224,676 Commits over 3,714 Days - 2.52cph!

43 Days Ago
If a Component isn't valid then just set the property anyway for a Sync var
43 Days Ago
added surface types to assets
43 Days Ago
Make docs clearer
43 Days Ago
Test to re-register Sync props after Network.Refresh
43 Days Ago
.meta file
43 Days Ago
setting up asset zoo scene for snow setup ahead of time
43 Days Ago
exported latest minigun ammo backpack
43 Days Ago
added chains_a for door frames
43 Days Ago
MonumentIsland_Bradley test scene
43 Days Ago
Remove the old BuildCubeMaps
43 Days Ago
Dynamic cubemap component settings
43 Days Ago
Added Minigun 4K Textures
43 Days Ago
deleting unused coaling tower models/prefabs that were redundant
43 Days Ago
Remove unsued, clean up
43 Days Ago
Updated snow effect material config
44 Days Ago
Cubemapper tests Remove all ggx code for now & just copy directly to cubemap array TextureCube with mipmaps and arrays and mipmaps Move texture logic from cubemapper to c# Stub for cubemapper_cs, will calculate both GGX and spherical harmonics all in GPU Handle all array index stuff in cubemapper Allow for single sliced cubemap array, needed to be able to render an independent texture in the renderer since it expects a TextureCubeArray, also allow TSPEC_CUBE_CAN_SAMPLE_AS_ARRAY if we want UAV Also fix a problem where CTextureManagerVulkan::GetImageView wouldn't work with a cubemap array as a rwtexture2darray in compute shaders Fix cube orientation when copying, do texture per envmap probe instead of a singleton array, this will cause headaches with multiple envmaps intersecting but makes it much simpler GGX filtering Don't bother with writing cubemap normalization right now (in fact disable it for now!), reuse previous mip so that we have more quality with less samples Assert isn't valid anymore in ComputeImageViews since we can pass a cube array Do cubemapper processing of all faces at once without using intermediary copies, 4-8x speedup (~17ms > ~2.5ms), still needs to be faster https://i.imgur.com/b61mX1Y.png Rendersystemvulkan: Alllow binding specific cubemap [ & arrays ] mips if UAV
44 Days Ago
Tweak citizen eye ao add compilled avatar scene (!)
44 Days Ago
added dynamic_container_style 1/2/3 prefabs
44 Days Ago
Use faster _aligned_malloc in physics system
44 Days Ago
Leaderboard backup, run #10443
44 Days Ago
Merge from harbor_tweaks_4_cargoship
44 Days Ago
Compile fixes
44 Days Ago
Update harbor_1 movement prefabs Add a debug visualisation to the harbor proximity manager
44 Days Ago
Subtract 94449, causes ships to get stuck when docking Hooked up the sunken crates animation on harbor_2 Angle the ship directly at the target in TriggeredEventSpawnDockingTest to reduce excessive turning
44 Days Ago
Adjusted parenting layers on swing bridge to support ragdolls, dropped items and other vehicles
44 Days Ago
Tried to fix broken swing bridge animation
44 Days Ago
Fixed weird cargo movement bug
44 Days Ago
Merged electricity_power_fixes/randswitch to Aux2
44 Days Ago
Added cargoship save support Ran protobuf
44 Days Ago
Merged electricity_power_fixes to Aux2
44 Days Ago
Flipped harbor 1 path Adjusted swing bridge animation Smoothed approach path Still broken spawn nearby command
44 Days Ago
Fixed wire tool not clearing active wire when right-clicking while looking at another IO entity
44 Days Ago
Set up proximity manager for harbor 2 First pass swing bridge
44 Days Ago
Harbor 1 ladder and parent triggers
44 Days Ago
Cranes reset to their starting angle after a move Cranes now adjust the height during the move if placing the container on a really high destination Setup harbor_2 cranes and container spawn points Applied new container spawn point decal art, removed placeholder white cube
44 Days Ago
Initial docking path for harbor_2
44 Days Ago
First attempt at spawn near for docking command
44 Days Ago
Item setup
44 Days Ago
Only clear contacts on tag change if the contacts should have no interaction
44 Days Ago
fixes
44 Days Ago
Merge from main
44 Days Ago
Rework terrain casting and sweeping
44 Days Ago
Merge from main
44 Days Ago
updates
44 Days Ago
Actually just don't bother trying to read 0 bytes from a file
44 Days Ago
Fixed "cc_lang: invalid language" with empty cc_lang Bumped MAX_MAP_OVERLAYS to 8k from 1k Increased MAX_MAP_TEXINFO & MAX_MAP_TEXDATA MAX_MAP_TEXDATA 2048 -> 8192 MAX_MAP_TEXINFO 12288 ->16384 Fixed "Tried to Read into NULL memory!" when mounting L4D2
44 Days Ago
Moon pool crane textures
44 Days Ago
Merge from main
44 Days Ago
More progress on level
44 Days Ago
Fixed my fuckup with recent sound related fix Rework how lua_refresh_file generates paths to work with addons