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124,673 Commits over 4,171 Days - 1.25cph!

32 Days Ago
Refactor server restart message phrases
32 Days Ago
Compile fixes
32 Days Ago
Code gen compile fix following main rebase
32 Days Ago
merge from main
32 Days Ago
Updated ceiling light deploy guide to include its wire, enabled rotation before placement
32 Days Ago
Tweaked chandelier box trace so it can't go too close to the surface below Tweaked deploy volume
32 Days Ago
Fixed string light control box LODs
32 Days Ago
Updated string lights descriptions
32 Days Ago
Restored fairy light emissive
32 Days Ago
Chandelier deploy guide and icon Fixed pooling issue
32 Days Ago
Chandelier cable is swapped to a non cutout mat when >5m away
32 Days Ago
Chandelier blocked toast says what entity is blocking, when it can Added a prevent building collider to the cable Additional server checks
32 Days Ago
🎉 Successfully generating accepted protobufs in editor
32 Days Ago
Generate into the data plugin folder as normal
32 Days Ago
Add into codegen Seperate generation code into its old assembly
32 Days Ago
Added support for Deferred Decal rendering in the new render pipeline
32 Days Ago
merge from cctv_helper_convars --> main
32 Days Ago
Codegen after merge conflicts
32 Days Ago
Chandelier interpolation, chains and pedal animations
32 Days Ago
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32 Days Ago
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32 Days Ago
merge from main
32 Days Ago
merge from fix_light_dynamic_lods --> main
32 Days Ago
merge from minicopter_damagefx --> main
32 Days Ago
Shader changes for indirect instancing (changes which are likely not required)
32 Days Ago
Shader changes for indirect instancing (supported shaders)
32 Days Ago
Shader changes for indirect instancing (include files)
32 Days Ago
team_bag_labels -> main
32 Days Ago
Another NRE that could've snuck in
32 Days Ago
Remove old unused LOD fading variant
32 Days Ago
Clean up instancing shader code and remove old instancing code
32 Days Ago
Extra NRE safety check
32 Days Ago
Rebase on /main
32 Days Ago
small ramp blockout and test anims exported
32 Days Ago
Merge material changes for indirect instancing
32 Days Ago
Merge indirect instancing tools (standalone edition)
32 Days Ago
Fix material changes never being actually applied
32 Days Ago
Rebase on /main
32 Days Ago
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32 Days Ago
main -> team_bag_labels
32 Days Ago
Can now generate protobufs inside Unity rather than inside a seperate .exe externally. Befefits: Platform agnostic, no need for .BAT files Can run through our existing Codegen system No need for external or duplicate definitions of classes In the future can make in engine viewers/editors
32 Days Ago
Enable instancing on 3042 supported materials
32 Days Ago
security barge
32 Days Ago
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