reporust_rebootcancel

127,958 Commits over 4,109 Days - 1.30cph!

38 Days Ago
Use a socket system instead Defaults to Socket_Free if user isnt using snap This allows more deterministic snap behaviour between client + server when determining placement Use global rather than local directions
38 Days Ago
Merge from mission_create_streamlining/outpost_spawning
38 Days Ago
Adjust how we open loot to try and solve missing loot panel issue
38 Days Ago
Merge from parent
38 Days Ago
Merge from main
38 Days Ago
Container open and close sounds Document move sounds
38 Days Ago
Fix mission container accepting player items
38 Days Ago
Merge compile fix
38 Days Ago
Merge from outpost_spawning
38 Days Ago
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38 Days Ago
Connected to a server as the party leader will cause all other party members not on a server to connect to same one
38 Days Ago
spotlight gibs
38 Days Ago
M15 Pistol - Small texture tweak
38 Days Ago
Prevent scientist from sprinting when dogfighting from upclose, wasting time where they can't shoot
38 Days Ago
Fix compile error
38 Days Ago
Fix scientists sometimes facing away from their target lkp when in cover
38 Days Ago
Prevent scientists from throwing grenades instantly when they lose los
38 Days Ago
Update: started work on projectile unit tests Incomplete, will continue tomorrow. Tests: none, it's too derpy
38 Days Ago
M15 Pistol - Added icon, final texture tweaks, updated rack position
38 Days Ago
Better debug vis for scientist accuracy
38 Days Ago
Wall Storage - Added icon and corpse, tweaked collisions for proper material separation, tweaked alot of small prefab stuff, removed support for most adaptors, tweaked deploy volumes for shelf
38 Days Ago
Applied same to temaining hull block types.
38 Days Ago
Fix compile error
38 Days Ago
- Fix scientists being able to shoot when sprinting - Allow scientist to shoot when surprised and offscreen, but not being accurate (to help players pinpoint where they are before getting beamed) - Fix scientist being able to land a shot when they are supposed to be inaccurate, if they are doing suppressive fire
38 Days Ago
merge from outpost_spawning -> main
38 Days Ago
Adding missing items to dlc packs that need media
38 Days Ago
added lods to hanging bulbs
38 Days Ago
Fix compile errors
38 Days Ago
steam dlc pages and soundtrack page
38 Days Ago
Fix resetsleepingbagtimers to reset cooldown on static spawn points as well
38 Days Ago
Construction can now be forced a specific Y value. Force Y placement of hull block types to 1. Setup hull_square sockets to prevent offsetting.
38 Days Ago
merge from main -> outpost_spawning
38 Days Ago
merge from party_system -> main
38 Days Ago
Fix NRE when connecting to server in party (again)
38 Days Ago
Allow setting developer convar in editor when not an admin - fixes developer convar not printing errors when connecting to server in editor
38 Days Ago
Adding brick images please work
38 Days Ago
Brick building skin moved items
38 Days Ago
Add and setup all the building skin views (minus brick)
38 Days Ago
Allow scientist to shoot briefly even after they lose LoS
38 Days Ago
setup m15 entity, added m15 world model rig/anim controller and anims
38 Days Ago
Fix being able to see scientist feet through the oilrig floor
38 Days Ago
Fix missing collision on oilrig
38 Days Ago
Fix scientist hearing working counter-intuitively when being sniped
38 Days Ago
Fix headshot damage multiplier not working on new scientists
38 Days Ago
textured and setup orientable spotlight.
38 Days Ago
merge from main
38 Days Ago
merge from main
38 Days Ago
Merge: from autoturret_optim - Speeds up AutoTurret::ServerTick by not updating nested transform hierarchy (gun_yaw and gun_pitch) Tests: deauthed gun turret shooting me from different positions/angles
38 Days Ago
Optim: avoid requiring position from a transform in AutoTurret.ServerTick Minor change, but should be helpful either way Tests: none, trivial change
38 Days Ago
Merge: from main Tests: editor builds