reporust_rebootcancel

126,195 Commits over 4,201 Days - 1.25cph!

1 Year Ago
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1 Year Ago
Merge: from soundmodulator_leak Fixing zipline NRE that my previous change caused. When not pooling, retail the modulators instead of trying to recreate them, since some scripts don't clear them properly. Tests: rode the zipline twice on Craggy, then noclipped around the island to destroy sounds, then rode the zipline twice again - no NREs
1 Year Ago
Bugfix: don't clear modulators when not pooling, fixes zipline NRE This was caused by my previous fix Tests: rode the zipline twice on Craggy, then noclipped away from the island, and rode the zipline again - no NREs
1 Year Ago
Subtracting 105130 and 105295 (obfuscation_build_fix)
1 Year Ago
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1 Year Ago
merge from world_update_2
1 Year Ago
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1 Year Ago
Set legacyDismount to false on chair.invisible.static now that dismount checks always use a capsule check even when an ignore entity isn't provided
1 Year Ago
More merge fixes, including updating the animator. RPS now fully functional
1 Year Ago
Reapply gesture code changes and fixed up gesture picker in the menu
1 Year Ago
Merge from main (stomped local changes on BasePlayer-Gestures and PlayerAnimation controller, will need to reapply changes)
1 Year Ago
Fixed positioning on fan mesh on worldmodel Fixed worldmodel missing outline and adjusted collider size
1 Year Ago
Merge from main
1 Year Ago
Add a capsule check on the world layer before spawning to prevent the player from spawning inside the new cliffs
1 Year Ago
reset pivot on divesite_plane, divesite_plane_COL and removed COL from visible prefab
1 Year Ago
world_update_2 -> main
1 Year Ago
radioactive_water -> world_update_2
1 Year Ago
Radioactive water: - Apply radiation from spinklers in the same way as wetness (more reliable and easily adjustable) - Improved the abilities of TriggerRadiation (LOS Support, Height Check Support and Collider Radius Support) - Balanced sprinkler damage
1 Year Ago
Merge: from soundmodulator_leak Fixing an assert flood on client by hiding a check behind soundpooling switch - this restores original wonky behavior. Tests: On Craggy, flew around the island with noclip to trigger spawning/despawning of sound entities - didn't see any assertions.
1 Year Ago
Bugfix: when sound pooling is disabled, don't validate if we own the removed modulator Originally, it didn't check but tried to return to the pool - this change restores this aspect. Tests: noclipped on craggy across the entire world to cause entitiy destruction - no asserts
1 Year Ago
Set frontier hatchet to unlock via frontier hazmat
1 Year Ago
Fixed frontier hatchet missing isRedirectOf, spawning in loot pools and being craftable
1 Year Ago
Set up redirect skin for blunderbuss, unlocks via frontier hazmat
1 Year Ago
Reloading interaction Added kinetic boulder ammo, catapults only accept kinetic ammunition
1 Year Ago
fixed food spawns at radtown dpv crafting/techtree
1 Year Ago
merge from main
1 Year Ago
world_update_2 -> main
1 Year Ago
radioactive_water -> world_update_2
1 Year Ago
Backpack contents NRE fix
1 Year Ago
adjusted hcr crafting costs, removed extra unused slot from python/hcr
1 Year Ago
world_update_2 -> main
1 Year Ago
radioactive_water -> world_update_2
1 Year Ago
world_update_2 -> radioactive_water
1 Year Ago
Dont override onItemAddedRemoved delegate
1 Year Ago
merge from main
1 Year Ago
Added secondary colliders to all cliffs to fix the issue where it was possible to place small I/O inside rocks
1 Year Ago
updated radtown name, updated radtown loot
1 Year Ago
Added river rocks Brought back small arctic rocks
1 Year Ago
Started prototyping catapult siege weapon Added basic interactions, placeholder fire animation Only fires rockets atm, still need to add new projectiles
1 Year Ago
merge from main
1 Year Ago
merge from ocean-override-curves
1 Year Ago
merge from world_update_2
1 Year Ago
Reworked the fix for seaweed spawning above ocean / it was conflicting with grass and lowering the density of coastal rocks New fix uses clutter topology to block off seaweeds instead
1 Year Ago
non-linear flow scaling, with further tuning
1 Year Ago
add separate transition curves for different ocean override parameter groups
1 Year Ago
merge from item_pooling
1 Year Ago
merge from world_update_2
1 Year Ago
Merge from underwaterlights (max depth darkness toned down)