225,796 Commits over 3,714 Days - 2.53cph!

48 Days Ago
Move further on flee Orbit strafe now supports napalm Fixed bug that could cause heli to be aggro'd after death
48 Days Ago
Fixed crazy flee height Made rocket aimcone a bit less crazy
48 Days Ago
Swapped a distance check to distance 2d
48 Days Ago
Update Crowdin code to call the current version of the APIs because v1 is gone now
48 Days Ago
Add code
48 Days Ago
reduced orbit strafe distance
48 Days Ago
Fixed? RPC error on being killed with rocket
48 Days Ago
disable this in code code object remove logs Test chest prefab Navmesh based chest spawner
48 Days Ago
Fixed storage monitor missing deploy guide
48 Days Ago
Wire slacking very first pass, adjustable using left shift + mouse wheel
49 Days Ago
temp Chest model Animated chest top reduce auto pickup radius Delete RougeFPSTest.scene remove ui on open
49 Days Ago
Third time the charm?
49 Days Ago
Removed ddraws
49 Days Ago
Fix build errors
49 Days Ago
editor check for ddraw
49 Days Ago
Check in patrol_helicopter_revision
49 Days Ago
Removed excess logs Codegen Debug = false
49 Days Ago
Set up coins again Don't go below 0 Can buy chest with coin
49 Days Ago
Initial commit
49 Days Ago
clean up + ui
49 Days Ago
More randomized muzzle flash
49 Days Ago
Merged main
49 Days Ago
Orbit now listens to no go zones
49 Days Ago
Turn test items into prefabs Start work on item chest
49 Days Ago
Fixed infinite loop :) Danger zone score is now weighted weirdly (but it works?) Check if player is in no go zone before strafing
49 Days Ago
Fixed bug preventing breaking of orbit Added should debug boolean Ensured zone states are only on the server
49 Days Ago
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49 Days Ago
hide minigun backpack
49 Days Ago
Missed files
49 Days Ago
-First iteration of danger zones added (nogo zones). If heli is damaged quick enough in a specific area it will avoid it -Added console commands to test all heli states -Added flee state - cant get aggro when in this state -Ensured flee state runs if heli is within a newly added no go zone
49 Days Ago
minigun crafting fix capacity
49 Days Ago
Fixed oilrig environment volume collision meshes not having read/write flag set
49 Days Ago
compile fix
49 Days Ago
minigun loot setup recoil setup, movement speed setup
49 Days Ago
Restoring old version of BiomeVisuals
49 Days Ago
minigun balance
49 Days Ago
More tweaks on the industrial combiner colliders
49 Days Ago
minigun progress display
49 Days Ago
Crane LODs and colliders Adjusted all crane prefabs
49 Days Ago
Decreased the minimum normal Y angle for socket free to enable aim blending (to include slopes and roofs)
49 Days Ago
Fixed laser detector snapping and deployment issues Now deployable on any surface angle Tweaked the handles position to make it easier to wire
49 Days Ago
Fixed industrial combiner snapping and deployment issues
49 Days Ago
Merged main into io_entity_snapping/2
49 Days Ago
fixed weird viewmodel animations causing minigun to appear too high
49 Days Ago
Removing StartAssetEditing and StopAssetEditing from GameManifest and PrefabPrepare since it breaks repeat GetLabels / SetLabels calls (makes things slower though)
49 Days Ago
fix minigun offsets
49 Days Ago
Orbital strafe chance set to 60%
49 Days Ago
Make time to fire in orbits slightly longer Make orbital rocket clip more wighted to having more rockets
49 Days Ago
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49 Days Ago
Missed files