reporust_rebootcancel

124,676 Commits over 4,171 Days - 1.25cph!

52 Days Ago
merge from new_menu
52 Days Ago
Compile fix
52 Days Ago
Update HideDuringRender of the camper van prefab as an example
52 Days Ago
Fix HideDuringRender not being copied from the source prefab to the rendered icon - add matching of GameObjects based on name from the source -> target prefab
52 Days Ago
Added a dismisser to the menus chat Opens with the chat keybind Fixes
52 Days Ago
Pilot Ejector Seat - Updated model with various fixes and small changes, updated textures, updated LODs, added backfaces to wing, centered prefab, completed prefab setup with sounds, icon, fixed gibs colliders, changed colliders gibs and model import settings, item setup
52 Days Ago
add graphics.vclouds_reproject to disable reprojection optimization, for timelapse vid
52 Days Ago
Tweaked skin viewer road sign jacket
52 Days Ago
merge toggleable weapon stats display to main
52 Days Ago
Update: refactor occlusion loop to be friendly for batching Need to simplify BasePlayer.OcclusionLineOfSight before I can start working on batched job Tests: none, no functional changes for now
52 Days Ago
Pilot Final Textures and Materials
52 Days Ago
Add options to view toggleable weapon mod stats adjustments
52 Days Ago
Code cleanup and reordering
52 Days Ago
Enabled r/w to 8 models. Hopefully this will remove a good amount of the warnings in the client when joining a server.
52 Days Ago
Fixed wearables being removed when selecting a new item
52 Days Ago
merge from fix_icon_generator_hide_during_render -> main
52 Days Ago
Fixed DeferredDecalRenderer not unsubscribing to `EditorApplication.update` hook when destroyed - caused performance issues in the icon renderer scene when the camera is recreated each frame to render the icon
52 Days Ago
Code setup for new collapsable Items and Wearables selection. Each one is a toggle button that opens a scrollview and populates with items or wearables - replaces the old 2 separate scroll views, creating more screen space. Made the UI bigger. Removed old scrollviews and setup code
52 Days Ago
More FoliageGrid null checks to try and fix errors on disconnect
52 Days Ago
fix dynamic accuracy weapon stat
52 Days Ago
Adjust needle swing settings, now settles faster from big swings
52 Days Ago
Merge from compass
52 Days Ago
Merge from main
52 Days Ago
Added DM picker to the menu chat + a ton of fixes
52 Days Ago
Fix lighting settings for camper icon while testing
52 Days Ago
Create custom inspector to remove "Hide During Render" field from icon renderer inspector - removed since the settings won't be copied to the source prefab
52 Days Ago
Remove last uses of node shortnames
52 Days Ago
Setup new UI layout for tabbed collapsable item and wearable search. Code setup next
52 Days Ago
Added pilothazmat worldmodel models and created the prefab
52 Days Ago
merge from main
52 Days Ago
Add pan + zoom support to server map
52 Days Ago
UPdate: move serverocclusion caching logic a level higher Goal is to get rid of OcclusionPlayerFound/Lost in the query, so this is first baby step Tests: none, trivial change
52 Days Ago
merge from fogmethod1 (sky branch)
52 Days Ago
merge from main
52 Days Ago
adjustments, mainly to rainmild clouds
52 Days Ago
Fixed SkinGlowTester NRE when generating skin icons
52 Days Ago
NRE fix when initializing friends list
52 Days Ago
Can press enter or click the DM notif to open the chat
52 Days Ago
Fixed NRE when opening the friend list from the ingame chat
52 Days Ago
change resolution, update skinnables with zoom factor, add camera teleport to screenshot anchor with keybind
52 Days Ago
merge from main -> io_snapping
52 Days Ago
Iniital IO snapping progress
52 Days Ago
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52 Days Ago
Bit more safety on store hero
52 Days Ago
Menu chat DM target improvements, cleaned up code and added menu chat subclass
52 Days Ago
Fix Hero Store NRE
52 Days Ago
new_menu -> main
52 Days Ago
MegaMesh approach (1+2) WIP
52 Days Ago
Added debug functions to get a list of the largest meshes in VRAM and a counter to keep track of transparent calls in indirect instancing.