reporust_rebootcancel

125,751 Commits over 4,201 Days - 1.25cph!

8 Months Ago
- New deployed beehive lootpanel (wip) - New icons - New stats (not linked up) - Use input and output grids
8 Months Ago
Beehive Updated textures
8 Months Ago
█▍ - █▅█▋█▋▍▆ ▌▌▋▉▋▋▊▌▉▊▋ ▄▇█▋▅▅ █▌▍▉▌▊ ▅▊▄▉▌▍▆▆ - ▌▇▍▋ ▉▌▅▅▄▅█ ▆▌▉ ▇▊▄▇▇ ▊▄▌▄▋▍▅▊▍▋▆ ▋▌ ▇█▌▊█▊▆▆▍▇▌▋ ▄▊▌▉ ▆▇█▉▊▉ ▆▄ ▇▅▋█▆ ▆▇▋ ▇▉▍█▋▋▆█▅ ▄▋▋▍▆▋
8 Months Ago
Merge from main
8 Months Ago
Added packed mask setup for exterior zigg pipes
8 Months Ago
Progress backup
8 Months Ago
Bump shadow cascades to four in max graphics preset
8 Months Ago
Merge from main
8 Months Ago
merge from ballista_mountchaining_fix
8 Months Ago
Update manifest, and change rUpdate manifest, and change ratio of trees markedatio of trees marked
8 Months Ago
Disabled mount chaining on the ballista, fixes the climb interaction showing up when near a ladder
8 Months Ago
skinned updated minicrossbow viewmodel mesh on vm rig and edited targetpoint and ironsight default point in viewmodel so the arrow shoots where expected when ADS
8 Months Ago
Removed some redundant settings, exposed extra ones in UI.
8 Months Ago
Have tiger mark the trees in their territory with their claw, serving as an early warning for players
8 Months Ago
Updated the deferred indirect lighting additional flags buffer to be cleared via a compute shader
8 Months Ago
fixed gibs import settings
8 Months Ago
Update: Added batched version of Vis.Components Still building up to engage it as part of main parallel logic. Also still need to cover with tests. Tests: compiles in editor
8 Months Ago
Merge from /main
8 Months Ago
- Missed file settings - Lootpanel changes
8 Months Ago
▋▅▉▋▍ ▉▄▊▆▆▋▇▅ ▍▋▄▄▆▋▄ ▋▊▆ ▍▌▌▇▌ ▊▋█ ▍▊█▅▋▊ █▌▅▆▉▆ (▉▍▅▊ ▊▅▄ ▊▍█▋▉▄▍▉▍▄▆.▅▄█▋▋▋▋▋ ▄▇▊█▉▌)
8 Months Ago
Merge from main
8 Months Ago
manifest
8 Months Ago
Fixed testrunner.gettestlist command not working in builds testrunner.isbusy now returns a proper json
8 Months Ago
Some minor optimisation to Tree addition spawning
8 Months Ago
Icon setup Deployment progress
8 Months Ago
Names
8 Months Ago
▇█▇▇▋ ▉▌▊▆ ▇▍▍▅▊▉_▄▇▇▆▌▉▋▉▇_▆▉▉▍▅
8 Months Ago
- ▌▅▊ ▅▆▋▇▅▅▍▆▅ █▅▌▇▍▊ ▆███▇▍▅ ▍▊ ▇▍▄▅█▋▄ ▆▄▉▌▌▉ ▅▌█▉▍ - ▅▍█ ▉▌▊▆▄▆▅ ▇▋▊▍▇▄▄▆▄▋▋▇█ ▌▌▌▄ ▋▋▆ ▊▍▋▍▍▄▆▋ ▄▇▌█▉▌ ▌▆▍▍▉▉▄
8 Months Ago
merge from playerlights_culling_fix
8 Months Ago
Fixed AmbientLightLOD fading on and off when near culling distance Prevent redundant fade invokes Added a small buffer to prevent rapid toggling when the light is near its culling distance
8 Months Ago
▆▆▉█▍ ▄▄▊▋ ▌▍▋█▉▋_▉▊▌▅▆▄▋▌▍_▌▍▅█▄
8 Months Ago
Rough techtree pass
8 Months Ago
▆▋▅▄▍▇ ▅▊█▅▉▆ ▄▉▇▆▌▉▅ ▉▋▆ ▉▆▊▋▇ ▆▉▄▇ ▅▋ ▌█▋██ ▄▊▇█▊ ▄▇▋▆▇▄▅▅ ▄█▆ ▅▍▅ ▌▇▆▍▍▅█ (▋▇█ ▅▄▉▌▇ ▉█▅▇▊█▌ ▌▉▄▅ ▇▍▆▋▉▋▉)
8 Months Ago
- Proper deployed beehive guide mesh - Proper deployed beehive item icon
8 Months Ago
Material Update Beehive
8 Months Ago
- Setup proper despawn rarities - Remove from loot tables
8 Months Ago
Set ceiling light AmbientLightLOD as dynamic Make sure the light parent gameobjects are disabled by default so they're not added and instantly removed to the lod grid
8 Months Ago
mini crossbow sight alignment fix
8 Months Ago
cookingv2 -> bees
8 Months Ago
coop update
8 Months Ago
main -> cookingv2
8 Months Ago
Made the train tunnels environment volume type also block out sunlight. Also moved the indirect lighting shader and flags to their own IndirectLighting folder
8 Months Ago
base palceholder techtree
8 Months Ago
merge from train_prevent_building
8 Months Ago
▇▅▌▍█ ▋▊▅▅▅▉▇▍▊▄█▌ ▌▊▅▆▊▇▉ ▌█ ▄█▆▋▇▅ ▅█ ▌▍▊█▋▍▋ ▅▋▌▇▄▋▄▅▊▍█ ▊▇▇▋▌▆▅▍▊▆
8 Months Ago
▋▌▅▋▍ ▌▅▊▄ ▋▋▊▇▅▇_▋▇▅▉▋▅▇▅▆_▋▌▆▌▄
8 Months Ago
8 Months Ago
▋▆▋ ▇▄▅▆▊▋▍▇ ▄▍▄▍▉▉▍▉▄ ▌▌▌▉▉▉█▉█▇ ▅▇ ▍▇▌▌▆█ (▆▆█▇▄ ▉▋█, ▋▍▌▆▉ ▅█▋▋▌█)
8 Months Ago
Fixed heater lights always on following the recent optims
8 Months Ago
Fix server compile error