Ago
Merge from naval_missions
10 Months Ago
Run S2P on a bunch of scenes due to updated NPC prefabs
10 Months Ago
Remove planner viewmodel
10 Months Ago
Aniso angle improvements on the nets. PFX pass.
10 Months Ago
Tweaks
10 Months Ago
Merge from naval_missions
10 Months Ago
Deep sea prefab variants missing from manifest entity list
10 Months Ago
Post merge fixes
10 Months Ago
Improve the carousel button behaviour in the full screen store page, now matches the web store
10 Months Ago
Blowpipe - added SFX anim events, set up override controller correctly
10 Months Ago
SAP - updated sfx anim event placement
10 Months Ago
Disable RendererBatch for any doors or windows added to boats.
10 Months Ago
Merge from naval_update
10 Months Ago
Moved food market vendor further back. More geo reduction to floating walkway piece.
10 Months Ago
- Setup metal detector source spawn points for rest of the deep sea islands - Remove NPC name from ConversationData and added to NPCTalking, prevents some NPC's from having names defined in different places - Made placeholder floating city mission provider look not placeholder - Improved how we retrieve conversation data node names
10 Months Ago
Add debug server command to send a convar to a client Fix the log that prints when the client blocks such commands not including the full command string
10 Months Ago
wrong branch! Merge to building_planner_viewmodel
10 Months Ago
viewmodel animations on wallpaper planner never call the base animations (locked behind an override)
10 Months Ago
main -> building_planner_viewmodel
10 Months Ago
Flare improvements.
10 Months Ago
Various LOD popping tweaks.
10 Months Ago
S2P and rebaked HLODs for FC 1-4
10 Months Ago
1st pass updated binocular anims
10 Months Ago
Merge: from analytics_v2_expose_telem - Fixes CLient crash when running analytics.tablestats or uploaderstats Tests: built standalone and ran the commands - no crash
10 Months Ago
shadow proxies for prison and sec tower
10 Months Ago
Fix bot_exec commands in builds
10 Months Ago
Added RPG to weapons category Fixed some owned tag issues
10 Months Ago
merge from rpg_storepage
10 Months Ago
More geo reduction and hole removal on floating walkway kit pieces (WIP)
10 Months Ago
65 million cull volumes to deal with bleed on the paperthin walls and floors. Cool spotlight flare improvements. Fluor bulb material tweaks for updated tonemapping.
10 Months Ago
merge from naval_update
10 Months Ago
Merge from parent
10 Months Ago
All scientist LODs + prefab updates
10 Months Ago
Anchor can't be deployed where the anchor point can't see the sea/netting. Added SocketMod_Anchor, checks for LOS to sea/netting. Remove a bunch of anchor debug logs. Move a bunch of sockets that weren't getting checked correctly before, fixes a bunch of issues.
Rin
10 Months Ago
persistance++ blueprint wipe
10 Months Ago
RPG launcher store page