197,434 Commits over 4,110 Days - 2.00cph!

39 Days Ago
Working graphics presets Some layout and toggle fixes
39 Days Ago
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39 Days Ago
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39 Days Ago
Turn down bootstrap image opacity
39 Days Ago
Remove flex transition from page animations
39 Days Ago
Updated all the skin texture bundles to fix the broken normal maps that were uploaded via the workshop
39 Days Ago
Headers
39 Days Ago
New standardised way to handle Rust Button tab groups. Child class which can handle main menu or specific tab menu navigation. Code cleanup Added namespace to add pages/ui scripts
39 Days Ago
created WIP ceiling and floor paper viewmodels
39 Days Ago
More WIP work on floating walkways
39 Days Ago
Disable only unsupported submeshes in MeshRenderers, not all of them
39 Days Ago
Added Ping to the performance logging
39 Days Ago
Flattened terrain in jungle_ruins_c to ease transition in procmap
39 Days Ago
Merge from large_demolishing
39 Days Ago
merge from erosion
39 Days Ago
Item fixes
39 Days Ago
debug command wrapped in proper infdef + codegen
39 Days Ago
merge from main
39 Days Ago
all caves S2P
39 Days Ago
increased draw distance on the cave segment prefabs by 25% to limit this happening inside the same culling group purely on distance
39 Days Ago
merge from main
39 Days Ago
Updated the culling group in cave_large_sewers that may have culled segments still in LOS
39 Days Ago
aux rebase
39 Days Ago
Merged from naval update
39 Days Ago
merge from main
39 Days Ago
trawler - checking in pending files
39 Days Ago
Merge from main
39 Days Ago
Merge from foliage_instancing
39 Days Ago
Correct invalidation offset calculation error
39 Days Ago
39 Days Ago
Settings graphics tab
39 Days Ago
Settings experimental tab
39 Days Ago
Buncha fixes/compensations for overbrightness bug.
39 Days Ago
Settings image effects tab
39 Days Ago
Restored bootstrap fonts on bootstrap scene texts
39 Days Ago
first pass at floor triangle and guide mesh
39 Days Ago
merge from main
39 Days Ago
Fixed pirate english language not working
39 Days Ago
Settings menu: Some layout fixes Opening transition
39 Days Ago
Tracking more client performance data: - Draw Calls, Cull Jobs, Scripts, Update, Late Update, Fixed Update, Physics, Precull, Render
39 Days Ago
fix missing billboard clouds if vclouds are initially off
40 Days Ago
merge from bee_catapult_bomb
40 Days Ago
40 Days Ago
wind shear animation, fix shadow map when vclouds off
40 Days Ago
Catapult admin reload supports the bee bomb as a possible ammo type
40 Days Ago
merge from fix_outbreak_death_icon -> main
40 Days Ago
Fix outbreak scientist loadout losing the DeathIconPrefab reference as well
40 Days Ago
Fixed OnPointerUp being fired instantly when starting to drag a RustButton in a scroll view
40 Days Ago
Jungle biome is centered in tier 0, with temperate biomes to the sides of it