127,157 Commits over 4,109 Days - 1.29cph!
Added PlayerModel Update avatar for cinematic rigs
Fix "move called twice in same frame" warning
Fix error when realmed remove tries to remove audio component (do the effects in audiomixer instead of components)
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ghost ship model separation into final break down, opaque/transparent and decals sorting
Prefab hierarchy and groups cleanup - groups are organized to allow stock dressing separation for other ship styles set dressing
Fix new scientist getting stuck on large oilrig doors
Set new scientist and heavy scientist health to have similar TTK as old scientists despite not having bullet resistance. It makes balancing damage easier, but the formula I should have used is health/(1-resistance) not health*(1+resistance) so my previous change was wrong.
Fixed store grids not taking into account height when calculating used cells
Fixed store overlay pages showing still showing text group when the content has no texts
Some cleanup and support for recalculating after load
Adding COL meshes for floating walkways
Legacy Wood External images and store setup
Add min/max value descriptions to NBZ cvars.
WIP more robust bounds/center related calculations.
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Add Legacy Wood External gate to new store
Make silenced weapons harder to hear for scientists
Increase heavy scientist health to match old one
Convared the weekly skins preload, makes it easier to debug
Removed a bunch of components I don't need on the skin viewer camera
reapply
125577 reenable_scrappy_damagefx
merge from reenable_scrappy_damagefx
merge from hackweek_fps_loggin
merge from static_entities_hostile_fix
merge from windmill_gib_fix
hooked up pilot_hazmat steam id to unlock storage box id
Removed all foliage grid baking systems from the tutorial island, including all baked foliage sets
Will be replaced with support for new foliage system in naval update, right now island spawns with foliage/clutter
Merge from animation_update_medical_syringe
Merge from hardcore_refresh
Fix server not sending fog images to client on connect
Possible NRE fix when connecting to a hardcore server and dying quickly
Rename convar enum for clearer options down the line
Merge from hardcore_refresh
Added the ability for a game mode to multiply the crafting cost of a set of items
Uses the loot tag system, added a new FirearmAmmunition tag
Can be defined in sliders on the gamemode prefab, can also override per game mode to pipe in convars
Exposed multiplier as a convar for hardcore (server.hardcoreFirearmAmmunitionCraftingMultiplier), defaults to x10 crafting cost (WIP)
Applied to : regular/HV/incendiary pistol ammo, regular/HV/invendiary rifle ammo
Link up visit website button on server connection modal
Show a tooltip previewing the link you'll navigate to
Wrap in safe URL so it works in editor
Fix issues with server listing prewarm as well as official/favourites not loading on no cache:
I had setup a system to mark queries as old/new and to ignore old requests.
We split up our request to steam into blocks (so this whole system was pointless), since only the latest block was recognised as correct (most new) - didnt load anything correct