136,829 Commits over 4,444 Days - 1.28cph!

1 Year Ago
Iterating Cirrus clouds zero'd out for now.
1 Year Ago
fixed bugs with lods on dlc lights
1 Year Ago
Setup UI_Window support for flex element state swapping Move Home and Session pages over to canvas alpha instead of GameObject setactive
1 Year Ago
Fixed VRAD Lightmap crash due to static props using out of bounds skins Fixed VRAD always forcing verbose to true Fix "must be compiled with $staticprop" error in VRAD too (was VBSP only) Since `-allowdynamicpropsasstatic` is not a thing in VRAD, it will just always allow such props. VBSP controls whether such props are written to the .BSP file, so it should be all good anyway, since VRAD only loads the model list from the BSP.
1 Year Ago
Fixed VRAD Lightmap crash due to static props using out of bounds skins Fixed VRAD always forcing verbose to true Fix "must be compiled with $staticprop" error in VRAD too (was VBSP only) Since `-allowdynamicpropsasstatic` is not a thing in VRAD, it will just always allow such props. VBSP controls whether such props are written to the .BSP file, so it should be all good anyway, since VRAD only loads the model list from the BSP.
1 Year Ago
Update: projectile tests against players with shields Test: ran new unit tests
1 Year Ago
Reducing material IDs in floating walkway kit. Added ubiquitous moss via blends.
1 Year Ago
Have scientist only ask their closest ally to help in a rush, not the whole squad
1 Year Ago
wall strip light mount . Updated spotlight and added gibs.
1 Year Ago
Setup Rust Plus modal, show when you press learn more
1 Year Ago
Crate crafting modal update
1 Year Ago
Refactor to WindBlocked. Include clearance checks in front and behind of sails so that they need room to catch wind.
1 Year Ago
A bit more cleanup
1 Year Ago
refillvitals, refillvitalsall, heal will now also revive players if they are injured. This can be disabled by passing in "--no-recover" as the first argument.
1 Year Ago
Sails only work if they're outside
1 Year Ago
texture update
1 Year Ago
floating city barge
1 Year Ago
- Replace f1 grenade with smoke grenade - Add support for custom expiration time for blackboard facts
1 Year Ago
- Add option to specify priority of voice lines - Encapsulate speaking logic into a separate component
1 Year Ago
Update: rewrite TestProjectileWater to attempt to hit a player in water Tests: ran new TestProjectileWater - pass all
1 Year Ago
Setup development server logo
1 Year Ago
Improve output formatting, use pooling
1 Year Ago
Update: extract all miss cases from projectile tests into separate case It takes the same path internally, so no point in rerunning the same test case Tests: ran all proj tests - pass
1 Year Ago
Fixed weird extra image padding on the right
1 Year Ago
Fixed issues with th ebutton highlight on navigate Add non graphic element behind server browser scroll bar to allow scrolling with mouse (still too sensitive with entry clicks) Remove cover fill and fade on connection modal
1 Year Ago
Opening an internal URL will also toggle its corresponding navigation button (if it exists) Some more fixes for async main menu loading
1 Year Ago
upped fridge workshop texture size to 2048
1 Year Ago
Hide interaction modal in bootstrap
1 Year Ago
Experiment with async menu loading when going back to main menu on disconnect.
1 Year Ago
Merge from parent
1 Year Ago
merge from manual_anchor
1 Year Ago
Merge from main
1 Year Ago
Crafting modal prefab variant steam inventory scroll fixes
1 Year Ago
Fixed store weekly modal state, blocking store clicks on start
1 Year Ago
Store padding and mask fixes
1 Year Ago
Steam inventory warning modal 1:1 with the mockup
1 Year Ago
Clicking the leave button on the steam inventory warning popup puts you back in the home tab
1 Year Ago
Merge from multi_wallpaper_block_spray_fix
1 Year Ago
Can now accurately free spray on blocks that have multiple wallpaper renderers (neighbouring triangle roof pieces)
1 Year Ago
Changed steam inventory cloth wood and metal icons compression formats to fix some bleeding artifacts
1 Year Ago
Fixed serializable fields compiled out in VisualFoodSettings, HorseSaddle, HorseLeadingRope, RidableHorseAnimation, BaseSiegeWeapon and RidableHorse
1 Year Ago
merge from serializable_fields_cleanup
1 Year Ago
Merge from workshop_render_fixes
1 Year Ago
Switch to maximum graphics settings when taking a workshop icon, switches back to prior settings afterwards Also switch the time of day and sky rotation accordingly Fixed blank workshop icons when on Low settings
1 Year Ago
merge from main
1 Year Ago
Fix props with batching components not appearing in generated icons (armored double door as an example)
1 Year Ago
add ClientAdmin convar to scale back biome fog density (graphics.biomefogdensityscale), also property on SpatialBiomeFog component to scale it down for a scene
1 Year Ago
reformat conditional
1 Year Ago
testing blackness fix
1 Year Ago
Fix being able to press the randomise character button while a deployable is spawned in the workshop scene, resulting in a player being spawned Don't enable the camera by default when loading the workshop scene, no longer need to click once to stop the camera