reporust_rebootcancel

128,032 Commits over 4,109 Days - 1.30cph!

45 Days Ago
Even dumber compile errors.
45 Days Ago
more wip
45 Days Ago
new_menu -> aux3
45 Days Ago
compile fixes
45 Days Ago
Removed cart button on item redirect, replaced subtitle for "Available in X pack"
45 Days Ago
WIP: still some weird y rotation offsets
45 Days Ago
merge from new_menu
45 Days Ago
Weekly skins countdown widgets
45 Days Ago
Fix debug camera not tracking the correct object when playing back demos
45 Days Ago
Fixed text wrapping issues for the featured limited skin
45 Days Ago
Fixed store tab navigation not changing button states
45 Days Ago
marge from party_system -> main
46 Days Ago
Pack showcases are hidden if the player own them Added jungle pack showcase
46 Days Ago
Network++
46 Days Ago
Codegen
46 Days Ago
heli_crash_canyon -> main
46 Days Ago
Ensure helicopter cant crash at canyon c
46 Days Ago
main -> naval_update
46 Days Ago
naval_update -> scientist_rhib
46 Days Ago
Terrain deploy volume
46 Days Ago
Setup info box heros. Link info box on the dashboard to store/limited
46 Days Ago
46 Days Ago
Merge from main -> party_system
46 Days Ago
Add patch info hero, updates itself with the latest patch from the manifest
46 Days Ago
Remaining biomes in climate.
46 Days Ago
Fix compiile error
46 Days Ago
Ignore invites for a party you are already in
46 Days Ago
Add temp invite button so you can accept party invites - default timeout 10s - add `fakepartyinvite` command to show invite UI without needing a 2nd client
46 Days Ago
Continuing floating walkway progress, deleted obsolete autogen material
46 Days Ago
General store background crossfade when focused on pack categories
46 Days Ago
Added a debug command to print the weekly skins
46 Days Ago
Limited tab scroll view
46 Days Ago
Merge from trimmed_asset_warmup
46 Days Ago
Fix effects triggered by AnimationEvents component not being included in builds
46 Days Ago
Fix some prefab issues from older merges
46 Days Ago
changed name of storage_barrel_a to unused_storage_barrel_a , changed collision and deploy volumes on abyss_barrel_vertical to match storage_barrel_b. Temporarily scaled prefab model to 0.975 until mesh is altered
46 Days Ago
- Reduce grenade overshoot as it was overshooting the oilrig crane - Increase grenade damage - Better debug visualizations for camping - Prevent scientist from throwing grenades when they suspect camping but didn't confirm it
46 Days Ago
Makes the scientist's f1 grenade weaker than the normal f1: longer time before detonation to allow players to react, and lower damage to avoid one-shot even if they don't spot it
46 Days Ago
- Prevent scientists in same area from throwing multiple grenades in quick succession - Better player camping detection
46 Days Ago
merge from macos-water-fixes
46 Days Ago
merge from findactivewaterbodies_optim
46 Days Ago
fix server compile
46 Days Ago
▋▄▅▉ ▇▋▌▍▊▍▇▄
46 Days Ago
more sun configurableness
46 Days Ago
Fixed flex grid vertical height
46 Days Ago
Store limited tab scrollview
46 Days Ago
Update: BiomeBenchmark - rewrite heightfield gen to generate a lower coastline - Also slowed down the camera speed by half Tests: benchmark in editor
46 Days Ago
Fixed the locked crate shock effect not parenting correctly on cargo ship