140,296 Commits over 4,505 Days - 1.30cph!

10 Months Ago
Adding new sitting animations for v4 update
10 Months Ago
Added skin viewer in the RPG store page
10 Months Ago
Fixing spinner light fixtures that got broken by shader modifications, part 1
10 Months Ago
Missing files
10 Months Ago
More leg fixes
10 Months Ago
Fixing offset in cake candle hat rig
10 Months Ago
birthday hat wearable prefab setup
10 Months Ago
Disable leg animator to stop hand IKs going crazy
10 Months Ago
Fix broken animations on players/NPCs when taken from a pool.
10 Months Ago
Added more ladders in the spots (FC1/FC2) suggested by QA
10 Months Ago
Correctly estimate the right prediction time (wasn't taking timeline difference into consideration)
10 Months Ago
Updated material Tactical Gloves
10 Months Ago
Enable arms on both turret seats
10 Months Ago
fix dictionary duplicate entry
10 Months Ago
Adding birthday cake hat rig
10 Months Ago
Merge: from server_occlusion_poppin - Reduce player poppin by making occlusion grid generation more conservative - Bumped occlusion version, will cause regeneration on next server boot Tests: visualized in editor, ran previously failed queries
10 Months Ago
Fixed more issues with shadow biases in the RRP shaders
10 Months Ago
Update: ServerOcclusion - only block occlusion cell if it's fully under terrain - bumped occlusion file version Previously we considered it was blocked if one of sample points was in terrain. This allows more occlusion queries to pass, which should reduce poppin. Tests: visualized new grid, ran previously failing query - they now pass
10 Months Ago
PlayerBoat uses HasDriver to check AnyMounted, corrects flipped behaviour not running
10 Months Ago
Balaclava repose/lods
10 Months Ago
merge from anchored_boat_mass
10 Months Ago
increase boat mass to arbitrarily high value when anchored, won't be pushed arround much but maintains buoyancy behaviour as it's acceleration based
10 Months Ago
fix display scaling and random rotation, assign a bunch of item category overrides
10 Months Ago
footer buttons on sorting
10 Months Ago
Final optimisation on floating walkway pieces
10 Months Ago
Scientists normals fix
10 Months Ago
Flare animation updates
10 Months Ago
fixed static tarp materials having wind enabled
10 Months Ago
material simplifications on temperate_portacabin_building_300_600
10 Months Ago
Merge from naval_update
10 Months Ago
- Fix deep sea map marker jitter - Clicking a mission in map view now centers on the deep sea marker if next objective is in the deep sea
10 Months Ago
farm kiosk adjusted proxy for less shadow acne fixed floating light posts in FC3 +S2P
10 Months Ago
fixed materials being inconcistent on Ocean Buoy Static, creating popping when LODing
10 Months Ago
shadow proxy mesh for smallOceanWreckBuoy
10 Months Ago
converted dilapidated elevator to use point lights with cookies instead of a shadow casting spotlight. Being in the middle of the casino it cannot be afforded, shadow cost too high with the light range it needed too look good.
10 Months Ago
made ProceduralMapEmpty more empty
10 Months Ago
merge from main
10 Months Ago
Fixed checkout result page cover images using texture instead of sprite, causing atlassing issues
10 Months Ago
merge from rpg_storepage
10 Months Ago
merge from deepsea_terraintexturing_leak
10 Months Ago
properly destroying leaked deepsea shorevector / coarseheight / waterheight textures when re-generating
10 Months Ago
Updated RPG store video
10 Months Ago
handle uninitialized heightmap properly for shorevector gen (happens with scene camera in some cases)
10 Months Ago
RPG steam icon
10 Months Ago
Fixed RPG store page using the wrong atlas
10 Months Ago
HeavyPlatePants repose/lods
10 Months Ago
HeavyPlateJacket repose/lods
10 Months Ago
small engine fuel always accessible from pie menu, proxy func changes the order if you're looking at the fuel access collider to prioritize it
10 Months Ago
merge from engine_improved_fuel_access
10 Months Ago
More optimisation and geo reduction to floating walkway kit pieces (ongoing WIP)