reporust_rebootcancel

128,934 Commits over 4,232 Days - 1.27cph!

7 Days Ago
Cleaned up client/server ores tests Added comments
7 Days Ago
Merge from box_sorting_ui
7 Days Ago
merge from puzzle_reset_changes -> main
7 Days Ago
Add radiation to launch puzzle reset S2P
7 Days Ago
Move trainyard puzzle reset on top of the puzzle room (only half covered it?) Add radiation to trainyard puzzle S2P
7 Days Ago
Add radiation to dome puzzle S2P
7 Days Ago
Shifted puzzle reset so it covered the entire sewer branch puzzle Add radiation S2P
7 Days Ago
Fixed item test RPC factory
7 Days Ago
Fixed NRE when spawning auto NPC turret ent without their targetTrigger set Fixed NRE when spawning legacy shelter
7 Days Ago
FindBaseCombatEntityPrefabs exclude prefabs with CannotBeCreated tag Assigned the CannotBeCreated tag to cartable base prefab
7 Days Ago
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7 Days Ago
Add radiation to satellite Shrunk puzzle reset to the keycard room: covered the entire monument S2P
7 Days Ago
Shrunk radtown puzzle reset range and centered on the building: it was huge Enabled radiation S2P
7 Days Ago
Add radiation to power plant main puzzle building S2P
7 Days Ago
Updating meta data for v4 update anims
7 Days Ago
Enable radiation on NMS S2P
7 Days Ago
Try merging two existing puzzle resets into the larger one so we only have a single RadiationTrigger in the monument - remove PuzzleReset generator that had no IO connections - move it's SpawnGroups over to the other PuzzleReset Enable radiation on the new single puzzle reset S2P
7 Days Ago
Skip spawning Xmas event gifts to debug.invis players
7 Days Ago
Add radiation to harbor 2 keycard room S2P
7 Days Ago
Compile fix, third times the charm
7 Days Ago
Add radiation to harbor 1 keycard room S2P
7 Days Ago
Move ferry terminal puzzle reset over to the puzzle room because it was on the wrong side of the monument Enable radiation on the ferry terminal keycard room S2P
7 Days Ago
Don't spawn eggs/candy for debug.invis players during seasonal events
7 Days Ago
Enable radiation on airfield puzzle room S2P
7 Days Ago
Compile fix again
7 Days Ago
horseriding - updated anim settings
7 Days Ago
jackhamer - set to use custom spine & added values
7 Days Ago
Compile fix
7 Days Ago
Moved all test runner convars to DEBUG only
7 Days Ago
- Save drone accessibility state to the vending machine flags - Recalculate if any physics neighbours change
7 Days Ago
Update: ISubscriberStrategy.GatherSubscriptions outputs whether it has fully or partially gathered subscriptions - all existing implementations report "full" gathers This feeds into whether we'll stop running UpdateSubscriptions or not. Will use this to throttle-and-prioritize cell streaming to spectators Tests: editor compiles
7 Days Ago
sound changes on 50cal PT boat guns
7 Days Ago
including water depth in shallow water velocity scaling
7 Days Ago
Make sure the shore vector array is not filled with NaN values when water system is null
7 Days Ago
Actually we can't use ResetStaticFields here, its in a DEBUG define Added the ResetStaticFields method in TestRunner.cs
7 Days Ago
merge from puzzle_reset_changes -> main
7 Days Ago
ResetStaticFields on TestRunner
7 Days Ago
Jump improvements: - Setup ladder triggers around junkpiles to make jump ups easier - Add kinematic rigidbodies to junkpiles (better collision detection) - Boyancy point improvements
7 Days Ago
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7 Days Ago
Adding m92 refresh viewmodel rig
7 Days Ago
Merge from parent
7 Days Ago
Merge from volume_checks
7 Days Ago
Merge from volume_checks
7 Days Ago
Make radiation sphere outer range gizmo yellow so it's a bit more clear which puzzles have radiation at a glance
7 Days Ago
Add `drawpuzzleresets` convar so you can ddraw the puzzle resets & radiation ranges at runtime - will only show to admins who are inside the reset ranges - will update every 10s, based off puzzle reset code
7 Days Ago
Remove debug drawing
7 Days Ago
Setup remaining blocks
7 Days Ago
Updated folder paths, updated test list
7 Days Ago
merge from cargoship_cameras
7 Days Ago
Update network groups of cargo cameras inside the main cargoship movement update Fixes an issue where they stop working after cargo left its original spawn position