125,735 Commits over 4,171 Days - 1.26cph!

42 Days Ago
codegen phrase checks
42 Days Ago
updated the security spotlights lods
42 Days Ago
Fix camera position not updating when recentering map view
42 Days Ago
applied cinematic materials to ejector seat for merge
42 Days Ago
Enabled GPU instancing on fairy light bulb material
42 Days Ago
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42 Days Ago
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42 Days Ago
update from naval_update
42 Days Ago
Setup ghost ships with simpler buoyancy, remove them from auto spawn for now.
42 Days Ago
Upon first time opening map automatically centre on player
42 Days Ago
Merge from main
42 Days Ago
merge from main
42 Days Ago
Added pilot suit in the general store hazmat category Updated pack description
42 Days Ago
Merge: from main
42 Days Ago
Stop interaction toast clipping Setup button max sizes
42 Days Ago
Optim: use cached pos to avoid transform access Tests: none, trivial change
42 Days Ago
merge from main
42 Days Ago
(Test) set all meshes isReadable=0
42 Days Ago
Revert library setting
42 Days Ago
Remove top level token debug
42 Days Ago
Ensure map name is sanitised properly in streamermode
42 Days Ago
Fixed the gizmos that display the environment volumes and fixed the bounds on capsule type spatial volumes
42 Days Ago
Ensure session background isn't fully transparent
42 Days Ago
scene2prefab millitary_tunnel_1 (no hlod)
42 Days Ago
Fix scientists shooting before fully aligned to aim
42 Days Ago
adjusted terrain ignore volume
42 Days Ago
Subtract mesh and material changes
42 Days Ago
Remove excess logs
42 Days Ago
Add custom voicelines to heavy when surprised, and when player shoots their armor a lot, to hint at weakspot in the back and armored front
42 Days Ago
Fix spacing issue with queue icon
42 Days Ago
Fix server queues not detecting single person queues
42 Days Ago
Dont adjust gamemode counts if you are on the wrong category
42 Days Ago
Only delay heavy turning if surprised from behind, it looks odd pausing when the player is right in front
42 Days Ago
cherrypick 127820
42 Days Ago
Try and fix promo site not working
42 Days Ago
Fix interaction toast sometimes running logic twice on a single button press
42 Days Ago
Fix rust plus close button not working
42 Days Ago
Update: UsePlayerUpdateJobs server var is now a mode, not a bool - rolled in UsePlayerTasks Will make it easier to test new modes in the future and avoid weird servervar dependency mess Tests: compiles in editor
42 Days Ago
Restore old streamer mode server description
42 Days Ago
added metal sounding open and close for black box
42 Days Ago
Bugfix: cache missing state player analytics when jobs are disabled Tests: none, trivial change
42 Days Ago
Update: take world pos out of CacheState This partially fixes cached state missing for players whos ticks weren't processed yet. Tests: 2p local session on craggy
42 Days Ago
merge from main
42 Days Ago
merge from /new_menu2/ian_hotfixes
42 Days Ago
merge from buildingskin_tags
42 Days Ago
merge from ejector_seat_collider_fix
42 Days Ago
merge from pilot_hazmat_dlc
43 Days Ago
Jungle haze intensity tweaks. Lowered a tad. Fixed twilight transition being too abrupt & related color gradient stuff.
43 Days Ago
Fix source generator not running on components Code cleanup
43 Days Ago
First attempt at a decent solution to entity components (in SyncVars) - hoisting: Grab a reference to all entity components Find SyncComponent attributes Extract all SyncVars from the 'component' Hoist them inside the parent with getters/setters that reference the components SyncVars Run through existing logic